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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Considering the number of rumors and reviews going around, I've decided to put everything in a google doc so the people on the board can have something to reference when discussion on the new codex happens. I will attempt to update it as I'm searching for more information. Most of this is based on what was revealed in the Warhammer Community articles and Winters SEO's review.

Space Marine Write up

I'll try to keep speculation down to a minimum.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in ca
Commander of the Mysterious 2nd Legion





thaks muchly for this.

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




I'm waiting for the relics myself.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Slayer-Fan123 wrote:
I'm waiting for the relics myself.


https://www.youtube.com/watch?v=QDG0ScWFJuo&feature=youtu.be

Relics at 1:03:47-ish. Biggest winners are Burning Blade and Teeth of Terra. Nothing majorly overpowered from what I could tell.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Commander of the Mysterious 2nd Legion





yeah the burning blade is nice. it was a little meh with the 1D before.

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut





Interesting...no wound marine units on a 1 or 2 as a successor trait.

That seems damn good.
   
Made in us
Decrepit Dakkanaut




 AlmightyWalrus wrote:
Slayer-Fan123 wrote:
I'm waiting for the relics myself.


https://www.youtube.com/watch?v=QDG0ScWFJuo&feature=youtu.be

Relics at 1:03:47-ish. Biggest winners are Burning Blade and Teeth of Terra. Nothing majorly overpowered from what I could tell.

I'll watch this when I leave Outside Lands. Thanks a bunch!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

The Chaplain Crozius relic seems rather nice if combined with the self-buff from the Chaplain as well.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut





Grav weapons got a healthy point cut AND a strategem!

This message was edited 1 time. Last update was at 2019/08/10 22:52:24


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Daedalus81 wrote:
Interesting...no wound marine units on a 1 or 2 as a successor trait.

That seems damn good.


It was discussed in a fair bit of detail when the Blood ravens previewed it. (it's obvious to me blood ravens are a "create a chapter" preview)

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




man they butchered the shield eternal, makes me sad. Probably never going to use that relic except for TS match-ups
   
Made in us
Decrepit Dakkanaut




Vilehydra wrote:
man they butchered the shield eternal, makes me sad. Probably never going to use that relic except for TS match-ups

It still confers a FNP equivalent though doesn't it? Not too shabby.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Slayer-Fan123 wrote:
Vilehydra wrote:
man they butchered the shield eternal, makes me sad. Probably never going to use that relic except for TS match-ups

It still confers a FNP equivalent though doesn't it? Not too shabby.


Only for Mortal wounds it looks like
   
Made in us
Decrepit Dakkanaut





AP bonuses do not stack with doctrines.

   
Made in ca
Commander of the Mysterious 2nd Legion





as is fair.

Opinions are not facts please don't confuse the two 
   
Made in us
Steadfast Ultramarine Sergeant






Ap-2 bolt rifles are fine I think - 3 would be too much. I wonder how the math works now for Guilliman. Sure we can't reroll all wound but our wounds that succeed have a better chance of going through (barring invulns of course)

This message was edited 1 time. Last update was at 2019/08/11 00:28:00


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Marine on Marine violence is going to be brutal. The AP system change combined with weight of dice have made their ability to stay on the table fleeting.

Now matches against their own will be potent doses of both right from the word go.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Did Vindicators go to d6 shots? I thought I heard something about that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Vilehydra wrote:
Slayer-Fan123 wrote:
Vilehydra wrote:
man they butchered the shield eternal, makes me sad. Probably never going to use that relic except for TS match-ups

It still confers a FNP equivalent though doesn't it? Not too shabby.


Only for Mortal wounds it looks like


Normal or mortal, so it's always on.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut





 JNAProductions wrote:
Did Vindicators go to d6 shots? I thought I heard something about that.


If they get D6 all the time I'm getting 3 immediately.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Daedalus81 wrote:
 JNAProductions wrote:
Did Vindicators go to d6 shots? I thought I heard something about that.


If they get D6 all the time I'm getting 3 immediately.
I think it was WinterSEO that said it, but he might've misspoken.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in fi
Courageous Space Marine Captain






What are people's thoughts on Incursors? To me the seem better than Infiltrators. Ignoring cover* and modifiers is a solid ability and the mine is a nasty trick. Their knives also make them a bit better in melee. And the seem to be cheaper. But perhaps I'm undervaluing the anti-DS bubble of the Infiltrators.

* It is a bit annoying though that the share this ability with IF chapter trait.

   
Made in gb
Long-Range Land Speeder Pilot




UK

 AlmightyWalrus wrote:
Slayer-Fan123 wrote:
I'm waiting for the relics myself.


https://www.youtube.com/watch?v=QDG0ScWFJuo&feature=youtu.be

Relics at 1:03:47-ish. Biggest winners are Burning Blade and Teeth of Terra. Nothing majorly overpowered from what I could tell.

0:39:34 shot of the wargear list reveals:
1. Intercessor sergeants can take thunder hammers (probably going to be on a chapter upgrade sprue)
2. "Bolt Weapons" reveals either relic or special character wargear from upcoming supplements (don't recognise guns named as "blackout" or "gorgons wrath" amongst other familiar items)
3. "Flame Weapons" does the same for "drakkis"

Strats has relics at 1cp with no wording to say can only use the strat once or increased price for 2 (probably a typo)

**Edit
There are numerous sources of unmodified 6's count as two hits and also unmodified 6's autowound for both melee and shooting, no apparent wording to say they don't stack.

This message was edited 1 time. Last update was at 2019/08/11 00:47:05


 
   
Made in ca
Fireknife Shas'el






Interesting that they took all the Indomitus Crusader veteran strats from Vigilus Defiant, let normal Intercessors use them at double (or triple!) the CP cost. I think people will still use (assuming they can) Indomitus Crusader lists. 3CP to get Stalker Bolt Rifles sniping for one turn, or 2 CP to take Indomitus Crusade and Veteran Intecessor, +1 CP every turn they snipe.



Automatically Appended Next Post:
Insularum wrote:

1. Intercessor sergeants can take thunder hammers (probably going to be on a chapter upgrade sprue)


Salamanders I'd bet.

This message was edited 2 times. Last update was at 2019/08/11 00:49:18


   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

 Crimson wrote:
What are people's thoughts on Incursors? To me the seem better than Infiltrators. Ignoring cover* and modifiers is a solid ability and the mine is a nasty trick. Their knives also make them a bit better in melee. And the seem to be cheaper. But perhaps I'm undervaluing the anti-DS bubble of the Infiltrators.

* It is a bit annoying though that the share this ability with IF chapter trait.

Incursors do have a very useful place in pulling out entrenched units, but I'm not sure I'd like them "better" than infiltrators, since both have a separate use and since they're both troops they're not exactly fighting over space. It depends on what type of army you want to counter. I certainly care more about the anti-deep strike zone as an ork player than removing cover/BS mods.

That being said, I think there's going to be two places where the Incursors are going to dominate: City of Death, and murdering units that relied on cover and BS mods. I'll be amazed if alaitoc rangers are still viable after the codex drops, considering you pentuple the damage done to them compared to regular bolters.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in ca
Commander of the Mysterious 2nd Legion





I definatly agree that incursors and infilstrators will have differant times you wanna use them. Infiltrators will be your preferance if your enemy has a lot of deep striking etc units. meanwhile if neither of these things is uber prevalianet in your meta you'll proably be better off just taking intercessors.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




What is considered Unaligned to not interfere with the doctrine bonus? Assassins? Anything else?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

bort wrote:
What is considered Unaligned to not interfere with the doctrine bonus? Assassins? Anything else?
Not Assassins. Fortifications.

But you can add an Assassin via the strat.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Steadfast Ultramarine Sergeant






 Crimson wrote:
What are people's thoughts on Incursors? To me the seem better than Infiltrators. Ignoring cover* and modifiers is a solid ability and the mine is a nasty trick. Their knives also make them a bit better in melee. And the seem to be cheaper. But perhaps I'm undervaluing the anti-DS bubble of the Infiltrators.

* It is a bit annoying though that the share this ability with IF chapter trait.


They will be great for plinking Tau stealth drones, so auto include until my friend stops running 2 ghostkeels
   
Made in us
Regular Dakkanaut




 JNAProductions wrote:
bort wrote:
What is considered Unaligned to not interfere with the doctrine bonus? Assassins? Anything else?
Not Assassins. Fortifications.

But you can add an Assassin via the strat.


Oh right, fortifications.

So an Execution Force would break doctrines, but using the 2cp strat to take 1 would not?
   
 
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