Switch Theme:

Rules for the Artarian Remnant are now online!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Producers of Maelstrom's Edge





London and Los Angeles









This month, the forces of the Artarian Remnant assemble to storm the battlefields of the Edge, with the release of rules cards for the Militus battlesuit!



With a wide array of different gear and weapons available to them, the Militus is the most widespread of the suit types in use by Remnant champions. The suit classes that can be built straight from the plastic Militus kit are represented on five rules cards - two different command options, and three different troop options, which you can now find in the Remnant section of the online Force List.









Faction Abilities



All Militus suit types have the 'Aerial Insertion' rule, to represent the fire team deploying from orbit. What makes them truly special compared to other armies, though, is the 'Crowd Favorites' rule. Combat is an extreme sport for Lorican Champions, and fire teams broadcast their exploits back to adoring fans on the vast ships of the Remnant Fleets, who in turn convey their support to their chosen Champions in the form of Favor.



While Remnant forces receive Command Points each turn for any Command models in play, they also gain an additional point for every 3 Lorican Champions currently on the table. This represents the Champions being boosted by the support of the watching crowds back in the fleet. These Command Points can then be used by the Champions to Overcharge their suits, allowing them to move faster, buff their weapons, or improve their defensive abilities, at the expense of generating heat. Heat is represented by additional Suppression, and can be dispersed through the use of Venting systems.












Militus Warrior



The most common Militus class is the Warrior. A Core choice in a Remnant detachment, the Militus Warrior wields powerful ranged or melee weapons on its arms. It can be equipped with a field generator backpack, and also has access to a third, shoulder-mounted weapon or an assortment of support equipment.



Note: We will be releasing a resin upgrade pack which will include all of the support equipment options, but we have included these options on the cards for now to let you try them out!









Militus Warrior Prime



Experienced Lorican champions may eventually wind up commanding fire teams in combat, and bear the rank of 'Prime' to show their status. The Warrior Prime's 'Counterattack' ability gives his units a boost when retaliating against enemy fire.









Militus Skyrunner



The Skyrunner eschews the protection of a field generator, or the extra firepower of a shoulder mounted weapon in favour of the mobility boost provided by a Lorican Boostpack. While more limited in options than other Militus classes, the Skyrunner serves as a handy Vanguard option for capturing territory and getting the drop on slower enemy units.



A Skyrunner Prime retains the mobility of their class, and can use their enhanced view of the battlefield to better co-ordinate the movement of their units with the 'Mobile Strike' ability.









Militus Dominator



A more specialised class like the Skyrunner, the Dominator trades in support options in favour of overwhelming firepower. While they lack the ability to take the heavier weaponry available to larger Brutus class suits, Dominators opt for twin ranged weapons on their shoulders to maximise their ability to rain punishing fire on their opponents.



So, What's Next?



Well, as we mentioned, there will be a resin upgrade pack coming, with an array of different support options and some special parts to customise your Primes.









Of course, the Militus isn't the only weapon in the Remnant arsenal, and many Lorican Champions take to the field in the heavier Brutus or super-light Nimbus suits. Both of these will be added to the force with resin models later this year.



In the meantime, though, the multiple variants of Militus suit give you plenty of options for building different forces and taking on the less-well-equipped and considerably squishier factions opposing them on the Maelstrom's Edge!




The Militus kit is available now, along with the rest of the Maelstrom's Edge model range in the webstore here.



You can see the unit cards in the online Force Listing section here, and you can also find a downloadable, printable version in the 'Rules' section of the website here!



Happy Gaming!



   
Made in ca
Floating Firefly Drone



Canada

3 Quick questions, looking at the Warrior Prime, he seems to get two vent systems for free on top of being able to purchase two additional vent systems because what even is suppression XD That and I was wondering if the skyrunner prime really doesn't get any command ability. I can see why, I'm just not sure if that was the intent. Edit in question: The dominator is cool, but in the current rules he can only fire three of his weapons at a time due to his FOR 3. Also wondering if that was the intent or not.

This message was edited 1 time. Last update was at 2019/07/31 20:35:14


5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in au
[MOD]
Making Stuff






Under the couch

Good pick-ups!

The vent systems on the Warrior Prime should have been options only, and the Skyrunner Prime is Command(1) - these have both been fixed.

As for the Dominator - yes, in the current rules he's only able to fire three weapons in a turn, although you get the flexibility of including the fourth weapon, or going with a melee choice. He was really designed more with V2 in mind, where he'll be able to blaze away to his heart's content, at least until he starts taking damage.

 
   
Made in ca
Floating Firefly Drone



Canada

Thanks @insaniak! The only other issue I found was overcharge is spelled overchrage under vent system, but I think people can figure out what it's trying to say.

5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in au
[MOD]
Making Stuff






Under the couch

Szeras wrote:
Thanks @insaniak! The only other issue I found was overcharge is spelled overchrage under vent system, but I think people can figure out what it's trying to say.

Yup, I spotted that one and fixed it as well. Thanks for the feedback!

 
   
Made in ca
Floating Firefly Drone



Canada

That being said, I love the rule set for the lorican champions. They look like they're going to perform on the tabletop like a spacemarine should perform in 40k lore. I'm excited to run a dual detachment of a hot-headed melee only skyrunner prime and her more cunning and level headed companion, a warrior prime armed to the teeth with a prime array.

5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

Szeras wrote:
The dominator is cool, but in the current rules he can only fire three of his weapons at a time due to his FOR 3. Also wondering if that was the intent or not.


Thanks for catching that. I've added the 'Fire Assist (+1)' ability to that model's unit card now, so that it can start the game firing all 4 weapons (until it takes damage, of course).

This happened because the Remnant rules were really written and tested mainly for the v2 rules (where the Dominator can naturally fire all its weapons), so when it got reworked back into the v1 rules, that totally slipped through the cracks.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Stormblade



SpaceCoast

I cant seem to find the weapon profiles anywhere ?
   
Made in nl
Sure Shot Scarecrow Sniper






Those should be available through the online force lists. For example: https://www.maelstromsedge.com/medge/forcelist.jsp?f=8&u=55

   
Made in au
[MOD]
Making Stuff






Under the couch

Yes, currently they're only in the Force Listing section online - I'll look into getting a summary sheet made up for them ASAP.

 
   
 
Forum Index » Maelstrom's Edge General Discussion
Go to: