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Made in gb
Dakka Veteran





Me and my friends are absolutely useless when it comes to picking out scenery pieces which we can create a cohesive board with. Been putting it off for far too long, and been playing with standard MDF buildings which are great, but are not immersive or 'fun'. Has anyone got somewhere they could point us in regards to filling a 6x4 board with decent scenery. Games workshop is great of course. However, we do not really want gothic, and the industrial/admech stuff is pretty limited. We love the idea of walkways etc, but honestly at this point we just wanna fill a board with some decent scenery.

This is a stupid post I know, but figured some of you might know of good scenery bundles or pieces which go brilliantly together and don't cost £200.
   
Made in gb
Longtime Dakkanaut






Have you checked out TTCombat's range?
https://ttcombat.com/collections/sci-fi-gothic
   
Made in gb
Moustache-twirling Princeps




United Kingdom

I'll second TT, and also some of the mat manufactured (such as Gamemat.eu) do terrain to match their mats.

is there anything specific you're after?

This message was edited 1 time. Last update was at 2019/04/28 15:38:26


 
   
Made in gb
Dakka Veteran





Cheers guys! I have used TT before, If I was gonna go with ork stuff I would definitely grab some of there kits, there other stuff doesn't jump out at me unfortunately. We grabbed our mat from Gamemat, and have also been checking out there prepainted kits.

The TT stuff that has walkways on is kind of the direction we want to take it, but they only have 2 kits of it I think. The GW admech stiff is also nice.
   
Made in ca
Fireknife Shas'el






Mantic has modular plastic terrain. Fairly cubical for the most part, but pretty decent - just be sure to buy more connectors.

   
Made in us
Preacher of the Emperor





Denver, CO, USA

You could look over what's available at everylittlewar.com... they do fulfilment and shipping for a dozen different laser cut MDF designers. You can combine products from different catalogs, so take one company's elevated walkways and another's shipping containers on one order. There can be occasional shipping delays, but their customer service is excellent.

   
Made in us
Powerful Phoenix Lord





Steps to a good board:

1) Think the theme out before you start buying.
2) Get a mat which is suitable for the terrain and vice-versa.
3) If you get one mat...make it as generic as possible. No point in buying a stupid lava mat as your only game mat...
4) Consider line-of-sight blocking, and then area terrain - both of which are important.
5) Make your own terrain rules. It's the easiest way to keep 40K interesting (fighting the same two armies on the same table can get really old, really quick)

Terrain rules my group uses:

A) Trees/hills are line of sight blocking (but you can see into, or out of them)
B) Fences require 3" of additional movement unless bulldozed by a vehicle or monster previously.
C) Acid lake/river. Any unit which passes through, starts in, or ends in the acid takes an armour save or suffers a wound (unless you have the <FLY> keyword)
D) Blast doors take 3" to open or close
E) Bunkers (not pictured) prevent indirect fire and you can't deepstrike into them unless your deepstrike represents teleporting (Terminators, Warp Spiders, etc.)
etc.

40K is going to be as boring as you make it (and often...that's pretty boring). Your entertainment and enjoyment are entirely in your hands. By introducing unique terrain rules and interactions you can also force players to consider their army lists more. We use a lot of acid lakes/rivers on my tables so people have to consider bringing mobile units, <FLY> units, or transports to avoid infantry melting, etc. Terrain and the table truly are the third army - and it's often ignored.

Couple of samples:

Typical 40K Grimdustrial
Spoiler:


Rogue Knight Household's Keep under siege...
Spoiler:


Large 8x5 table for a big game
Spoiler:


Coastal Supply Depot
Spoiler:
   
Made in us
Longtime Dakkanaut




Central California

I will just add a vote for you to look at Lasercraft work shop:
https://lasercraftworkshop.com/

and Deathray Designs
https://deathraydesigns.com/

Both do a variety of buildings and such. Lasercraft's Tatooine like Er'loq's refuge has made some great fights on my tables using outside and inside those buildings. I make my own desert plants from foam balls with fake grass stalks. They make a completely modular little forest type.
Quick pics, not set up for a game sadly, but you can see what the buildings and such look like. I painted and added posters etc for a bit of flair. Roofs are all removable on lasercraft stuff.





On another note. @Elbows. The water feature you use on those boards (the river thing) appears to be something layed across? What exactly is that? Looks very useful.

Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
Made in us
Powerful Phoenix Lord





Yeah it's just a cut up large bit of fake leather - it's basically marine fabric (the kind you'd upholster seats in a boat with). Bought either online or at the local fabric store. It's not super aesthetically wonderful, but it's easy and modular.
   
Made in gb
Dakka Veteran





 Elbows wrote:
Steps to a good board:

1) Think the theme out before you start buying.
2) Get a mat which is suitable for the terrain and vice-versa.
3) If you get one mat...make it as generic as possible. No point in buying a stupid lava mat as your only game mat...
4) Consider line-of-sight blocking, and then area terrain - both of which are important.
5) Make your own terrain rules. It's the easiest way to keep 40K interesting (fighting the same two armies on the same table can get really old, really quick)

Terrain rules my group uses:

A) Trees/hills are line of sight blocking (but you can see into, or out of them)
B) Fences require 3" of additional movement unless bulldozed by a vehicle or monster previously.
C) Acid lake/river. Any unit which passes through, starts in, or ends in the acid takes an armour save or suffers a wound (unless you have the <FLY> keyword)
D) Blast doors take 3" to open or close
E) Bunkers (not pictured) prevent indirect fire and you can't deepstrike into them unless your deepstrike represents teleporting (Terminators, Warp Spiders, etc.)
etc.

40K is going to be as boring as you make it (and often...that's pretty boring). Your entertainment and enjoyment are entirely in your hands. By introducing unique terrain rules and interactions you can also force players to consider their army lists more. We use a lot of acid lakes/rivers on my tables so people have to consider bringing mobile units, <FLY> units, or transports to avoid infantry melting, etc. Terrain and the table truly are the third army - and it's often ignored.

Couple of samples:

Typical 40K Grimdustrial
Spoiler:


Rogue Knight Household's Keep under siege...
Spoiler:


Large 8x5 table for a big game
Spoiler:


Coastal Supply Depot
Spoiler:

They are some great boards. I completely agree about the board needing to be good, I would rather not play if the board is uninteresting.

https://www.gamemat.eu/our-products/battle-mats/6-x4-g-mats/6-x4-g-mat-fallout-zone/en/ That is the mat I have currently, there are so many different types of scenery and it seems like others have said, that the best way to do it is to mix and match scenery from different companies. At a loss with it atm, the theme really doesn't matter too much aslong as it is immersive and interchangeable.
   
Made in us
Powerful Phoenix Lord





That's a great mat - my buddy has the two-sided one with that...and if I had the cash I'd probably pick up that or the Urbanmatz version of it.
   
Made in gb
Dakka Veteran





Yeh I had never previously used mats, was happily surprised at how good quality they are! Out of curiosity, what kind of theme would you go with if you were building up on that mat?
   
Made in us
Crazed Spirit of the Defiler





 Elbows wrote:
Steps to a good board:

1) Think the theme out before you start buying.
2) Get a mat which is suitable for the terrain and vice-versa.
3) If you get one mat...make it as generic as possible. No point in buying a stupid lava mat as your only game mat...
4) Consider line-of-sight blocking, and then area terrain - both of which are important.
5) Make your own terrain rules. It's the easiest way to keep 40K interesting (fighting the same two armies on the same table can get really old, really quick)

Terrain rules my group uses:

A) Trees/hills are line of sight blocking (but you can see into, or out of them)
B) Fences require 3" of additional movement unless bulldozed by a vehicle or monster previously.
C) Acid lake/river. Any unit which passes through, starts in, or ends in the acid takes an armour save or suffers a wound (unless you have the <FLY> keyword)
D) Blast doors take 3" to open or close
E) Bunkers (not pictured) prevent indirect fire and you can't deepstrike into them unless your deepstrike represents teleporting (Terminators, Warp Spiders, etc.)
etc.

40K is going to be as boring as you make it (and often...that's pretty boring). Your entertainment and enjoyment are entirely in your hands. By introducing unique terrain rules and interactions you can also force players to consider their army lists more. We use a lot of acid lakes/rivers on my tables so people have to consider bringing mobile units, <FLY> units, or transports to avoid infantry melting, etc. Terrain and the table truly are the third army - and it's often ignored.

Couple of samples:

Typical 40K Grimdustrial
Spoiler:


Rogue Knight Household's Keep under siege...
Spoiler:


Large 8x5 table for a big game
Spoiler:


Coastal Supply Depot
Spoiler:



These are awesome. I really struggle for inspiration for how to lay out boards and if you do a search for good looking boards they tend to be beautiful diorama type boards with no modularity or adaptability. Would love to see more of your stuff!

   
 
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