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Made in us
Mekboy on Kustom Deth Kopta






I know, I know, but hear me out here.

currently it seems silly to me that so many squads go in with no upgrades, or if they do it is because a weapon is just that much better for the points. like... i could give this guard squad a plasma gun but it hits on 4's and they don't have a great leadership, ditto the power sword on the sarg. do i bother with a power sword or axe on a WS4+ S3 T3 5+ save model?

As an example lets look at the 5 man space marine tactical squad

currently you have the options of 1 heavy or special weapon, that heavy weapon can cost between 8 and 28 points (flamer vs grav cannon w/ amp)

what is instead of just saying one weapon cost more you brought more of a parity in the weapons. Also imagine where in say a tournament you bring your list saying tactical squad and then choose the special or heavy weapon upon deploying, it would bring the concept of a sideboard a lot of game systems already use in where you get to react to the opponents army but by only so much.

Just spit balling here, but say profiles for weapons were in some cases increased and others decreased a bit to make them more on the same level for example

flamer - assault 4 auto hits within 8" str 4 ap0 D1
grav cannon with grav amp heavy 3 str 5 ap-2 d1 , when target has a 3+ or better save increase Ap by 1

basically make every weapons option have about the same "power" but a more defined role, then let the general choose said weapon upon deployment to lessen paper rocks sissors matches. Currently if i bring a green tide list with my orks and you can ready to fight imperial knight spam you probably lost, but this would let a person keep the same list but deploy with some anti horde to maybe stand a chance.




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Locked in the Tower of Amareo




Or, they could just point the weapons appropriately.
   
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Norn Queen






Dublin, Ireland

I personally prefer the granularity of points and agree with Martel that they could just spend some time balancing them across the board.

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Martel732 wrote:
Or, they could just point the weapons appropriately.


sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game

and there would be very little insentive to bring a power sword on a tac squad with a heavy weapon, But if its already baked in the points then why not add it, or maybe you see the opponent has a deep strikeing squad of custodes terminators. maybe a powerfist on the sarg is a better idea to punch through that 2+ if needed rather than the extra attack of a chainsword.

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"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?
   
Made in us
Fixture of Dakka





I can take a DA Exarch with 1 ASC or a DA Exarch with 2 ASCs.

The 2xASC DA Exarch is clearly more powerful. But costs more points.

I want to see both in the game.

PL means you'll only see the fully-blinged-out characters. Optional upgrades become mandatory.

In theory, you could make everything a sidegrade. But making a Plasma Gun, Combi-PG, and Boltgun all be sidegrades - worth the same total value - gets really silly.

"PL instead of Points" means that, instead of too little variety because people often don't take upgrades, you get 0 variety as people always take upgrades.

Points aren't magical; they're just more granular. So you can say "This upgrade is worth taking half of another trooper" vs "This upgrade is worth taking a whole other squad" or "This upgrade isn't as good as the others, but is easier to get ahold of".

This game needs more of that granularity, not less.


Automatically Appended Next Post:
(It's like when GW decided 10 Empire Spearmen were worth the same as 10 High Elf Spearmen. Or the same as 1 Dragon-riding Archmage. Sure, it meant you were "free" to take Spearmen, but in practice you never would.)

This message was edited 1 time. Last update was at 2019/06/28 14:07:11


 
   
Made in us
Mekboy on Kustom Deth Kopta






Martel732 wrote:
"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?


did you read the post attached?

your list would just be "tactical squad, __ power level"

then at deployment (so you have some idea what you are facing as units are put down) you declare what gear that unit has as it hits the table.

so facing my orks you might decide instead of that lascannon that tac squad with heavy weapon has a heavy bolter instead and that tac squad you wanted out front now has a flamer instead of a melta gun.

likewise i might as the ork player realise you are doign mostly power armor and deploy with rokits instead of useless big shootas because hey at least if i hit i will probably take out a marine.

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Executing Exarch





London, UK

Power level works brilliantly for armies with a lot of options, but if we take a squad with few options then the imbalance is massive by letting some armies toolbox to beat another army when the other can't do anything.

40k needs points and there is no avoiding that.


   
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Locked in the Tower of Amareo




 G00fySmiley wrote:
Martel732 wrote:
"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?


did you read the post attached?

your list would just be "tactical squad, __ power level"

then at deployment (so you have some idea what you are facing as units are put down) you declare what gear that unit has as it hits the table.

so facing my orks you might decide instead of that lascannon that tac squad with heavy weapon has a heavy bolter instead and that tac squad you wanted out front now has a flamer instead of a melta gun.

likewise i might as the ork player realise you are doign mostly power armor and deploy with rokits instead of useless big shootas because hey at least if i hit i will probably take out a marine.


Yeah, no list tailoring. That's right out. No choices made after lists are revealed.

This message was edited 1 time. Last update was at 2019/06/28 14:12:15


 
   
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Mississippi

I don’t trust GW - or the community, for that matter - to ever rely on the likes of PL. If GW were more reliable in creating a balanced game in the first place, I’d be willing to look at PL as a game currency for 40K.

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Germany

Its impossible to put the "power" of a unit in one number. SM Company veterans have 14 (!) different weapons where i can choose from. How do you balance all of them in one number ? If you do it for each weapon individually you may as well use points as usual.
   
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Bristol

Power level is points. It is just worse at doing the job of measuring a units ability.

3 crisis suits with a single burst cannon each are the same power level as 3 crisis suits with 3 burst cannons each, despite having one third the firepower.

This message was edited 1 time. Last update was at 2019/06/28 14:30:08


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Power level is ridiculous. 2 company vets have PL3, add one model, and their PL goes to 8 (!). Thats almost 300% increase in PL for 50% more models. 3 company vets with basic weapons have a higher PL than a dreadnought with basic weapons, which has PL7

This message was edited 1 time. Last update was at 2019/06/28 14:25:00


 
   
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Mekboy on Kustom Deth Kopta






Martel732 wrote:
 G00fySmiley wrote:
Martel732 wrote:
"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?


did you read the post attached?

your list would just be "tactical squad, __ power level"

then at deployment (so you have some idea what you are facing as units are put down) you declare what gear that unit has as it hits the table.

so facing my orks you might decide instead of that lascannon that tac squad with heavy weapon has a heavy bolter instead and that tac squad you wanted out front now has a flamer instead of a melta gun.

likewise i might as the ork player realise you are doign mostly power armor and deploy with rokits instead of useless big shootas because hey at least if i hit i will probably take out a marine.


Yeah, no list tailoring. That's right out. No choices made after lists are revealed.


i never said you tailor a whole list, just declare at drop reacting to the other opponents drops so far (first is a gamble of course) I do like sideboards some games have where you can adjust based on each others drops its a whole other element in there.

as for other PL vs points i agree that as it stands in 8th PL and points are needed to be different mostly due to the extremes of weapons profiles. but if they were brought more in lien then I don't think it would need to be so. A flamer as it stands needs to cost less than a Lascannon, no argument from me there. but set the number of hits higher for the flamer, and give a set lower damage to the lascannon and maybe we have something. again just spit balling but say 2 or 3 set damage for the lascannon and the flamer has 4-5 hits at its profile.

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So, how do I tell which models have the HBs and which have the LCs when I am looking at your models that physically have MLs?

I agree that power levels fix certain issues, but models are still models, and if you are deciding what a model "has" before you plop it down, you better have a damn good way of pointing that out, otherwise you are actively attempting to cause confusion on the board.

I can see this getting downright SILLY with deathwatch, where every single troop model can take a different load out.
   
Made in us
Clousseau




You'll never get competitive listbuilders to agree to power level. Part of the enjoyment listbuilders get out of the game is the granular points and spreadsheeting different loadouts.

Powerlevel removes that.

Some will decry lack of balance, but of course granular points are just as bad at balance as power level. 40k is a listbuilding game, where the aim is to win the game in the listbuilding phase.

This message was edited 1 time. Last update was at 2019/06/28 15:06:00


 
   
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Dallas area, TX

Personally I like the idea of a single system that is somewhere in between Points and Power Levels

While the ideal would be for the current system to have "better" points for things, there is just too much and even with CA stuff gets ignored that clearly should get adjusted.

So what I propose is a PL system that also integrates cost for wargear.
For Example:
5 Tactical Marines would cost 10PL
1 Marine my swap his Bolter for any 1 Special or any 1 Heavy for +2PL
Sgt may take weapons as now for +2PL
+2PL per model to add up to 5 more Marines
If the units numbers 10 models, you can add a 2nd Special or Heavy for free.

For comparison, I'd probably have 5 Intercessors cost 15PL and all their options as free swaps. +3PL per model to add up to 5 more Intercessors

So you could still have a "vanilla" unit that costs less, but all Wargear costs the same. Still not perfect, but it's better than the current PL and makes units cost the same regardless of they the "it" weapon is at the time.

It wouldn't have the granularity of Points, but wouldn't have the "take everything for free" of PLs either. It's somewhere in between and allows players to take the weapons they want instead of what's most "cost effective" in the meta
For this to work, weapons would need a clear purpose, so some rules change might be needed (buff Flamers and Melta, maybe nerf Plasma for example)

-

This message was edited 3 times. Last update was at 2019/06/28 15:17:03


   
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PL is only good when you are way too lazy to add up points. Points just offer a better fine-tuning overall.
   
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 FezzikDaBullgryn wrote:
So, how do I tell which models have the HBs and which have the LCs when I am looking at your models that physically have MLs?

I agree that power levels fix certain issues, but models are still models, and if you are deciding what a model "has" before you plop it down, you better have a damn good way of pointing that out, otherwise you are actively attempting to cause confusion on the board.

I can see this getting downright SILLY with deathwatch, where every single troop model can take a different load out.


wysiwyg still applies. If i want my 30 man unit or orks to have the option of 3 rokkits or 3 big shootas I need to have 33 models available to make that 30 man unit when it hits the board (or have magnitized to swap weapons)

likewise if I want a tactical squad to have a melta gun, missile launcher, heavy bolter, or flamer options then that is either, and if i want the sarg to have options for a power fist or power sword I am bringing 10 models (2 sarg options 1 with power fist, 1 with power sword, 4 bolter marines, and either 1 magnetized body and 4 weapons options, or 4 models with different weapons options.)

realistically I think most people will just end up magnetising weapons options for a quick swap out of bits. I already have my nobs magnetized to have either a power claw or big choppa, it takes just a few min between drillign with a pin vise and setting 3 magnets, 1 in the arm, 1 in big choppa, 1 in pk. both fit into the same slot as the model in my foam tray

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Central California

Agree on the Points needed side, for all the reasons above. I also like the build before style of points. The give and take in that brings a whole different level to the game. Do i take on all comers? Plan for vehicles? Plan for horde? Plan for mobility, etc etc etc. This still needs to stay in the game. A giant part of the game is the anxiety over do I arm these guys with 2 lascannons, or plasma guns, or whatever. Please never eliminate that, it is 80% of the actual strategy left in this rule set of Herohammer. PL with the "sideboard" option as you explain it will mean everyone finds the most versatile units, takes them, then sideboards exactly what they need. For me it will decrease variety. Armies will be copies of :generic troops x3, Devastator equivs x2, etc. And just pick weapons by opponent. Specialist troops will disappear (or only be auto takes because their options far outweigh other choices).

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Points please.

What you say works for, say, Space Marines-if I take a Tactical Squad and a Devastator Squad, I can tailor to my opponent.

Now, what if I'm Necrons? I take a squad of Warriors-they have no options.
Tyranids? I take a squad of Hormagaunts. That's a melee unit, no matter what upgrades they get. Termagants? All flavors of small-arms fire.
Daemons? Each unit is specialized, with upgrades that can make them better at their job, but pretty much NOTHING to change their role.

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 G00fySmiley wrote:
Martel732 wrote:
 G00fySmiley wrote:
Martel732 wrote:
"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?


did you read the post attached?

your list would just be "tactical squad, __ power level"

then at deployment (so you have some idea what you are facing as units are put down) you declare what gear that unit has as it hits the table.

so facing my orks you might decide instead of that lascannon that tac squad with heavy weapon has a heavy bolter instead and that tac squad you wanted out front now has a flamer instead of a melta gun.

likewise i might as the ork player realise you are doign mostly power armor and deploy with rokits instead of useless big shootas because hey at least if i hit i will probably take out a marine.


Yeah, no list tailoring. That's right out. No choices made after lists are revealed.


i never said you tailor a whole list, just declare at drop reacting to the other opponents drops so far (first is a gamble of course) I do like sideboards some games have where you can adjust based on each others drops its a whole other element in there.



Thing is this would work fantastic for Tyranids who basically have very modular models for most of their unit slots. Warriors, hive tyrants, carnifex all three are powerful multi-role models depending on what weapons they take being able to go from artillery platforms to anti tank, anti infantry, close combat, even winged or ground for the tyrant. Even their bigger models have a lot of options and even down to the humble gaunt.

Basically they'd be VERY adaptable to whatever went on the table.

However an army like Eldar who have more single weapon elite units in their army would be basically stuck with what they brought most of the time. They can't change those 2 units of firedragons into 1 firedragon and 1 warpsider. They are stuck with the 2 firedragons.


I like the idea of a sideboard concept, but this application would be horribly unfair for some armies. Also it would be horribly broken for those who use magnets. A Tyranid player with magnetized army would have 100% freedom to tailor their weapon loadout; whilst one without magnets or with limited magnets would be far more limited; if not just because of what they can afford to buy, but also the simple logistical aspect that they likely couldn't carry every model they own to every game. So even if they had loads of warriors and fex to pick and choose, chances are they'd have enough trouble just getting a standard 2K or 3K worth of models to the game centre.

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 Overread wrote:
 G00fySmiley wrote:
Martel732 wrote:
 G00fySmiley wrote:
Martel732 wrote:
"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?


did you read the post attached?

your list would just be "tactical squad, __ power level"

then at deployment (so you have some idea what you are facing as units are put down) you declare what gear that unit has as it hits the table.

so facing my orks you might decide instead of that lascannon that tac squad with heavy weapon has a heavy bolter instead and that tac squad you wanted out front now has a flamer instead of a melta gun.

likewise i might as the ork player realise you are doign mostly power armor and deploy with rokits instead of useless big shootas because hey at least if i hit i will probably take out a marine.


Yeah, no list tailoring. That's right out. No choices made after lists are revealed.


i never said you tailor a whole list, just declare at drop reacting to the other opponents drops so far (first is a gamble of course) I do like sideboards some games have where you can adjust based on each others drops its a whole other element in there.



Thing is this would work fantastic for Tyranids who basically have very modular models for most of their unit slots. Warriors, hive tyrants, carnifex all three are powerful multi-role models depending on what weapons they take being able to go from artillery platforms to anti tank, anti infantry, close combat, even winged or ground for the tyrant. Even their bigger models have a lot of options and even down to the humble gaunt.

Basically they'd be VERY adaptable to whatever went on the table.

However an army like Eldar who have more single weapon elite units in their army would be basically stuck with what they brought most of the time. They can't change those 2 units of firedragons into 1 firedragon and 1 warpsider. They are stuck with the 2 firedragons.


I like the idea of a sideboard concept, but this application would be horribly unfair for some armies. Also it would be horribly broken for those who use magnets. A Tyranid player with magnetized army would have 100% freedom to tailor their weapon loadout; whilst one without magnets or with limited magnets would be far more limited; if not just because of what they can afford to buy, but also the simple logistical aspect that they likely couldn't carry every model they own to every game. So even if they had loads of warriors and fex to pick and choose, chances are they'd have enough trouble just getting a standard 2K or 3K worth of models to the game centre.


Eldar have plenty of adaptability it is just usually in the exarch's weapon loadout and it might mean people bring more units like wraithlords, vipers, war walkers, and falcons where they can change weaposn loadouts appropriatly. guardians could change weaposn platforms, wraithguard can choose between flamers and single shot with more range etc.

but that said I doo think it would be a case where all weapons options need to be substantially different but not to far out of scope for power from eachother. it the wraithgun is 18" heavy 1 S 8 ap-3 D3 then the flamer needs to be balance aroudn there for say 8" assault 2 str 5 ap-2 D2

also think of it this way a unit without as much adaptability would by vitrte of the change need to have points changes so aspect might go down in cost due to thier dedicated role. fire dragons, striking scorpions etc.

This message was edited 1 time. Last update was at 2019/06/28 16:23:27


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And Daemons?

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Decrepit Dakkanaut




UK

Honestly I think this idea just won't work without changing the actual model designs for a lot of armies. Even so it would shift magnetic customising of models from an optional element into an almost mandatory one if you wanted a chance to win. Remembering that thus far only a few models for adpeticus Titanicus are made with magnet slots and many many models have arms and joints that are just not suitable for magnets.


This idea could work but it would take completely new armies and a total redesign from the ground up. Models would have to be made with magnets in mind from design, magnets put in the box, models given multiple weapons, etc....

As it stands the game just would not benefit this type of play and it would fast be abandoned by anyone who wanted to play any army that wasn't high on diversity.



Also what's the point of playing Eldar if you have to limit yourself to a very small pool of models and ignore all the elite troop options? Why would you take fire-dragons when you can't adapt

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Uh oh, OP has lit the Perri beacon.

Time to pull up a chair...



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 Grimtuff wrote:
Uh oh, OP has lit the Perri beacon.


I now have the air-raid siren sound going in my head!

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 G00fySmiley wrote:
 Overread wrote:
 G00fySmiley wrote:
Martel732 wrote:
 G00fySmiley wrote:
Martel732 wrote:
"sure, but that still doesn't change that if you decide to bring a bunch of las cannons vs a horde its going to be a pretty one sided game"

How does power level fix this?


did you read the post attached?

your list would just be "tactical squad, __ power level"

then at deployment (so you have some idea what you are facing as units are put down) you declare what gear that unit has as it hits the table.

so facing my orks you might decide instead of that lascannon that tac squad with heavy weapon has a heavy bolter instead and that tac squad you wanted out front now has a flamer instead of a melta gun.

likewise i might as the ork player realise you are doign mostly power armor and deploy with rokits instead of useless big shootas because hey at least if i hit i will probably take out a marine.


Yeah, no list tailoring. That's right out. No choices made after lists are revealed.


i never said you tailor a whole list, just declare at drop reacting to the other opponents drops so far (first is a gamble of course) I do like sideboards some games have where you can adjust based on each others drops its a whole other element in there.



Thing is this would work fantastic for Tyranids who basically have very modular models for most of their unit slots. Warriors, hive tyrants, carnifex all three are powerful multi-role models depending on what weapons they take being able to go from artillery platforms to anti tank, anti infantry, close combat, even winged or ground for the tyrant. Even their bigger models have a lot of options and even down to the humble gaunt.

Basically they'd be VERY adaptable to whatever went on the table.

However an army like Eldar who have more single weapon elite units in their army would be basically stuck with what they brought most of the time. They can't change those 2 units of firedragons into 1 firedragon and 1 warpsider. They are stuck with the 2 firedragons.


I like the idea of a sideboard concept, but this application would be horribly unfair for some armies. Also it would be horribly broken for those who use magnets. A Tyranid player with magnetized army would have 100% freedom to tailor their weapon loadout; whilst one without magnets or with limited magnets would be far more limited; if not just because of what they can afford to buy, but also the simple logistical aspect that they likely couldn't carry every model they own to every game. So even if they had loads of warriors and fex to pick and choose, chances are they'd have enough trouble just getting a standard 2K or 3K worth of models to the game centre.


Eldar have plenty of adaptability it is just usually in the exarch's weapon loadout and it might mean people bring more units like wraithlords, vipers, war walkers, and falcons where they can change weaposn loadouts appropriatly. guardians could change weaposn platforms, wraithguard can choose between flamers and single shot with more range etc.

but that said I doo think it would be a case where all weapons options need to be substantially different but not to far out of scope for power from eachother. it the wraithgun is 18" heavy 1 S 8 ap-3 D3 then the flamer needs to be balance aroudn there for say 8" assault 2 str 5 ap-2 D2

Eldar have adaptability in that their Melta squad can swap a *single* Melta for a Flamer. They're still paying for the other 4 MGs. They can't take small arms in that squad; that's another unit. They can't give it a single Lascannon; that's another unit. They can't give it melee weapons; that's another unit.

The WarWalkers/Vipers/Serpents (but not Falcons) get versatility, though - like Dev squads.
   
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The OP did start their first post with a disclaimer of sorts (I know...I know..). And there has been some bit of decent discussion, so worthwhile. The game would need a drastic redo of units for PL to work.
I also am stuck with the air raid siren noise, or worse because I'm old, the Berzerk game robot voice warning...Raise a hand of you played Berzerk as a stand up arcade game...then take your Geritol.

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This idea also demands that tons of current models just get thrown out. Any Sarge without upgrades is trash. Or even just an inferior option.


Automatically Appended Next Post:
If you want upgrades to see more use, change their points cost. If you think Sarges don't take weapons often enough, drop their points.

This doesn't work well with A La Carte pricing. Whatever points value is the breakeven to mean that sometimes a Captain takes a powersword, sometimes he does not; that pricepoint means a Squad Sarge never takes it.

This message was edited 1 time. Last update was at 2019/06/28 16:07:35


 
   
 
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