ChaosDad wrote:Ah, right... rules are weak, so people buy the latest shiny toy... Got it... but I guess that legacy army vs legacy army would be kind of OK?
While I can't comment on how good any particular army is, in the case of legacy armies it may for once be a little unfair to say it's a ploy to get people to spend on new shinies.
AoS in its original version was quite the disaster and
GW had to scramble to update the game to a (minimum) standard people demanded, that as a
40k player you'll be familiar with. Warlord traits, chapter traits, spell lores and such simply were not in the game the one and only time legacy models got their rules, and unless
GW wants to keep specific models around and throws them a bone in the General's Handbook (something that dropped factions like Tomb Kings and Brettonians don't get at all - we're lucky they got points at all in the first General's Handbook half a year after they got discontinued), those factions are simply stuck with usable but old rules while supported factions get redone with the latest design paradigm applied. Which usually means getting more and better rules because that's how the rest of the game has progressed.
While I'm sure
GW doesn't mind if this generates additional sales from people picking up newer armies, it's really no malign practice and just a practical consequence of putting design resources towards armies that they intend to keep in Age of Sigmar in the long term.