So I've been hankering to play with all of the many dreadnoughts I own (I may have a problem) and managed to squeeze most of them into a list with a three squads of scouts. Have played a few games now and it has actually performed pretty well. Puts out huge firepower that is good vs lots of targets and has solid melee threats that people don't want to mess with.
One thing I've noticed though is that my scouts are always gone turn 1 -2 without fail, they don't really do anything other than give my opponent something to do with their anti infantry fire.
So that being the case I've knocked up a new list that packs in an additional dreadnought and dispenses with those pesky troop, the main loss is the 4 CP I lose from dropping from a battalion but this list isn't CP hungry so the 5 should suffice.
Salamanders Spearhead Detachment
Chaplain Dreadnought Storm Bolter, DCCW, Plasma Cannon 120 48 168
Techmarine Chainsword, Boltgun, Conversion Beamer 45 20 65
Venerable Dreadnought Twin Lascannon, Missile Launcher 80 60 140
Relic Leviathan Dreadnought Storm Cannon Arrray, Grav-Flux Bombard, 2x Heavy Flamer 175 143 318
Thunderfire Cannon 2x Servo Arm, Plasma Cutter, Flamer 81 11 92
Thunderfire Cannon 2x Servo Arm, Plasma Cutter, Flamer 81 11 92
Salamanders Vanguard Detachment
Chaplain Dreadnought Storm Bolter, DCCW, Assault Cannon 120 54 174
Techmarine On Bike Servoarm, Chainsword, Twin Bolter 70 2 72
Dreadnought Twin Lascannon, Missile Launcher 60 60 120
Dreadnought 2x Twin Autocannon 60 66 126
Dreadnought Multimelta, DCCW, Stormbolter 60 54 114
Ironclad Dreadnought Dreadnought Chainfist, 1x Heavy Flamer, Hurricane Bolter 70 62 132
Relic Contemptor Dreadnought 2x C-Beam Cannon 110 60 170
Relic Deredeo Dreadnought Anvillus Autocannon Battery, Twin Heavy Bolter, Helios Missile Rack? 120 97 217
2000
That's 10 Dreadnoughts and 4 techmarines all in a nice 2000pt bundle :-)
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