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Made in us
Land Raider Pilot on Cruise Control




AZ

The Earthshaker Plateform without any guardsmen found on page 15 of the index, does it need guard around it to fire or could I place them in a corner somewhere on the battlefield and fire without friendly units around it?



 
   
Made in gb
Waaagh! Ork Warboss






usmcmidn wrote:
The Earthshaker Plateform without any guardsmen found on page 15 of the index, does it need guard around it to fire or could I place them in a corner somewhere on the battlefield and fire without friendly units around it?
"The index"? Which index, there are lots of indexes. If you mean the Earthshaker Battery from Imperial Armour - Index: Forces of the Astra Militarum, then the rules for them are explicitly listed on the datasheet. If it doesn't mention crew, it doesn't have crew.

+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Land Raider Pilot on Cruise Control




AZ

So it can fire without crew? That’s what I was asking.



 
   
Made in us
Angry Chaos Agitator





The Wastes of Krieg

usmcmidn wrote:
So it can fire without crew? That’s what I was asking.
yes, for the stationary earth shaker the crew is meant to be inside whatever building or area it's mounted on
   
Made in ca
Noise Marine Terminator with Sonic Blaster





Heart of Fadeless Splendour

Yes, 'cause the crew don't actually do anything.

But you can't just randomly add crew models to your army and put them in a corner somewhere, which the OP suggest you might be thinking of.

The FAQ changes the wording of the Earthshaker Battery to include crew. They don't get a profile or any weaponry and have to be set up within a unit coherency of 6".

The Fall of Kronstaat IV - Война Народная | Voyna Narodnaya | The People's War
The Plog - A [NSFW] Slaanesh CD/R&H/CSM 'Soup' with Red Army Seasoning - 2,140pts painted
The Fluff - Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 06/04/19)

Never ignore a pooh-pooh. I knew a Major who got pooh-poohed, made the mistake of ignoring the pooh-pooh. He pooh-poohed it! Fatal error! 'Cause it turned out all along that the soldier who pooh-poohed him had been pooh-poohing a lot of other officers who pooh-poohed their pooh-poohs. In the end, we had to disband the regiment.

 
   
Made in gb
Waaagh! Ork Warboss






 Excommunicatus wrote:
Yes, 'cause the crew don't actually do anything.

But you can't just randomly add crew models to your army and put them in a corner somewhere, which the OP suggest you might be thinking of.

The FAQ changes the wording of the Earthshaker Battery to include crew. They don't get a profile or any weaponry and have to be set up within a unit coherency of 6".
You're thinking of the Earthshaker Carriage Battery (on page 16) not the normal Earthshaker Platform (confusingly the Datasheet is titled Earthshaker Battery) on page 15.

This message was edited 1 time. Last update was at 2019/04/15 18:46:28


+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in ca
Noise Marine Terminator with Sonic Blaster





Heart of Fadeless Splendour

Ayuh, I am indeed.

Mea culpa.

The Fall of Kronstaat IV - Война Народная | Voyna Narodnaya | The People's War
The Plog - A [NSFW] Slaanesh CD/R&H/CSM 'Soup' with Red Army Seasoning - 2,140pts painted
The Fluff - Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 06/04/19)

Never ignore a pooh-pooh. I knew a Major who got pooh-poohed, made the mistake of ignoring the pooh-pooh. He pooh-poohed it! Fatal error! 'Cause it turned out all along that the soldier who pooh-poohed him had been pooh-poohing a lot of other officers who pooh-poohed their pooh-poohs. In the end, we had to disband the regiment.

 
   
Made in us
Land Raider Pilot on Cruise Control




AZ

So the one without the crew profile, I could fire it without any type of crew or guard models around?



 
   
Made in gb
Waaagh! Ork Warboss






usmcmidn wrote:
So the one without the crew profile, I could fire it without any type of crew or guard models around?
The "Artillery" special rule explicitly spells out which models have to be within range in order for it to fire.

+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

 BaconCatBug wrote:
 Excommunicatus wrote:
Yes, 'cause the crew don't actually do anything.

But you can't just randomly add crew models to your army and put them in a corner somewhere, which the OP suggest you might be thinking of.

The FAQ changes the wording of the Earthshaker Battery to include crew. They don't get a profile or any weaponry and have to be set up within a unit coherency of 6".
You're thinking of the Earthshaker Carriage Battery (on page 16) not the normal Earthshaker Platform (confusingly the Datasheet is titled Earthshaker Battery) on page 15.


Nothing confusing about a unit of artillery pieces being called a ‘battery’, as that’s an entirely correct and relevant description, much like ‘squad’ for infantry or ‘squadron’ for vehicles. It’s a battery comprised of Earthshaker platforms. Nothing to see here.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Noise Marine Terminator with Sonic Blaster





Heart of Fadeless Splendour

Yeah. It honestly wasn't 'battery' that tripped me up; it was the highly complicated task of reading a page number.

I recognize my failing and will be sure to correct it.

The Fall of Kronstaat IV - Война Народная | Voyna Narodnaya | The People's War
The Plog - A [NSFW] Slaanesh CD/R&H/CSM 'Soup' with Red Army Seasoning - 2,140pts painted
The Fluff - Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 06/04/19)

Never ignore a pooh-pooh. I knew a Major who got pooh-poohed, made the mistake of ignoring the pooh-pooh. He pooh-poohed it! Fatal error! 'Cause it turned out all along that the soldier who pooh-poohed him had been pooh-poohing a lot of other officers who pooh-poohed their pooh-poohs. In the end, we had to disband the regiment.

 
   
Made in us
Land Raider Pilot on Cruise Control




AZ

Where is the artillery special rule located at? The only one im seeing is in the FAQ and it relates to the Earthshaker Carriage Battery on Pg 16 of the Imperial Armor Index, which specifically has crew. I am wondering if you need crew to shoot the Earthshaker Battery on Pg 15 of the Imperial Armor Index which does not have crew in its profile or crew given to it.

I am very confused with this profile.

This message was edited 2 times. Last update was at 2019/04/17 17:50:42




 
   
Made in gb
Waaagh! Ork Warboss






usmcmidn wrote:
Where is the artillery special rule located at? The only one im seeing is in the FAQ and it relates to the Earthshaker Carriage Battery on Pg 16 of the Imperial Armor Index, which specifically has crew. I am wondering if you need crew to shoot the Earthshaker Battery on Pg 15 of the Imperial Armor Index which does not have crew in its profile or crew given to it.

I am very confused with this profile.
That's like asking "Does a Leman Russ Battle Tank also need a crew?" They are different units entirely and have no relation to each other whatsoever.

To sum it up, you don't need a crew for the Earthshaker Battery on page 15.

This message was edited 1 time. Last update was at 2019/04/17 18:21:23


+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Land Raider Pilot on Cruise Control




AZ

Ok cool. So I can field 3 and a just a company commander and use it in a detachment for a space marine force?

This message was edited 1 time. Last update was at 2019/04/17 19:16:26




 
   
Made in gb
Waaagh! Ork Warboss






usmcmidn wrote:
Ok cool. So I can field 3 and a just a company commander and use it in a detachment for a space marine force?
Sure, but considering they are expensive FW models and are actually not worth it when compared to just taking basilisks...

+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Land Raider Pilot on Cruise Control




AZ

It’s more for the coolness factor, I know they are expensive but rule of cool. I’m not a competitive player, I just like modes and I think I made a pretty cool list so...



 
   
 
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