Switch Theme:

[2000] - Astra Militarum - Prospective First Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User




Okay, so a little warning as this is my very first attempt at scrounging together a 2000 point army so numbers and balance may be way off; consider it an exercise in whether I read the rules properly. Any feedback and/or suggestions would be amazing. Cost is (now) a factor here (hence the obvious Tempestus starter pack).

The original concept was to build a support group around the Valdor, but that project has sort of out-grown that idea. The main drive behind getting a 2000 point army going is to be able to play vs other people, and a friend of mine advised me that 2000 points is a common limit for games.

Spoiler:
++ Brigade Detatchment (Imperium - Astra Militarum)++

+ HQ +


Knight Commander Pask, Leman Russ w/ Punisher cannon, x3 heavy bolters, track guards [221pts]*

Tank Commander, Leman Russ w/ Exterminator autocannon, x3 heavy flamers, track guards [201pts]*


+ Troops +

Infantry Squad w/ Vox Caster [45pts]*

Infantry Squad w/ Vox Caster [45pts]

Infantry Squad w/ Vox Caster [45pts]

Infantry Squad w/ Vox Caster [45pts]

Infantry Squad w/ Vox Caster [45pts]

Militarum Tempestus Scions w/ Vox Caster [50pts]

+ Elites +

Command Squad w/ Heavy Flamer [105pts]*

Militarum Tempestus Command Squad [36pts]

Enginseer w/ Servo-arm [30pts]*

Enginseer w/ Servo-arm [30pts]

Commissar [30pts]*

Commissar [30pts]

+ Fast Attack +

Scout Sentinel w/ lascannon [55pts]*

Scout Sentinel w/ lascannon [55pts]

Scout Sentinel w/ heavy flamer [52pts]

Scout Sentinel w/ heavy flamer [52pts]

+ Heavy Support +

Valdor Tank Hunter w/ heavy stubber [378pts]*

Leman Russ w/ Punisher cannon, x3 heavy bolters [166pts]*

Basilisk w/ heavy bolter [108pts]*

+ Transports +

Chimera w/ x2 heavy flamers, dozer [114pts]*

Taurox w/ autocannons [55pts]

* Units I already own. Mostly not constructed at this moment in time so Russ variants can change easily.

Other owned units not included: x1 Russ Vanquisher/Exterminator/Eradicator kit, x1 Hydra/Wyvern kit

This message was edited 1 time. Last update was at 2019/05/06 16:18:20


 
   
Made in ca
Cog in the Machine




Ottawa, Canada

There's a couple issues with your list. Command Squads are Elite choices. You have a bunch of Vox casters, but no one to give out Orders. I'd drop the second Commissar for a Platoon Commander, and add 1 or 2 Company Commanders for HQs.

Dozer Blades are also very meh, I'd personally swap it out for Track Guards to help it keep moving. With no need for BS due to auto-hits, it will keep up in efficiency even when it gets degraded.

The Taurox with Autocannons is also 70 points.

Unless you play Tallarn, tank sponsons are not really recommended.

This message was edited 3 times. Last update was at 2019/05/06 16:14:58


- 2500 | - 5000 | Krieg - 2000 | - 1250 | - 2000
30k: Alpha Legion - 3000 | - 2500 | Blackshields: - 1000 
   
Made in gb
Fresh-Faced New User




 Orodhen wrote:
There's a couple issues with your list. Command Squads are Elite choices. You have a bunch of Vox casters, but no one to give out Orders. I'd drop the second Commissar for a Platoon Commander, and add 1 or 2 Company Commanders for HQs.

Dozer Blades are also very meh, I'd personally swap it out for Track Guards to help it keep moving. With no need for BS due to auto-hits, it will keep up in efficiency even when it gets degraded.

The Taurox with Autocannons is also 70 points.

Unless you play Tallarn, tank sponsons are not really recommended.


Ah right, thanks for the pointers. I was pretty certain I had misunderstood and made mistakes, so thanks very much. I'll get to fixing right away...probably need to work at it from the ground up again.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Pask: You may want to add the stubber or storm bolter for that wee bit more dakka on the cheap.
Wondering if you may want the hull to have a flamer since you will be pretty close (24") and may get charged if there is anything left...

Tank commander: Please make use of his better BS, the autocannon has a 48" range and you may never get to use the flamers unless you like to play "chicken" with melee units.

Umm, you have command squads, where are you troop commanders?
The Tank Commanders cannot send commands to troops which make the Vox-Casters a waste.

You may want any Sentinel with a heavy flamer to be an armored one since they will get into melee in short order.
Scout Sentinels I find do well as a general nuisance with Autocannon for the multiple shots (remember low BS) with a fairly high strength and damage.

Basilisk you will typically try to hide, the heavy bolter may not see much use.
They are usually a priority target for deep-strike.
I always put heavy flamers on to hurt the enemy if they manage to charge-in: makes me feel a little happier if that happens.

Chimera: I look at these guys as squad mobility and support: you desperately need the guys out of that thing before you can use those flamers or run the risk of being charged.
I was terribly happy with some results of having two heavy bolters on the thing.

Taurox with the Autocannons is my preferred choice.

So, all those troops are bubble-wrap for the tanks?
Some heavy weapons buried in with the troops might be helpful.

Automatically Appended Next Post:
 Orodhen wrote:
Command Squads are Elite choices.
Pretty sure there is a tiny black box in the Codex selections that say you can get as a free slot (still pay points) a command squad for each HQ choice, cannot remember if it differentiates with the tank commanders... will have to look later.
It IS true if you want more of them, they take up an Elite slot.

This message was edited 2 times. Last update was at 2019/05/06 18:35:29


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in ca
Cog in the Machine




Ottawa, Canada

 Talizvar wrote:
You may want any Sentinel with a heavy flamer to be an armored one since they will get into melee in short order.
Scout Sentinels I find do well as a general nuisance with Autocannon for the multiple shots (remember low BS) with a fairly high strength and damage.


It's funny, because I think it's the opposite

Scouts with Heavy Flamers get that special move at the beginning of the game to help them get into flamer range, and the armored versions are more sturdy, and can therefore make better use of the more expensive weapons.

 Talizvar wrote:
Basilisk you will typically try to hide, the heavy bolter may not see much use.
They are usually a priority target for deep-strike.
I always put heavy flamers on to hurt the enemy if they manage to charge-in: makes me feel a little happier if that happens.


The problem with that is if they deep-strike, then they will be outside of your flamers range anyways, so no overwatch. It's also more expensive.

 Talizvar wrote:
Automatically Appended Next Post:
 Orodhen wrote:
Command Squads are Elite choices.
Pretty sure there is a tiny black box in the Codex selections that say you can get as a free slot (still pay points) a command squad for each HQ choice, cannot remember if it differentiates with the tank commanders... will have to look later.
It IS true if you want more of them, they take up an Elite slot.


Could be. I combed through the Codex quickly and didn't see anything, but who knows, maybe I missed it!

- 2500 | - 5000 | Krieg - 2000 | - 1250 | - 2000
30k: Alpha Legion - 3000 | - 2500 | Blackshields: - 1000 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Valid points on all counts.

I have been alternating between plasma and AC for my armored sentinels, I have always thought of flamers as a one-shot deal.
The special move, flamer and charging in melee would be scary to squishy infantry, I tend to take-on Orks alot so melee or melee range is not a good thing in that case.

Agreed that to save points, the heavy bolter is easy.
I have had some opportunities with the HF that impressed me with it BUT the S5 HB's are a staple in this edition.

Yeah, found a bit of it in this image bottom right black with white text:
Spoiler:
Just under "Advisors and Auxillia".

The condition is Matched Play and Battleforged for this to be allowed.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in ca
Cog in the Machine




Ottawa, Canada

That doesn't change their slot to HQ, it just limits the amount of Command Squads you can take.

- 2500 | - 5000 | Krieg - 2000 | - 1250 | - 2000
30k: Alpha Legion - 3000 | - 2500 | Blackshields: - 1000 
   
Made in us
Mighty Chosen Warrior of Chaos





The Wastes of Krieg

Cut the tank hunter, it's too much of a liability. There is an 83% chance it explodes and kills your own army
   
 
Forum Index » 40K Army Lists
Go to: