Just wanted critique on this list before I start painting stuff in a cohesive color. Built as a 2k take all comers (or tourney equiv) list which while not perfectly specialized against anti-horde or anti-armor, should have a good blend of capability. Vanguard serve as deepstrike protection with Doctrina and WoM. Infiltrators serve as offensive deepstrike (and anti-horde CC) along with Mortal Wound dump also using WoM. Fulgurites in Termite either deployed and run up turn 1 or less likely as turn 2 deepstrike dive. Rangers with arquebuses camp in the back in elevated positions (if available) and snipe at characters all day every day. Techpriests w/ Onagers hang back and serve as long range fire support. Crusader is Krast (either w/ headsman's mark if my opponent has enough w10+ models, or otherwise endless fury), and Blessed by Sacristans or First Knight as Warlord trait depending on how much melee I expect to send the crusader into. Astra Militarum contingent parks mortars in the back as usual, and screens with 4 squads to protect crusader and/or mortars as needed, with end game objective camping if still alive by then. Astropath is used as a psychic maelstrom sniper, while Primaris Psyker is the standard smite blaster(with some rare buffing when applicable).
Admech batallion is mixed forgeworld with vanguard/infiltrators from Mars, while eveything else is graia for the anti-psycher resist capability (via stratagem).
Lastly is the assassin adder, pretty standard on most lists nowadays for obvious reasons even with the additional 1CP (2CP total) cost.
Only 11CP but with Kurov's i'm expecting 2-3 CP average return over a 5 turn battle (so hopefully 13-14 CP total per game avg).
Any glaring holes or structural incongruities?
+++ Knight of Mars Gulash (Warhammer 40,000 8th Edition) [122 PL, 11CP, 2000pts] +++
++ Battalion Detachment +8CP (Imperium - Adeptus Mechanicus) ++
+ No Force Org Slot +
Battle-forged CP +3CP
Detachment CP +5CP
Forge World Choice: Forge World: <Mixed>
+ HQ +
Tech-Priest Enginseer
. Rules: Canticles of the Omnissiah
Tech-Priest Enginseer
. Rules: Canticles of the Omnissiah
+ Troops +
Skitarii Rangers
. Rules: Canticles of the Omnissiah
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
Skitarii Rangers
. Rules: Canticles of the Omnissiah
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
Skitarii Vanguards: Enhanced Data-Tether, 8x Skitarii Vanguard
. Rules: Canticles of the Omnissiah
. Vanguard Alpha: Radium Carbine
+ Elites +
Fulgurite Electro-Priests: 12x Fulgurite Electro-Priest
. Rules: Canticles of the Omnissiah
Sicarian Infiltrators
. Rules: Canticles of the Omnissiah
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad
+ Heavy Support +
Onager Dunecrawler: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
. Rules: Canticles of the Omnissiah
Onager Dunecrawler: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Rules: Canticles of the Omnissiah
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser
+ Dedicated Transport +
Terrax-Pattern Termite Assault Drill
. Storm Bolters: 2x Storm bolter
++ Battalion Detachment +7CP (Imperium - Astra Militarum) ++
+ No Force Org Slot +
Detachment CP +5CP
Operative Requisition Sanctioned -2CP
Regimental Doctrine: Regiment: Cadian
+ HQ +
Company Commander: Boltgun, Chainsword, Relic: Kurov's Aquila
Lord Castellan Creed: Warlord +2CP, WT (Cadia): Superior Tactical Training
Primaris Psyker: Force Stave, Nightshroud, Psychic Barrier
+ Troops +
Infantry Squad: 9x Guardsman
. Sergeant: Chainsword, Laspistol
Infantry Squad: 9x Guardsman
. Sergeant: Chainsword, Laspistol
Infantry Squad: 9x Guardsman
. Sergeant: Chainsword, Laspistol
Infantry Squad: 9x Guardsman
. Sergeant: Chainsword, Laspistol
+ Elites +
Astropath: Laspistol, Psychic Maelstrom
+ Heavy Support +
Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
++ Super-Heavy Auxiliary Detachment -2CP (Imperium - Imperial Knights) ++
+ No Force Org Slot +
Detachment CP
Exalted Court: Exalted Court: 1 Extra Warlord Trait -1CP
Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom -1CP
Household Choice: House Krast, Questor Mechanicus
+ Lord of War +
Knight Crusader: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom (Krast): The Headsman's Mark, Ironstorm Missile Pod, Warlord Trait: Blessed by the Sacristans
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
. Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon
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