July 15 2019
download link..
https://www.dropbox.com/s/68lq6r3oc00lh1y/July14Vee3.zip?dl=0
and a video
https://www.youtube.com/watch?v=uR1_K_9nBrE
a brief tour.. we are in an Imperial Frigate, near an Agriworld in a randomly generated system… there are 12 incoming ork Roks in the area, as well as some Imperial Cargo traffic making way from the M-point to the Planet...
The Roks are all heading towards the planet, and if they make landfall will (next update) deposit orks onto the surface.. which will head towards the nearest Hive city and, well...
I want Space Combat to be as Lorefull as possible (like book/art Lore rather than emulate
BFG tabletop gameplay), so combat is quick, deadly and happens over vast distances...
(a lot of the effects, like from the Armageddon Cannons are "work in progress" and don't look consitant right now while I try out some ideas.)
Lets see, the Frigate shoots and disables a few ork ships.. but I gave each voidship a fairly indestructible Hulk/Hull... so, even though the ork ships are disabled, they still probably have orks on them.. and if they reach the planet's surface, the planet will have orks on it.. . so... (the Macrocannons will easily destroy that Hulk/Hull... but the smaller guns will not... )
The frigate receives some damage... but io havn't modeled that in yet.. just pretend that smoke and fire are streaming outta those gaps in the ship after taking damage...
We see the "minimap" or strategic map.. then a work in progress Galactic map.. and the "tactical Troop display" which is a work in progress as well..
Finally, the Frigate heads to the atmosphereless moon, and crashlands… destroying prettymuch everything on the ship except the nrealy indestructible Hull/Hulk that's is now on the surface.. and probably has some survivors on it..
Atmospheric Planets, the ships burns up in the Atmosphere and lands in a Hulk... usually at the bottom of the ocean...
(I'm kinda happy about how planets are being made.. continents, on top of a thin crust, on top of a fiery core... (needed to make the planets completely destructible as well as the various ship componenets. )
July 7th
Tanhausser Gate, a vignette
(I dont think anyone else is using "Tanhausser Gate"
atm so i thought I'd appropriete it, and it fits in very well with the
40K lore.. The idea here, is going to be a randomly generated system... The Player still has their Crusade they are on, but should be able to stop here or anywhere for a couple hundred years or more if they want.. i want the planetary systems to be interesting enough for that..
so here in this scenario, we are in an escort frigate, near an Imperial World... there are space mines nearby, and stant flow of Cargo vessels to the planet... some wil arrive inabled" or in destress, and will be easy prey for pirates.. There is also going to be constant rain of Ork Roks comming into the system in an effort to attack the Hive on the planet...
the frigate only has 3 gusn right now, 2 of which are automatic.. the Armageddon Cannons will fire at any good target withing 15,000 KM.. and the Flak Guns will try and take out any nearby enemy ordinance.. you also have the broadside Macrocannons.. which Im working on, they are not perfect.. but will destroy a planet, eventually.
my goal is to have the Eldar and Ork pirates raid ships, hide out in the Gas Giant Ring, or wherenever... invade stuff.... basiclly I'm aiming for a simulation of the life of an Imperial Crusade and this system, Tannhauser Gate is just one stop along the way.
9 month progress.. and i'm concentraiting on just Planetary systems... I've got a very nice working Warpspace system, which I'll put back in soon..
Q for Full stop
Arrow Keys for rotating
W for forward thrust..
ASD for "fine manuevering"
Esc quits game
Mousewheel zooms camera view
Mouse fires broadsides, but it's bugged and only fires meh... but the broadsides will pretty much destroy anything.. even the planet's crust.. which it is supposed to.. only i havn't updated the planets yet to be made entirely of destructable continents and features..
alot of rough stuff, but I'm wokring on it
F5 will show you a basic troop view.. but it's very very rough.. the idea being that from here you will be able to give some basic orders to the troops, and the view highlights the areas nearby.. like the "embarkation deck" or the Macrocannons.. places troops will be interested in curing boarding actions.. and I think boarding actions are the best place to start, rather than the space hulks... (Spacehulks being the nigh indestructable bits of the voidships.. stuff that will survive falling onto a Planet's surface. ..
F2 is a very basic heads up Display.. right now, that first Ork Rok is perfectly linned up for a broadsides when scenario starts
even after an ork ship has been disabled, there is still ork on board, most likely, and if the hulk should land on the Planet.....
well, work in progress.