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How much armor do you need before it is worth the points. (8th ed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





California Wilderness

It seems to me that light armor and shields (5+) are hardly worth it.
Most of the time it seems I go up against strength 4 or 5 anyway (Chaos or Lizzies).
So just curious what others think. How much armor do you think it takes before it is worth the point cost?

Ahmed Ibn Fahdlan: [Ahmed is given a Viking sword] I cannot lift this.
Herger the Joyous: Grow stronger! 
   
Made in de
Primus





Palmerston North

Light armour and shield is great on low cost infantry, otherwise it is quite underwhelming.
   
Made in de
Charging Orc Boar Boy





Germany

In 8th, no one will take shooters with S3 if he can have anything else, so anything below a 4+ is not worth its point costs from my point of view. rather enlarge the unit with the saved points.
   
Made in ca
Longtime Dakkanaut






6+ is almost never worth it.

5+ is pretty standard. It’s usually built into the cost anyway

4+ is actually a good save in fantasy. At this point, I don’t mind paying for a shield

Everything above 4+ is pretty good with 1+ being awesome obviously. You have to take into account shield parry saves too

Adding points for shields on core troops goes toward your core percentage too so that’s another thing to consider.

I always take shields on my Dark Riders for example. That 4+ is very good because they mostly only see strength 3 or 4 attacks.

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AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
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Made in us
Stubborn Prosecutor





USA

In combat it can be worth it for the Perry save. If you run in a lot of S4 of higher it does seem a bit underwhelming. I have kicked around the idea of using D8s for armour saves. That would make light better, but it would make things like Chaos Warriors a bit tanky. I feel like some of the upgrade options that have to pay for armour didn't catch up to the rules. Any unit that has to pay for light or shields should be getting them for free.

It's time to go full Skeletor  
   
Made in us
Poxed Plague Monk




Palmer, AK

It's almost always better to have more bodies than it is to have more armor.

More bodies gives you more casualties until you lose steadfast, and it gives you better opportunities to negate steadfast. More bodies is more casualties needed before panic tests are required.

The only time I consider paying for armor is if the unit already has light/heavy armor and I want to give a shield, if they're the standout unit in the army and are most likely/guaranteed to see a lot of attention, or if the unit is armed with a ccw as the parry save is pretty damn sweet and can help curb runaway losses from high-strength units (if you're lucky).

But...I'm also primarily a Skaven player - at the end of the day more bodies is superior to better equipped bodies (for me). I just need to make sure that my rivals are leading the units that will see the heaviest fighting

 
   
Made in us
Keeper of the Flame





Monticello, IN

 Mr. S Baldrick wrote:
In combat it can be worth it for the Perry save. If you run in a lot of S4 of higher it does seem a bit underwhelming. I have kicked around the idea of using D8s for armour saves. That would make light better, but it would make things like Chaos Warriors a bit tanky. I feel like some of the upgrade options that have to pay for armour didn't catch up to the rules. Any unit that has to pay for light or shields should be getting them for free.


Is that a one-handed save?

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Armour saves get serious at 4+, but there a situational use for a 5+ save. I general I won't pay for it though except for base infantry or if it adds parry. There are some exceptions where the lifght armour and shield feels better. I give shields to Empire spearmen though I need not.
I draw the line at paying for 6+, any upgrade for 6+ is ignored and if the miniature looks better with, such as High Elf archers I model them how I wish then ignore the cost and save.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Stubborn Prosecutor





USA

 Just Tony wrote:
 Mr. S Baldrick wrote:
In combat it can be worth it for the Perry save. If you run in a lot of S4 of higher it does seem a bit underwhelming. I have kicked around the idea of using D8s for armour saves. That would make light better, but it would make things like Chaos Warriors a bit tanky. I feel like some of the upgrade options that have to pay for armour didn't catch up to the rules. Any unit that has to pay for light or shields should be getting them for free.


Is that a one-handed save?


That is a bad joke

It's time to go full Skeletor  
   
Made in us
Keeper of the Flame





Monticello, IN

 Mr. S Baldrick wrote:
 Just Tony wrote:
 Mr. S Baldrick wrote:
In combat it can be worth it for the Perry save. If you run in a lot of S4 of higher it does seem a bit underwhelming. I have kicked around the idea of using D8s for armour saves. That would make light better, but it would make things like Chaos Warriors a bit tanky. I feel like some of the upgrade options that have to pay for armour didn't catch up to the rules. Any unit that has to pay for light or shields should be getting them for free.


Is that a one-handed save?


That is a bad joke


But you still laughed...

And to be fair, if you hadn't misspelled "parry" I wouldn't have been given the ammunition in the first place, so it's your fault as well.

This message was edited 1 time. Last update was at 2019/05/16 05:02:01


www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Fixture of Dakka





Whether armor is worth the points depends heavily on what sort of opposition you're facing.

Lots of S3 stuff like Skaven and elf shooting? It can be very much worth it. Facing lots of S6+ stuff... not so much.

For any unit with HW, a shield is generally worth the points so long as the cost of the shield is less than 1/6 the cost per model.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Most options for a shield are worth taking for 1pt. Moving from nothing to 6+ is not worth it. However most shield upgrade options already come with kight armour, or scaly skin, 6+ to 5+ is useful, most attacks are S3 or S4, and thus 5+ does save a proportion of casualties. You might not be making much statistical benefit, but it can effect combat resolution, which is worth more than its value in raw points vs un-upgraded models.

I tend not to pay for shields if I cannot use them in melee, halberds and shields only block missile fire, that matters very little, it also looks rather off to have halberd and shield armed models, though I do admit it is historical.

Cavalry often has to pay more, then it is often not worth it unless the native armour save is already very high pushing the same to a 2+ or 1+. If the bonus save costs the fast cavalry ability it should be avoided.

I still stand by my earlier comment that troops transition from ineffectively to effectively armoured once the save is 4+ or better.

This message was edited 1 time. Last update was at 2019/05/27 15:33:18


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User





I dunno guys, with stepping up / additional rank fighting in 8th there are a lot more dice being rolled.

With steadfast, units are hanging around a lot longer before breaking, too.

It's a lot more about attrition than quick charge-breaks as in previous eds.

5+ save against S3 attacks means a third of those would-be-casualties are saved. Over the course of several turns that will make a difference.

It is true the first round of combat receiving a mounted charge may see no saves due to lances, but as long as they hold that first charge, I would says 5+ saves are worthwhile.

So, you know, synergy with the rest of the army and purpose of your unit becomes influential here. A bunch of archers/skirmishers that will run away is probably not worth armouring. A holding ranked regiment with a BSB and/or general nearby, might be...

Hawke
   
 
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