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Made in gb
Freaky Flayed One



United Kingdom

As we're talking about fliers, just wanted to address a possible misconception when it comes to the pivot rules.

Previously I'd thought you have to rotate 90 degress clockwise or counterclockwise. But the rules state you may rotate up to 90 degrees. This is much less restrictive than I had imagined.
   
Made in us
Irked Necron Immortal





Jackson, TN

 IHateNids wrote:
Xiphons dont have Vector Dancer?


The Chaos version has Preternatural Manoeuvrability, which is the same thing.
   
Made in gb
Proud Triarch Praetorian





Well, thats just rude

How dare Chaos have useful things :p

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Aspirant Tech-Adept






Does anyone here use Achanthrites? If so want do you think of them vs, say, tomblades?

This message was edited 1 time. Last update was at 2019/04/12 04:28:56


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in no
Grisly Ghost Ark Driver





 Techpriestsupport wrote:
Does anyone here use Achanthrites? If so want do you think of them vs, say, tomblades?


There was a guy here who played 9 of them but was unimpressed.

I have 3 in bags from FW unassembled and plan to convert 6 more from wraiths (there's a YouTube video on that).

But I imagine they don't compare to tomb blades. With T5/3+/2W and -1 to hit, suddenly RP makes a difference and these guys don't have it, and they need to be within 6" for their melta to make a difference. And it's S7 and not S8 which sucks against leman russes. Perhaps they could be accompanied by tomb blades that could clear schaff for them and screen for CC


Automatically Appended Next Post:
Here: https://www.dakkadakka.com/dakkaforum/posts/list/5550/752626.page#10187725

This message was edited 1 time. Last update was at 2019/04/12 05:00:47


 
   
Made in us
Aspirant Tech-Adept






torblind wrote:
 Techpriestsupport wrote:
Does anyone here use Achanthrites? If so want do you think of them vs, say, tomblades?


There was a guy here who played 9 of them but was unimpressed.

I have 3 in bags from FW unassembled and plan to convert 6 more from wraiths (there's a YouTube video on that).

But I imagine they don't compare to tomb blades. With T5/3+/2W and -1 to hit, suddenly RP makes a difference and these guys don't have it, and they need to be within 6" for their melta to make a difference. And it's S7 and not S8 which sucks against leman russes. Perhaps they could be accompanied by tomb blades that could clear schaff for them and screen for CC


Automatically Appended Next Post:
Here: https://www.dakkadakka.com/dakkaforum/posts/list/5550/752626.page#10187725


Thanks.

I think they might be a pain in the ass to flyers tho.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in no
Grisly Ghost Ark Driver





 Techpriestsupport wrote:
torblind wrote:
 Techpriestsupport wrote:
Does anyone here use Achanthrites? If so want do you think of them vs, say, tomblades?


There was a guy here who played 9 of them but was unimpressed.

I have 3 in bags from FW unassembled and plan to convert 6 more from wraiths (there's a YouTube video on that).

But I imagine they don't compare to tomb blades. With T5/3+/2W and -1 to hit, suddenly RP makes a difference and these guys don't have it, and they need to be within 6" for their melta to make a difference. And it's S7 and not S8 which sucks against leman russes. Perhaps they could be accompanied by tomb blades that could clear schaff for them and screen for CC


Automatically Appended Next Post:
Here: https://www.dakkadakka.com/dakkaforum/posts/list/5550/752626.page#10187725


Thanks.

I think they might be a pain in the ass to flyers tho.


Possibly.. with lower toughness.. and they could charge in with their void blades afterwards.
   
Made in us
Aspirant Tech-Adept






What does everyone think of the tomb sentinel? That 12" range DDC makes it a tempting tank killer but all in all it comes off as a kamikaze unit to me. Deepstrikes, get off one burst of hellfire (cp to reroll a 1 on the shots roll) then dies next turn.

This message was edited 2 times. Last update was at 2019/04/12 09:38:31


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in no
Grisly Ghost Ark Driver





 Techpriestsupport wrote:
What does everyone think of the tomb sentinel? That 12" range DDC makes it a tempting tank killer but all in all it comes off as a kamikaze unit to me. Deepstrikes, get off one burst of hellfire (cp to reroll a 1 on the shots roll) then dies next turn.


Don't forget that he charges in to tag one, possibly two tanks as well.
   
Made in us
Aspirant Tech-Adept






As long as he can beat the odds of rolling at least 9" on his charge dice. Still the idea of a giant robot centipede whaling on a leman Russ or landraider with huge metal scythe claws is a cool one...

This message was edited 2 times. Last update was at 2019/04/12 12:12:56


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in no
Grisly Ghost Ark Driver





 Techpriestsupport wrote:
As long as he can beat the odds of rolling at least 9" on his charge dice. Still the idea of a giant robot centipede whaling on a leman Russ or landraider with huge metal scythe claws is a cool one...


Yeah. That's always the worry. Again you have to bring more to make it viable, which cuts down on the other things you need. But the mental image of 3 of these clawing away at a group of helpless tanks certainly is a hilarious one.
   
Made in fi
Locked in the Tower of Amareo





Well odds of making charge is 28% with 3 you 62.6% chance of making at least one charge. Command reroll not factored.

2024 painted/bought: 109/109 
   
Made in gb
Proud Triarch Praetorian





I like to use them as an extra link in a target overload system.

If you have Wraiths and Lychguard (for example) looking at charging units up front, having a millipede at one corner is usually a good thing just because there's more for people to deal with, because it's another threat direction

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 IHateNids wrote:
I like to use them as an extra link in a target overload system.

If you have Wraiths and Lychguard (for example) looking at charging units up front, having a millipede at one corner is usually a good thing just because there's more for people to deal with, because it's another threat direction


Problem is you need a free path to your targets. You risk there being schaff in the way even at turn three when you need to drop them in.

And they really want Sautekh with their heavy weapon, which is less of a concern.
   
Made in de
Nihilistic Necron Lord






Germany

 Techpriestsupport wrote:
As long as he can beat the odds of rolling at least 9" on his charge dice. Still the idea of a giant robot centipede whaling on a leman Russ or landraider with huge metal scythe claws is a cool one...


First you need to remove chaff which protects the tank(s). Thats a problem for our short to medium range guns. We cant fire non LOS artillery at 48" like guard can with a wyvern. Our very few long range guns suck at clearing chaff because they are anti armour. And even if there is no chaff, and you make that 9" charge, you will do pretty much nothing to a T7/8 tank with your S6 claws.
   
Made in us
Aspirant Tech-Adept






 p5freak wrote:
 Techpriestsupport wrote:
As long as he can beat the odds of rolling at least 9" on his charge dice. Still the idea of a giant robot centipede whaling on a leman Russ or landraider with huge metal scythe claws is a cool one...


First you need to remove chaff which protects the tank(s). Thats a problem for our short to medium range guns. We cant fire non LOS artillery at 48" like guard can with a wyvern. Our very few long range guns suck at clearing chaff because they are anti armour. And even if there is no chaff, and you make that 9" charge, you will do pretty much nothing to a T7/8 tank with your S6 claws.


You bring up a good point: necrons could use a non LOS artillery unit.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in us
Dakka Veteran




 Techpriestsupport wrote:
 p5freak wrote:
 Techpriestsupport wrote:
As long as he can beat the odds of rolling at least 9" on his charge dice. Still the idea of a giant robot centipede whaling on a leman Russ or landraider with huge metal scythe claws is a cool one...


First you need to remove chaff which protects the tank(s). Thats a problem for our short to medium range guns. We cant fire non LOS artillery at 48" like guard can with a wyvern. Our very few long range guns suck at clearing chaff because they are anti armour. And even if there is no chaff, and you make that 9" charge, you will do pretty much nothing to a T7/8 tank with your S6 claws.


You bring up a good point: necrons could use a non LOS artillery unit.


Call me crazy, but I really don't want Necrons to have that. I would rather they give us something unique to handle hidden units. Something weird like teleport a piece of terrain or be able to shoot through it for a turn, teleport an enemy unit 6", or do something neat with Deathmarks. If I wanted to shell things with artillery, I'd play with my Imperial Guard.
   
Made in de
Nihilistic Necron Lord






Germany

 Techpriestsupport wrote:

You bring up a good point: necrons could use a non LOS artillery unit.


No, sorry, the most technological advanced race in the game cant have something primitive like that
   
Made in pl
Fresh-Faced New User




Hi, have you any tips how to beat Drukhari on low points? I suppose my opponent will have Venoms with blasters spam.
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

Hey guys!

Looking to get back into 40k. It’s going to be much cheaper to modernize my 7th ed crons than my 5th ed nids, so here we are!

Firstly, Im trying to see how crucial command points are for Necrons. Some of them seem pretty great but a lot are situational or just kinda bad.

Bottom line, do you need to start every list with a battalion?

Besides the dynasty specific stratagems, which stratagems see regular use?

All of the things. Most of the time. 
   
Made in fi
Locked in the Tower of Amareo





Pretty much mandatory battallion yes. The destroyer one is pretty much count on using as long as they are alive so minimum of 1 turn. For wraiths the advance+charge can be handy. Other than that can't comment much as new to necrons as well.

But in 8th ed codexes generally live and die by their strategems.

2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

Rafss wrote:Hi, have you any tips how to beat Drukhari on low points? I suppose my opponent will have Venoms with blasters spam.


Anything with quantum shields will have a good chance against D6 damage blasters (DDA, annihilation barges, triarch stalker, etc.). Tesla immortals will easily kill kabalite warriors. Getting +1 to hit against venoms with methodical destruction, a triarch stalker to re-roll 1s, wraiths have a 3+ inv against blasters, and can kill venoms in CC. Destroyers with extermination protocols will easily kill venoms, but they only have 24" range. A ctan can hit venoms with MW without the -1 to hit penalty, but it has only 24" range. Imotekh can hit venoms with his storm ability doing MWs at 48".

Cauthon wrote:
Bottom line, do you need to start every list with a battalion?


No, not necessarily.

Cauthon wrote:
Besides the dynasty specific stratagems, which stratagems see regular use?


Depending on army setup : Dynastic heirlooms, solar pulse, ressurection protocols, damage control override, self destruction, repair subroutines, extermination protocols, adaptive subroutines, methodical destruction, the phaerons will, etc.
   
Made in no
Grisly Ghost Ark Driver





Cauthon wrote:
Hey guys!

Looking to get back into 40k. It’s going to be much cheaper to modernize my 7th ed crons than my 5th ed nids, so here we are!

Firstly, Im trying to see how crucial command points are for Necrons. Some of them seem pretty great but a lot are situational or just kinda bad.

Bottom line, do you need to start every list with a battalion?

Besides the dynasty specific stratagems, which stratagems see regular use?


You need a solid game plan if you play with less CP than a battalion gives you.

Other worthy of mention are firing a damagedvehicle at full BS, and Tesla Immortals might want to shoot something and ignore cover.

In general I'd say go easy on the CPs for rerolls. They're often not worth it.
   
Made in fi
Locked in the Tower of Amareo





One thing where rerolls can be very valuable are those 1's on shots of dda.

Would be pretty specialist list without battallion. Especially one that isn't 3 tesserract vault. Especially as it's not like immortals are junk.

2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

At a 1k game I wouldn't play a battalion. It would be cryptek, tomb blades, destroyers, scarabs. Hard to kill, and can reanimate.
   
Made in dk
Loyal Necron Lychguard






Rafss wrote:
Hi, have you any tips how to beat Drukhari on low points? I suppose my opponent will have Venoms with blasters spam.

Drukhari is a really strong faction and the kabalite part of the faction is pretty amazing, don't expect to beat them on average. DDAs are amazing if you don't play with any large pieces of LOS-breaking terrain, they tend to either do nothing or overkill Venoms though so not that great if you are not expecting Ravagers or planes. Wraiths are so-so against DE, okay against blasters and disintegrator cannons, but very weak to splinter weapons. Infantry is terrible against Venoms and Ravagers but amazing against Infantry and Monsters, depending on the mission Infantry can be okay, but it shouldn't be the bulk of your list if you want to make a DE counter list. I would take 6 Destroyers, a Destroyer Lord w. Warscythe and a defensive relic and defensive WL trait and two units of Scarabs for 500 pts, add a couple of DDAs and replace one unit of Scarabs with more Destroyers to make it to 1k. For 1500+ I'd go over to a Battalion with 3x Tesla Immortals, a Cryptek w. Canoptek Cloak and Imotekh the Stormlord, 3 DDAs and Destroyers and Scarabs for the rest.

Drukhari Covens and Wych Cults are really strong as well and each is a whole different bag of worms, against Covens an Infantry-based list will work pretty well, 1x10 Teslamortals in 500 pts or 3x10 in 1k+. Against Cults you might want some more assault units in case your shooty units get caught in the Cult nets, Scarabs are the most offensive unit against Wyches, but also the squishiest, giving your Lords and Overlords Voidblades is probably best against DE, you won't get to touch their vehicles with your Infantry Characters anyways, better be prepared to punch their Kabalites, Wyches and Archons. You'd best keep your characters away from their Talos Pain Engines, they will die and you won't always get them back with the Stratagem.

Cauthon wrote:
Hey guys!

Looking to get back into 40k. It’s going to be much cheaper to modernize my 7th ed crons than my 5th ed nids, so here we are!

Firstly, Im trying to see how crucial command points are for Necrons. Some of them seem pretty great but a lot are situational or just kinda bad.

Bottom line, do you need to start every list with a battalion?

Besides the dynasty specific stratagems, which stratagems see regular use?

Battalion lists are much more fun, CP is very fun to use and very rewarding when it saves your butt or allows for an amazing or devastating charge/shooting attack. I'd say no to starting every list with a Battalion, especially if you don't own Tesla Immortals, Warrior or Gauss Immortal Battalion are pretty bad most of the time, although Warriors can be good if your opponent isn't able to wipe them and you have the right support for a couple of big units of Warriors. The worst part about Battalions are our HQs which are overpriced, save points on those if you can, Tesla Immortals are good and if you need 2 HQs for an Outrider and a Spearhead anyways you are better off grabbing the Immortals and forming a Battalion.
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

Hey everyone thanks for the responses! So here is the list I’m trying to run.

Meph- CCB, voltaic staff, Tesla cannon

Nih- Cryptek, canoptek cloak, staff of light

Neph- Destroyer lord, warscythe, phylactery

Meph- Tomb blades, gauss, shields x 5 scopes x 6 looms x 3
Meph- tomb blades, gauss, shields x 5 scopes x 6 looms x 3
Meph- scarabs x 4

Neph- praetorians, pistols n swords
Neph- stalker, hgc
Neph- stalker, hgc

Nih- doomsday arc
NIh- doomsday arc
NIH-Annihilation barge
NIH- tombspider, fabricator claw

Typing this up I realized I need to trim some points. I forgot to buy a staff for the Cryptek so dropped the gloom prism off the spyder but I think I’m still 1 point over.

So, not sure how many command points I need to plan on using. Don’t need pharons will, extermination protocols, any of the canoptek ones..

Solar pulse could be useful but I do have two big units of bikes so not crucial? Damage control overdrive could be handy for the doomsday arcs but honestly I’m trying to keep expectations low for those, their damage output is so swingy I’m trying not to get excited and will hopefully be pleasantly surprised.

Buying a Casket the destroyer lord is a must, a reroll for it, maybe the generic Rez stratagem and then a reroll for that but huh that’s all my command points =) guess maybe just his casket and a reroll for it?

Maybe he isn’t the best in this list. Shoot.

Other than that, I like how much shooting I’ve got in the list, a fair bit of quantum shielding.

I really like praetorians, it’s unfortunate they don’t play nice with any of our synergy.

/sigh, I don’t want to get rid of my Neph detachment but that’s probably the answer =/

If I did that though I’d lose all my anti tank and everything in my list that would tolerate getting physical, being mobile. Stalkers were supposed to be big for my bike units or doomsday arcs, depending on need.

Destroyer lord for reindeer games but that’s to harsh on the command points I don’t have.

Pheasible as is? Minor changes? Scrap the list?

Thanks in advance.

All of the things. Most of the time. 
   
Made in no
Grisly Ghost Ark Driver





Could always skrap the Anni barge
   
Made in dk
Loyal Necron Lychguard






Cauthon wrote:
Hey everyone thanks for the responses! So here is the list I’m trying to run.

Meph- CCB, voltaic staff, Tesla cannon

Nih- Cryptek, canoptek cloak, staff of light

Neph- Destroyer lord, warscythe, phylactery

Meph- Tomb blades, gauss, shields x 5 scopes x 6 looms x 3
Meph- tomb blades, gauss, shields x 5 scopes x 6 looms x 3
Meph- scarabs x 4

Neph- praetorians, pistols n swords
Neph- stalker, hgc
Neph- stalker, hgc

Nih- doomsday arc
NIh- doomsday arc
NIH-Annihilation barge
NIH- tombspider, fabricator claw

Typing this up I realized I need to trim some points. I forgot to buy a staff for the Cryptek so dropped the gloom prism off the spyder but I think I’m still 1 point over.

So, not sure how many command points I need to plan on using. Don’t need pharons will, extermination protocols, any of the canoptek ones..

Solar pulse could be useful but I do have two big units of bikes so not crucial? Damage control overdrive could be handy for the doomsday arcs but honestly I’m trying to keep expectations low for those, their damage output is so swingy I’m trying not to get excited and will hopefully be pleasantly surprised.

Buying a Casket the destroyer lord is a must, a reroll for it, maybe the generic Rez stratagem and then a reroll for that but huh that’s all my command points =) guess maybe just his casket and a reroll for it?

Maybe he isn’t the best in this list. Shoot.

Other than that, I like how much shooting I’ve got in the list, a fair bit of quantum shielding.

I really like Praetorians, it’s unfortunate they don’t play nice with any of our synergies.

/sigh, I don’t want to get rid of my Neph detachment but that’s probably the answer =/

If I did that though I’d lose all my anti-tank and everything in my list that would tolerate getting physical, being mobile. Stalkers were supposed to be big for my bike units or doomsday arcs, depending on need.

Destroyer lord for reindeer games but that’s too harsh on the command points I don’t have.

Triarch units don't get a Dynasty. Spyders are bad and so is a CCB with nothing to buff, DLord, Praetorians and Annihilation Barge are so-so. Gauss, Scopes and Mephrit is overkill, take Tesla or cut the Scopes. Cut the Spyder, Praetorians and the DLord and get some Teslamortals, shove the entire list into a Sautekh Battalion for a couple of extra CP. Alternatively cut the Spyder and CCB for a DDA and shove the FA units into the other Detachments. Novokh with DLord, Scarabs and the Triarch units that don't benefit, change the Spearhead with the TBs to Sautekh.
   
Made in no
Grisly Ghost Ark Driver





But don't forget to try things for fun too!

If you want competitive, it's in many ways easy. There are several units you simply stay away from. And a few you are safe taking.

Besides that you shouldn't be afraid to experiment. I enjoy beer and pretzels games the most myself.
   
 
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