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Made in ca
Lethal Lhamean






Venice, Florida

Da Great War o’ Gubbinz aka Battle Event 100134 Round 3: Da Final Countdown




Round 1 can be found here
Round 2 can be found here

The Opening Fluff
Spoiler:

It was glorious sometimes to see the wonders of The Emperor made manifest. With only a few scant hours the Mechanicum forces had gone into a frenzy of activity after hearing Gannicus’ plan. Hundreds of servitors had moved with clockwork like precision, placing in pre-fabricated bunkers and defensive walls as excavators had churned up the earth to form bulwarks and killing grounds to lure the Orks into. Meanwhile the techpriests themselves had busied themselves with emergency retrofits and repairs to the three Knights. Gannicus watched as they scurried about The Oath Remembered, and though the proud Lancer bore many marks of battle damage still, and though she had been but hastily splashed with holy oils instead of properly being soaked and anointed, never had he felt such confidence in the great warmachine as he did at that moment.

And then, something changed. Gannicus wasn’t certain what it was that made the hair on the back of his neck stand on end, nor why he felt a sudden surge of need to be within The Oath Remembered’s cockpit. He took a half breath, measuring himself and clearing his mind, and then he realized what it was.

“The drums,” Julia “Steel Witch” spoke the words even as Gannicus realized what had happened. “The drums have stopped.” She was right, that near constant beating pressure of impending doom from the Ork hordes had grown silent. Gannicus and his fellow Knight princeps turned to look at the distant cliff which marked where the railway ended, and they could see a lone figure standing there under a black flag that was being whipped viciously by the harsh winds of the plains. The flag bore the leering skull symbol of the Ork Warlord, and the lone green figure holding it lifted a crude vox amplifier to his mouth.

“Greetings humans! I bring tidings from him who is wont to soon squash you, Kaptain Zog’dakka Squatstompa da Arch-killa, da Bos of Bosses, the Ayatollah of Deff’rollas, and many other titles besides. He would like to thank you for digging up his new weapons, and he would like to let you know that he plans to use them to, and I quote, ‘blow yer little big stompy walker things ta less big pieces that we’z can stomp propah!’. Also, as a sign of his great mercy and kindness, and desire for a proper dust up, he will now allow you twenty minutes to get all your biggest lads and all your shootiest bits and meet him here in this field of his choosing, even though it appears you have fortified it for your benefit, and I pointed out to him we could probably circle around or even get the Kill Kroozers to make a pass or something, but apparently, no, he chose it, not you, and Gork forbid that I…” the small figure drifted off, apparently hearing a shouting from somewhere behind him. After a few moments he returned. “He says, ‘aw, zog it, you ruined the moment, let’s just rush them now, yar-har ladz!”

“Hawkshroud, get to your Knights! Skitarri, man the line!” Gannicus began running as behind him he heard the eager howls of the Ork horde.

The final battle was here, and he would hold the line or fall trying.




The Rules of Battle

Spoiler:

1850 points per side.
6x4 table
First Strike, Slay the Warlord, and Linebreaker are in effect.
Orks get one short table edge and 12” deployment, Imperium gets the other and a 36” deployment.
Objectives are the stolen missile launchers for the Orks, and the communications array/extraction point for the Imperium – you get 1 point for holding your objective and 3 points for holding the enemy objective.
The missiles are basically being treated as a free Deathstrike Missile (with 2 missiles though) though they can only be fired by the Orks, and the Orks can only attempt to use them if they control that objective at the beginning of their shooting phase.
The Knights also are getting the old Adamantine Lance detachment ability – basically as long as any Knight is within 3” of another Knight it may re-roll any saves of 1 versus shooting attacks.

We also are using the experience chart out of Chapter Approved 2018 and also allowing character models to benefit from it.
As stands all of the Knights, Dedd Eye, a Loota squad, and Zog’dakka received traits due to their actions last game.
The only traits that really matter is that the shooty Knights got the +6” range to any Heavy/rapid fire weapons with 24” range or greater (so, y’know, all their current loadout).
The Big Mek and Lootas all took re-roll shooting attacks of 1.

Zog’dakka also has a shooting re-roll (and still missed every shot he made) but now has a re-roll of 1s in the assault phase too, which is much more helpful.




The Armies

Spoiler:


The Adeptus Mechanicus


Gannicus of House Hawkshroud piloting The Oath Remembered (Knight Lancer)
Flavius of House Hawkshroud piloting Emperor’s Honor (Knight Warden with Avenger Gatling Cannons and sword)
Julia “Steel Witch” Vespiarno of House Hawkshroud piloting Blade of the Eyre (Knight Warden with Avenger Gatling Cannons and sword)
The Rusty 17 (who are a filthy CP farm with no personality though two of the squads are bigger, making this the Rusty 19 now.)
2x10 Sicarian Infiltrators
2 Eversor Assassins
1 Vindicaire Assassin



WAAAGH! Zog’dakka

(Goffs)
Zog’dakka Squatstompa (Warboss with Klaw and Kustom Shoota)
Ol’ Twitch (Ork Weirdboy Warphead)
Grocbad Burstablack (Big Mek w. KFF)
Mister Cut-more’s Mob (30 Shoota Boyz, Uge Choppa, Tankbombs)
Fancy Dan’s Mob (30 Slugga Boyz, Klaw, Tankbombs)
Dakka Toof Tony’s Mob (30 Slugga Boyz, Klaw, Tankbombs)
Dagsnap Bloodybeard’s Mob (30 Slugga Boyz, Klaw, Tankbombs)



Badrukk’s Freebootaz


Kaptain Baddrukk
Kaptain Dedd Eye Pete – Big Mek with SAG
2x Wazbom Blastajets (w. KFFs)
2x 10 Grots
1x 20 Grots
13 Lootaz



The Setup
Spoiler:


The battlefield from the Ork perspective.


The Mechanicum unfortunately didn’t have the time to power up all the weapon systems, but they will have a solid stronghold to base their defense around.


The Knights win first turn, which means they set up first. The three Knights are deployed to take advantage of the Adamantine Lance scenario special rule.

Take note of the cowering Techpriests holding the objective ( ) and also how he deployed his Eversors and one of the Infiltrator squads to serve as counter chargers as he is fairly certain the Orks will be coming towards him…


There was some debate of whether the Orks could all manage to deploy in their starting zone, but they managed it quite well, though that is a fairly full deployment zone!


The Weirdboy is *kunnin’ly* deployed to keep him out of LOS of the Imperium, and a mob of boyz is left near him for quick Jumpin’.


The Ork horde muscles a few of the Grots aside and ready themselves for war!


Da Speer of Gork, and Blu Thunda provide some ample air superiority and firepower to the otherwise footslogging force.


Some of you might remember Kaptain Gorbag and Blu Thunda from some previous battle reports – he has a proud tradition of never having to have learned to land his plane, because it has always been shot from the sky


The Orks opt to deploy their objective in a deep corner far away from the Knights, since they suspect no other Imperial forces will dare to leave their deployment zone.


I didn’t picture their initial placement, but let’s just say one squad of Sicarians decided *not* to just sit in the deployment zone!



The Battle
Spoiler:



The Skitarii forces prepare themselves, they will hold the line here. The Eversor assassins began to slightly pace as the combat stimms began pumping into their systems.


Squealing their song of death (which, basically the Orks noted was not ‘eavy metal and therefore not propah) the Sicarian Infiltrators march forward, raising their flachette blasters s they approach the archaeotech missiles, eager to reclaim them for the Omnissiah.


The Knights advance carefully, mindful of the last engagement when the Orks were able to swarm and isolate them, this time they stand firm in an adamantine lance formation and prepare to work as a gunline and counter charge threat.


The Infiltrators fire, tearing huge holes in the Grot lines.


Meanwhile the Knights turn their firepower upon the Speer of Gork, blasting the enemy flyer from the sky.


“Prepare to repel borders, ladz! Yar-har!”
Taser goads are fired up as the Sicarians rush in, the Orks reply with a blaze of dakka, cutting down two of the skinny metal boyz before they hit their lines. Soon all is a snarl as Orks swing their crude weapons, the Sicarians duck and weave, unleashing powerful blasts of electrical force from their tasers, and a few remaining grots squeal and leg it.


When the dust settles, the Sicarians and the Grots are both gone, leaving only the Ork mob of Mr. Cut-more standing.


Two of the grot mobs are dead or scarpered, and one of the blastajets is a smoking ruin, but as far as the Orks are concerned, that’s only a pretty good start to a rather nice seeming scrap.
“Forward ladz, plunder and stompin’ await!”
The Ork horde advances in a furious roar of stomping boots and cheering boyz.


There is still, unfortunately for the Orks, a bit of distance between them and their targets, which means they will likely have to endure another round of dakka to the face.


“Blorpity!” Mr. Twitch began to vomit forth waves of energy (not that I’m sad that you can’t power vomit anymore, but energized expectorations *is* one of my favorite things about Orks )
Suddenly Fancy Dan (and his fancy toff hat) and his mob find themselves deep within the Imperial lines. They blink in surprise a few times and then grin happily.
“We must have run really fast ladz, get stuck in!”
The Techpriests both turn around in horror, their safe rear positions suddenly not so safe.


“Give dem da full broadside! Hoist the scuppers and anchors aweigh!”
Mr. Cut-more and his men unleash some dakka on the distant fortress, tearing apart a few of the Skitarii defenders.


The Skitarii hunker down, losing a few members.
The Lootaz then laugh maniacally as they turned their deffgunz upon the squad and obliterated it (mostly just to give a Freebootaz bonus to Dedd Eye Peet).

“I am become Gork, Slayer of Knights.” Dedd Eye Peet laughed as his heavily converted shokk attack gun began making horrible noises, he turned to point it at the biggest and brightest of the Knights.


In a blazing flash (both of light and some heavy CP expenditure) the SAG unleashed a torrent of energy. Gannicus gritted his teeth and raised his shield, but it all was for naught as his Lancer fell in a blaze of light.


The assembled Skitarii forces let out a wailing bleep of binary in fear as they watched the Lancer be taken down by a single attack.


“Fifteen men on a dead ‘ard Ork’s chest, yo-ho-ho and stomp and run!”
For the first time in this game series I successfully manage an assault after using Da Jump, and it finally proves why it’s a good strategy that tournament players use. The Orks swarm across the techpriests, taking them both out and securing the Imperium home objective for Kaptain Zog’dakka!

As the first turn ends, the Orks have managed a two pronged victory. First, with some lucky rolls (and burning 6 CP to ensure some rolls were lucky and/or got more re-rolls and new rolls) they managed to take down one of the Knights (and, incidentally, the only Knight that has the ability to more than likely survive a Warboss assault) but the Orks also managed to exploit a fairly open backfield to drop in a scoring unit on the Imperium objective and that the lead in VPs, which leaves things dicey for them as, without their Knight Lancer, the Imperium has questionable ability to advance across the field and take the Ork objective.


The Imperium responds to the threat of the Orks in their lines, Skitarii and Imperial assassins repositioning to deal with the threat.


“Aw, lookit da cute little stabby boy – y’gunna need a lot more paint on yer booty if ya wanna take on da Orks!”


“Er, boss, dey is sending a second one, a second stabby boy.”
“Bah, we can take him too, or at least hold out ta Green Tide!”


“Uh…boss.”
“Well played, metal boyz, well played.”
The Imperium is taking no chances, and moves in some assured destruction overkill to the Ork mob in the back field.


Blade of the Eyre advances, for the moment ignoring the Ork flier as she turns her attentions towards taking apart the Ork Lootas.


Dakka, dakka, dakka, the Knight shooting is looking excellent!


Then Mork apparently decided to gak with his luck on the wound roll, as the Lootas will endure the onslaught with some ease.


Fancy Dan’s mob is torn apart by shooting before the assault phase even begins.


Needless to say, with two stabby boys and a Knight stomping on their heads, the Ork mob is easily dispatched – the Imperium is in control of their objective once again.


In fear of the Lootas being potentially shot off the board (if the dice ever stop hating the Knights) Mr. Cut-more and his mob falls back to extra secure the missiles.


Meanwhile the Ork mobs and Zogdakka continue to march forward, hustling to try to get into stomping range.


The Lootas return the favor to Blade of the Eyre, and dakka back. They manage to chip off a few wounds.


“Blu Thunda, begin straffing run!”
The Orks actually didn’t know what that means, but it sounded good. They fire all their weapons at the nearby Knight, causing minor damage. The SAG also fires on the Mek, chipping away some more.


None of the Orks are close enough to try anything cunningly brutal, so the round ends.
The Imperium has reclaimed their objective, but now their Knights are spread out, and they feel ever so far from the enemy objective, can they cause some damage and reclaim the initiative in this battle?

The Imperium repositions its Knights, looking to get the benefits from Adamantine Lance again, while also moving up its infantry to screen the Knights from the Ork advance.


The infiltrators scuttle forward, looking to shred their foes.


“Whatever spindly boyz, we got a lot more boyz than you do, so clearly we’re gonna win!”


“Form up on me,” Julia ordered Flavius, “we need to take out the Ork firing positions, then we can stomp the assault force flat.”


Flechette blasters spew to life as the infiltrators fired upon the closest Ork horde.


With some extra firepower from the Knights, one of the mobz is blown from the field.


Action shot! (or shaky camera…*you* decide!)
The Infiltrators leap into the remaining Ork horde, and though they cause some damage, the Orks krump some metal heads in return, but the fight holds.


“Blu Thunda reporting sighting dat little git whot been shooting at our bosses, also some cowardly gits hiding out and trying to secure dere big tower thingy.”


In a tide of green that defies space/time (as all propah Orky things should) Mr. Cut-more basically disappears from one part of the battlefield and reappears at another with even more ladz!


In a blaze of firepower they cut down one of the few remaining Skitarii ranger squads.


Meanwhile Dedd Eye Peet continues racking up his infinite Knight kill tally, as he chips off the last bits of Julia’s Knight, causing a huge explosion that takes apart one of the Eversor assassins.


The last Skitarii ranger squad foresees lots of greenskins doing lots of krumping on skinny metal boyz in red robes in the flames of the Knight going down.


The last of the Sicarian Infiltrators are properly krumped, leaving the Orks free to cause mayhem.


The last Eversor and the last Knight step up to the plate to see if they can stop the Ork advance, what started as three full 30 man mobs is now down to one mob, a Warboss and a Big Mek, but that’s still a lot of fearsome assault power that must be held back from the objective.


The last Ranger squad positions itself to hide from the shooting of Cut-more’s mob while still holding the objective.


It has taken some time, but finally all the Grot shields and Grot Oilers and whatnot have been whittled away, and finally the Vindicaire assassin sights in on Dedd Eye and takes the Big Mek down.


Mission accomplished, too late?


Flavius, last of the Hawkshroud Knights still operational, charges into the Ork horde. The Eversor attempts to aid him, but fails its own assault.

Flavius stomps down a lot of the boyz, but there are so many Orks they hold firm and begin chipping away at him with their Nobz’ klaw and their stabby bitz.


“Well, well, well, whot ‘ave we ‘ere? Mr. Grimey? Looks like one of those posh Knights but *this* time there’s no other boyz ta swing first and also no big white Knight with a magic shield whot dat stops me klaw. Finally I can krump him propah!”

Now that most of the hard work is donw, Zogdakka moves in to take all the credit by stomping the last thing.


The Big Mek moves up as well, just in case mathammer decides to mock me, and also, hey, lootin’ to be done!


Mr. Cut-more and his mob move up unopposed, heading for the Imperial objective.


And at the 11th hour the Orks finally make a successful roll to shoot one of those big missile whot-itz.
With few targets (and even less not bogged down in assault or utterly hiding) the Orks do the sensible thing and fire the entire super missile payload into a lone Eversor, needless to say it removes the last Eversor from the table.


“Yar-har, lookit me boyz, dat’s how ya krump!”

Zogdakka revs up his killa klaw and takes down the last knight.

With only a wounded Vindicaire and a Ranger squad on the table, and with a full mob of 30 boyz about to leap on their objective again the Imperium concedes the game.

Orks win!



The Ending Battle Review
Spoiler:


This battle was, to a degree, decided on Turn 1 when the Orks took down the Lancer and also managed to claim the Imperium objective to gain an early VP lead that they were able to hold on to for the rest of the game while also whittling down the Knights.

Imperium MVP
Probably the Knights in general, which certainly did a lot of work, but weren’t able to hold the line well enough against the wave of Orks.

Imperium WTF
The current vote is for the mistaken deployment of the Techpriests. In retrospect the Imperium player says he should have placed them further away from the objective to push back the deepstrike bubble so that, though we probably would have still dropped in boys and murdered them, the extra distance could have prevented us getting that swing +3 VP on Turn 1.

Ork MVP
A lot of things did very well for us, which is why we won and also nearly tabled the Imperium by Turn 4. That said, probably have to toss out a note to Dedd Eye Peet again, as he once more proved a holy terror to the Knights, basically one shotting the Lancer and stripping around 12 wounds off another Knight. The threat of him also had a lot of Imperial shooting burn time chewing through grots instead of through boyz, which is always a good thing.

Ork WTF

I have a hard time with this one, as basically everything performed very well. Maybe the Speer of Gork? But even though it died probably the threat of a flyer had it absorb a bit more shooting than it deserved which still ended up helping us. Even the grots that just got squibbed were doing good by absorbing bullets and being a shielding threat that our opponent had to consider.



Closing Fluff
Spoiler:

Zogdakka sat in contentment atop the remaining looted missile (it was occasionally beeping in a threatening manner, and some fumes were starting to spout from its exhaust, but it was warm and made him look dead ‘ard so he stayed where he was).

He sipped at his squig ale and watched as his ladz looted the Imperium firebase for all the best gubbinz. Their voices were lifted in song as the last few cowardly humies fled to the stars. He could see the little pinpricks of light that were their cowardly running thrusters and could also see the flashy bitz as some of his fleet pursued them, trying to hit them with harpoon cannons to loot them or some big dakka to just dust them, sometimes both at once depending on how unruly or confused the gunnery crews were.

Around him the fires burned as the boyz collected up skulls and placed them on assorted pointy sticks. Those metal boy skulls were pretty nifty, and shined up nice with a bit of spit to look real fancy like in the flickering bonfire lights. Beside him Mr. Grimey was prattling on about casualties and what had or had not been looted, though Zogdakka preferred the simple method of just looking at the piles of loot and deciding it was either ‘lots’ or ‘lotsy-lots’ or ‘not enuff, who iz holding out on me, I’ll krump him!?!’

Currently his tally was comfortably in the lotsy-lots category, and thus all was good. He leaned back to watch the blazes in the sky overhead, already his great strategic brain working out that probably the direction those ships were running would lead him to their home planet, which would probably have lots of metal on it, what with all those metal boys there, and that suggested there would be plenty to loot. He grinned from ear to ear as he took a deep quaff of his drink (a quaff is much like a guzzle, except you kind of just open your mouth and hurl the liquid in the general direction thereof hoping it mostly goes where its supposed to).

“Gather up da ladz, Mr. Grimey, we got some more plunderin’ ta do and I’m thinkin’ I know da way.” He stood up, scratching at some of the burns on his backside from the looted missile thing and saluted the sky with his cup.

“Yar-har, yar-har, a freebootaz life fer me,” he sang merrily as he went to make plans for his new WAAAGH.


This message was edited 1 time. Last update was at 2019/08/30 16:24:02


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Great stuff Thor. Good to see the Orks get the win. For all the noise around imperial knights, it’s good to see an Ork footslogging build able to take down three.

Excellent armies and fluff too - awesome. Love the Freebooters!

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in ca
Lethal Lhamean






Venice, Florida

 Gordy2000 wrote:
Great stuff Thor. Good to see the Orks get the win. For all the noise around imperial knights, it’s good to see an Ork footslogging build able to take down three.

Thanks! We have a lot of knights in our local meta (we even have multiple players who own 10+) and the downside of that is you fight them a lot, but the plus side is you get really good about fighting them too, and Orks actually have some truly excellent ways to bring the big metal boys down.

I hope you forgive me in the next batrep when I think I'm going to be playing Sisters or Imperial Fists and leaving the green behind

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
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