Unbalanced Fanatic
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I'm trying to make a TAC list that will be competitive in my soon to be local area. I will be moving soon, so I don't know what to expect.
I'm having trouble coming up with a good way to divide arc rifles and plasma calivers between my vanguard and rangers. It seems like the 18" range of the carbines and calivers would match well, but that puts rangers as the front line unit (15" rapid fire on the galvanic rifles, 12" for arc rifles) and vanguard abilities make them better suited for that role (in case they get into melee). Although I could just keep my rangers out of rapid fire range, I don't know if I will be making the most of them then.
Giving arc rifles to vanguard will lead to a big range discrepancy for them and not making the most of your carbines, even if it keeps your units in an orderly formation. Plasma calivers on rangers won't seem too out of place since you won't be advancing with them any way.
So whats the best way to take skitarii special weapons, vanguard + plasma and rangers + arc rifle or vanguard + arc rifle and rangers + plasma?
Another question I have is whether or not to take omnispexes on my rangers, are they worth their points on an MSU? Most competitive players seem to take them when they have special weapons, but it seems like a very small gain. If I drop them, I would just take more misericordias.
Last and least, I am wondering if I should take chainswords over bolt pistols on my killteams. Bolt pistols are better against 2+ save or T5, while chainswords are better against everything else. Chainswords have a slight advantage when you charge, but bolt pistols are comparable when used defensively. Bolt pistols can target units you did not charge (if positioned correctly) and units far away, but chainswords can directly target models. While I understand the most competitive deathwatch killteam is storm bolters, 2 stormshields, and maybe a frag cannon, I would feel remiss if I didn't give my black shields melee weapons and proper shields. It looks to me like DW shotguns are completely useless, but stalker boltguns have an inbuilt AP value, making them better than storm bolters at range. I'm just trying to not have to dig up 6 more storm bolters.
Total: 1999pts, 13CP
++ Battalion Detachment +5CP (Imperium - Deathwatch) [60 PL, 986pts, 8CP] ++
Battle-forged CP [+3CP]
+ HQ +
Librarian [6 PL, 96pts]: 1) Veil of Time, 6) Null Zone, Bolt Pistol, Force stave
. Tome of the Ectoclades
Watch Captain Artemis [7 PL, 130pts]: Vigilance Incarnate, Warlord
+ Troops +
Veterans [9 PL, 124pts]
. Black Shield: Power maul, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Bolt Pistol, Stalker Pattern Boltgun
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Watch Sergeant: Storm Bolter, Xenophase Blade
Veterans [9 PL, 124pts]
. Black Shield: Power maul, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Bolt Pistol, Stalker Pattern Boltgun
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Watch Sergeant: Storm Bolter, Xenophase Blade
Veterans [9 PL, 124pts]
. Black Shield: Power maul, Storm shield
. Veteran: Storm Bolter, Storm shield
. Veteran: Bolt Pistol, Stalker Pattern Boltgun
. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
. Watch Sergeant: Storm Bolter, Xenophase Blade
+ Elites +
Venerable Dreadnought [8 PL, 152pts]: Twin lascannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolter
+ Flyer +
Corvus Blackstar [12 PL, 236pts]: Auspex Array, Hurricane bolter, Twin assault cannon
. 2x Stormstrike Missile Launchers: 2x Stormstrike missile launcher
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [40 PL, 577pts, 5CP] ++
Forge World Choice
. Forge World: Graia
+ HQ +
Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Volkite Blaster
Tech-Priest Enginseer [3 PL, 30pts]
+ Troops +
Skitarii Rangers [4 PL, 72pts]: Omnispex
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
Skitarii Rangers [4 PL, 50pts]: Omnispex
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Arc Rifle): 2x Arc Rifle
Skitarii Vanguards [4 PL, 51pts]
. 3x Skitarii Vanguard
. Skitarii Vanguard (Plasma Caliver): Plasma Caliver
. Vanguard Alpha: Radium Carbine
Skitarii Vanguards [4 PL, 51pts]
. 3x Skitarii Vanguard
. Skitarii Vanguard (Plasma Caliver): Plasma Caliver
. Vanguard Alpha: Radium Carbine
+ Heavy Support +
Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser
Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array
++ Patrol Detachment (Imperium - Adeptus Custodes) [24 PL, 436pts, -1CP] ++
Open the Vaults (1 Relic) [-1CP]
+ HQ +
Shield-Captain [7 PL, 116pts]: Guardian Spear, Misericordia
. Castellan's Mark
+ Troops +
Custodian Guard Squad [17 PL, 320pts]
. Custodian: Guardian Spear, Misericordia
. Custodian: Guardian Spear, Misericordia
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
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Thank you for your critiques.
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Unbalanced Fanatic
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How many custodes does the vexilla need to buff in order to be worth the points?
Against most main HQ units (e.g. SM captain, guard commander) the AP is sufficient to deal with armor and cover before running into invulns. Secondary HQ units (e.g. librarians, tech priests, commissars, demon princes strangely enough) don't seem to have many invulns so you can really eat into their armor save with an omnispex. Exceptions would include daemons, eldar, necrons, and ork HQ's in force fields (everything has an invuln) and nids, t'au, and ork HQ's out of force fields (who don't have as many strong invulns). But I don't know what to make this. It still seems like things could go either way.
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