Pask: You may want to add the stubber or storm bolter for that wee bit more dakka on the cheap.
Wondering if you may want the hull to have a flamer since you will be pretty close (24") and may get charged if there is anything left...
Tank commander: Please make use of his better
BS, the autocannon has a 48" range and you may never get to use the flamers unless you like to play "chicken" with melee units.
Umm, you have command squads, where are you troop commanders?
The Tank Commanders cannot send commands to troops which make the Vox-Casters a waste.
You may want any Sentinel with a heavy flamer to be an armored one since they will get into melee in short order.
Scout Sentinels I find do well as a general nuisance with Autocannon for the multiple shots (remember low
BS) with a fairly high strength and damage.
Basilisk you will typically try to hide, the heavy bolter may not see much use.
They are usually a priority target for deep-strike.
I always put heavy flamers on to hurt the enemy if they manage to charge-in: makes me feel a little happier if that happens.
Chimera: I look at these guys as squad mobility and support: you desperately need the guys out of that thing before you can use those flamers or run the risk of being charged.
I was terribly happy with some results of having two heavy bolters on the thing.
Taurox with the Autocannons is my preferred choice.
So, all those troops are bubble-wrap for the tanks?
Some heavy weapons buried in with the troops might be helpful.
Automatically Appended Next Post:
Pretty sure there is a tiny black box in the Codex selections that say you can get as a free slot (still pay points) a command squad for each
HQ choice, cannot remember if it differentiates with the tank commanders... will have to look later.
It IS true if you want more of them, they take up an Elite slot.