The Skitarii forces prepare themselves, they will hold the line here. The Eversor assassins began to slightly pace as the combat stimms began pumping into their systems.
Squealing their song of death (which, basically the Orks noted was not ‘eavy metal and therefore not propah) the Sicarian Infiltrators march forward, raising their flachette blasters s they approach the archaeotech missiles, eager to reclaim them for the Omnissiah.
The Knights advance carefully, mindful of the last engagement when the Orks were able to swarm and isolate them, this time they stand firm in an adamantine lance formation and prepare to work as a gunline and counter charge threat.
The Infiltrators fire, tearing huge holes in the Grot lines.
Meanwhile the Knights turn their firepower upon the Speer of Gork, blasting the enemy flyer from the sky.
“Prepare to repel borders, ladz! Yar-har!”
Taser goads are fired up as the Sicarians rush in, the Orks reply with a blaze of dakka, cutting down two of the skinny metal boyz before they hit their lines. Soon all is a snarl as Orks swing their crude weapons, the Sicarians duck and weave, unleashing powerful blasts of electrical force from their tasers, and a few remaining grots squeal and leg it.
When the dust settles, the Sicarians and the Grots are both gone, leaving only the Ork mob of Mr. Cut-more standing.
Two of the grot mobs are dead or scarpered, and one of the blastajets is a smoking ruin, but as far as the Orks are concerned, that’s only a pretty good start to a rather nice seeming scrap.
“Forward ladz, plunder and stompin’ await!”
The Ork horde advances in a furious roar of stomping boots and cheering boyz.
There is still, unfortunately for the Orks, a bit of distance between them and their targets, which means they will likely have to endure another round of dakka to the face.
“Blorpity!” Mr. Twitch began to vomit forth waves of energy (not that I’m sad that you can’t power vomit anymore, but energized expectorations *is* one of my favorite things about Orks
)
Suddenly Fancy Dan (and his fancy toff hat) and his mob find themselves deep within the Imperial lines. They blink in surprise a few times and then grin happily.
“We must have run really fast ladz, get stuck in!”
The Techpriests both turn around in horror, their safe rear positions suddenly not so safe.
“Give dem da full broadside! Hoist the scuppers and anchors aweigh!”
Mr. Cut-more and his men unleash some dakka on the distant fortress, tearing apart a few of the Skitarii defenders.
The Skitarii hunker down, losing a few members.
The Lootaz then laugh maniacally as they turned their deffgunz upon the squad and obliterated it (mostly just to give a Freebootaz bonus to Dedd Eye Peet).
“I am become Gork, Slayer of Knights.” Dedd Eye Peet laughed as his heavily converted shokk attack gun began making horrible noises, he turned to point it at the biggest and brightest of the Knights.
In a blazing flash (both of light and some heavy
CP expenditure) the
SAG unleashed a torrent of energy. Gannicus gritted his teeth and raised his shield, but it all was for naught as his Lancer fell in a blaze of light.
The assembled Skitarii forces let out a wailing bleep of binary in fear as they watched the Lancer be taken down by a single attack.
“Fifteen men on a dead ‘ard Ork’s chest, yo-ho-ho and stomp and run!”
For the first time in this game series I successfully manage an assault after using Da Jump, and it finally proves why it’s a good strategy that tournament players use. The Orks swarm across the techpriests, taking them both out and securing the Imperium home objective for Kaptain Zog’dakka!
As the first turn ends, the Orks have managed a two pronged victory. First, with some lucky rolls (and burning 6
CP to ensure some rolls were lucky and/or got more re-rolls and new rolls) they managed to take down one of the Knights (and, incidentally, the only Knight that has the ability to more than likely survive a Warboss assault) but the Orks also managed to exploit a fairly open backfield to drop in a scoring unit on the Imperium objective and that the lead in
VPs, which leaves things dicey for them as, without their Knight Lancer, the Imperium has questionable ability to advance across the field and take the Ork objective.
The Imperium responds to the threat of the Orks in their lines, Skitarii and Imperial assassins repositioning to deal with the threat.
“Aw, lookit da cute little stabby boy – y’gunna need a lot more paint on yer booty if ya wanna take on da Orks!”
“Er, boss, dey is sending a second one, a second stabby boy.”
“Bah, we can take him too, or at least hold out ta Green Tide!”
“Uh…boss.”
“Well played, metal boyz, well played.”
The Imperium is taking no chances, and moves in some assured destruction overkill to the Ork mob in the back field.
Blade of the Eyre advances, for the moment ignoring the Ork flier as she turns her attentions towards taking apart the Ork Lootas.
Dakka, dakka, dakka, the Knight shooting is looking excellent!
Then Mork apparently decided to gak with his luck on the wound roll, as the Lootas will endure the onslaught with some ease.
Fancy Dan’s mob is torn apart by shooting before the assault phase even begins.
Needless to say, with two stabby boys and a Knight stomping on their heads, the Ork mob is easily dispatched – the Imperium is in control of their objective once again.
In fear of the Lootas being potentially shot off the board (if the dice ever stop hating the Knights) Mr. Cut-more and his mob falls back to extra secure the missiles.
Meanwhile the Ork mobs and Zogdakka continue to march forward, hustling to try to get into stomping range.
The Lootas return the favor to Blade of the Eyre, and dakka back. They manage to chip off a few wounds.
“Blu Thunda, begin straffing run!”
The Orks actually didn’t know what that means, but it sounded good. They fire all their weapons at the nearby Knight, causing minor damage. The
SAG also fires on the Mek, chipping away some more.
None of the Orks are close enough to try anything cunningly brutal, so the round ends.
The Imperium has reclaimed their objective, but now their Knights are spread out, and they feel ever so far from the enemy objective, can they cause some damage and reclaim the initiative in this battle?
The Imperium repositions its Knights, looking to get the benefits from Adamantine Lance again, while also moving up its infantry to screen the Knights from the Ork advance.
The infiltrators scuttle forward, looking to shred their foes.
“Whatever spindly boyz, we got a lot more boyz than you do, so clearly we’re gonna win!”
“Form up on me,” Julia ordered Flavius, “we need to take out the Ork firing positions, then we can stomp the assault force flat.”
Flechette blasters spew to life as the infiltrators fired upon the closest Ork horde.
With some extra firepower from the Knights, one of the mobz is blown from the field.
Action shot! (or shaky camera…*you* decide!)
The Infiltrators leap into the remaining Ork horde, and though they cause some damage, the Orks krump some metal heads in return, but the fight holds.
“Blu Thunda reporting sighting dat little git whot been shooting at our bosses, also some cowardly gits hiding out and trying to secure dere big tower thingy.”
In a tide of green that defies space/time (as all propah Orky things should) Mr. Cut-more basically disappears from one part of the battlefield and reappears at another with even more ladz!
In a blaze of firepower they cut down one of the few remaining Skitarii ranger squads.
Meanwhile Dedd Eye Peet continues racking up his infinite Knight kill tally, as he chips off the last bits of Julia’s Knight, causing a huge explosion that takes apart one of the Eversor assassins.
The last Skitarii ranger squad foresees lots of greenskins doing lots of krumping on skinny metal boyz in red robes in the flames of the Knight going down.
The last of the Sicarian Infiltrators are properly krumped, leaving the Orks free to cause mayhem.
The last Eversor and the last Knight step up to the plate to see if they can stop the Ork advance, what started as three full 30 man mobs is now down to one mob, a Warboss and a Big Mek, but that’s still a lot of fearsome assault power that must be held back from the objective.
The last Ranger squad positions itself to hide from the shooting of Cut-more’s mob while still holding the objective.
It has taken some time, but finally all the Grot shields and Grot Oilers and whatnot have been whittled away, and finally the Vindicaire assassin sights in on Dedd Eye and takes the Big Mek down.
Mission accomplished, too late?
Flavius, last of the Hawkshroud Knights still operational, charges into the Ork horde. The Eversor attempts to aid him, but fails its own assault.
Flavius stomps down a lot of the boyz, but there are so many Orks they hold firm and begin chipping away at him with their Nobz’ klaw and their stabby bitz.
“Well, well, well, whot ‘ave we ‘ere? Mr. Grimey? Looks like one of those posh Knights but *this* time there’s no other boyz ta swing first and also no big white Knight with a magic shield whot dat stops me klaw. Finally I can krump him propah!”
Now that most of the hard work is donw, Zogdakka moves in to take all the credit by stomping the last thing.
The Big Mek moves up as well, just in case mathammer decides to mock me, and also, hey, lootin’ to be done!
Mr. Cut-more and his mob move up unopposed, heading for the Imperial objective.
And at the 11th hour the Orks finally make a successful roll to shoot one of those big missile whot-itz.
With few targets (and even less not bogged down in assault or utterly hiding) the Orks do the sensible thing and fire the entire super missile payload into a lone Eversor, needless to say it removes the last Eversor from the table.
“Yar-har, lookit me boyz, dat’s how ya krump!”
Zogdakka revs up his killa klaw and takes down the last knight.
With only a wounded Vindicaire and a Ranger squad on the table, and with a full mob of 30 boyz about to leap on their objective again the Imperium concedes the game.
Orks win!