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Made in us
Dakka Veteran




This is a concept I came up with today on short notice for a bro who plays ultras (I do not). Hes a long standing UM player been having a bad run until this book hit. Maybe this will net some results.

Pure ultras..

Battalion
HQ
marneus primegar, warlord
lieutenant, seal of oath

TROOPS
5 scouts
5 scouts
5 scouts

HS
5 devastators 4 grav cannons, cherub
5 devastators 4 grav cannons, cherub

DT
drop pod
drop pod

Spearhead
HQ
captain, hammer, shield, chapter master

ELITES
chapter ancient
10 vanguard veterans jp, serg- th/ss, 2 th/ss, 6 cs/ss, 1 cs/cs

HS
3 eliminators instigator bc
3 eliminators instigator bc
thunderfire cannon
thunderfire cannon
thunderfire cannon

Spearhead
HQ
chronus
HS
whirlwind vengeance launcher
whirlwind vengeance launcher
whirlwind vengeance launcher

TOTAL 1999
Command Pts: 12 -3

Missing some anti psych.. Anything else?
Plan is basically hide all the no LOS shooters and blast asymetrically fromt he ground floors ideally out of LOS. The seal gives the whirlwinds or even the TFCs some legs to threaten tanks. t1 or 2 the pods drop with devs, capitan, ancient and deliver 40 grav with one unit fully modded other partially, while the eliminators move into sniper positions. VVs clean up and perform counter assault along with primegar. Thoughts?

This message was edited 2 times. Last update was at 2019/09/09 22:34:20


 
   
Made in gb
Steady Space Marine Vet Sergeant





UK

hi. well this list is different!

First off, i'm wondering what Marneus Calgar is bringing to the list other than being 230 points.

If you're going full scouts take Telion instead and really max out your scout squads as they will get swept away easily in a hail of fire or assault if undermanned and not in cover/

Chronus has to take a vehicle of his own, he can't be left without one (unless an update says otherwise?).


If you want anti psych take a librarian instead of calgar or put the Sanctic Halo on your Chapter Master captain
   
Made in gb
Fresh-Faced New User




Paying for chapter master on the second captain seems like a waste when you have Calgar to sit back with the artillery anyway.

If you aren't using a jump pack on the captain, then the thunder hammer is also a waste of 40pts
   
Made in us
Dakka Veteran




Ok maybe I didn't elaborate quite enough on this.

Where we play its 6-9 ruins average plus other LOS blocking terrain. ITC ruin rules.

Deployment is TFCs and calgar bottom floor of ruins WWs behind or within when they fit. Scouts screening backfield or pushing back early assaults. VVs in reserve everything else in pods.

T1 shoot 16 x d3 shots S5 ap2 (shoot twice strat) and 6 x d3 S7 ap2 plus 6 executioner rounds without getting shot back. Suppression fire strat slows 2 units to a crawl. If light mech he would instead make chronus shoot twice.

T2 typically but potentially t1 after pummeling their infantry or light tanks, the pods and VVs arrive.

So this list should out shoot almost anyone unless they have more LOS ignoring guns (not likely) or can assault early through walls. Theres some but not that many and plenty who don't fit those categories.

Calgar is there to give full rerolls to the artillery and secondary to counter assault fast moving armies since hes a beast at 200 pts.. not 230 plus hes +2 cp and a cp farm.
Think mini guilliman since the nerf. Now the LT gives the other part of Gmans ability and the seal gives full rerolls vs 1 target so even TFCs can take down larger mech. I have a Gman version but the opportunity pts costs are prohibitive.

Not a bad idea with the sanctic halo btw, I missed that item will be working it in now.



Chapter master ya Idk.. I mean thats the majority of the armies anti tank hes buffing so giving full rerolls plus one the grav strat seemed pretty vital. That said maybe just 1s is enough I'll think on that thanks.
It started as captain with master of strategy in case they decide to come in t1 or while he still has/wants the devastator doctrine active.. maybe I'll go back to that version.
He's there primarily to modify grav shots and so may as well have some counter assault potential. But maybe a different weapon loadout like PF along with sanctic halo?

First idea I had to finish this list was a relic leviathan but my bro doesn't do FW.


Thanks for the responses fellas.

This message was edited 6 times. Last update was at 2019/09/10 22:42:53


 
   
Made in gb
Steady Space Marine Vet Sergeant





UK

If you put Chapter Master with the artillery you achieve same thing as Calgar, and Captain is still a beast if you put him in Terminator Armour with a Storm Shield and Relic Blade
   
Made in us
Dakka Veteran




Hmm not a bad idea.
If we go that route it would probably be a gravis chapter master with sanctic halo. Super tough and killy for 102 pts.
How about the gravis CM plus tigurius to farm cp off scryers and give -1 to hit to something. Vs calgar and the current captain.

That leaves 92 pts after those changes to spend on.. something. the list starts out with only 10 cp, and the option to buy chapter master but can generate 1 cp a turn near guaranteed plus regen cp on 5+.

thoughts on that?
   
Made in gb
Regular Dakkanaut





Any vehicle based shooty army is going to have a field day against you. You'll also get your ass kicked against Eldar flyer spam and despite your anti-infantry tricks, you won't stop a Jim Vesal Daemon army who will just smite things away with the deamon princes absolutely wrecking your day, before he drops every single deamon he has on turn 3 after clearing out all your screens.

You'll also have a lot of difficulty against the Tau tripside shield drone spam army and not because of the drones, but because you don't really have anything that can reliably take out the triptides and commanders.for the first few turns. As soon as you lose your veterans and devastator. It's practically game over.

If you're going Ultramarines as well, I feel that that is a chapter that relies on unit synergy more so than any other army, because they have some of the greatest buff characters in the game and more than just one of them. With Cassius and Tiggy and victrix honour guards.
   
Made in us
Dakka Veteran




Good feedback thanks.
This list is designed for specific meta which won't include the infamous eldar flyer spam right now but mech spam mostly walkers is around and nurgle daemons are a concern too. If eldar flyer spam was to face this I think it has some tools by smashing their ground units and auto winning. But thats just an initial thought.

That said I think your underestimating the effectiveness of the shooting coming from those hidden units especially when they are reducing enemies and not getting hit back initially. Thats basically one sided model removal initially with scouts just there to occupy space. Vehicles that can shoot back with any significant presence are basically guard that I can think of.

Other major concerns are obviously GSC and orks and definitely some psych/anti psych. Again I don't play SM in 8th so this is a theory list for me.. any suggestions for changes are welcome.

This message was edited 1 time. Last update was at 2019/09/11 18:44:56


 
   
Made in gb
Regular Dakkanaut





I don't think I am underestimating it, because how would you deal with a single shooty knight? Anyone with enough screens for your smash captain will be able to do enough with their knight, before you are able to get close enough to it. I think you're over relying on your grav cannons and vanguard veterans. They're extremely easy to counter. Even if you have a butt load of thunder fire cannons to counter any forward screens.

A drukharii venom spam will be even harder for you, because while your list is very good at stopping deepstrikers, you have almost nothing to prevent units like venoms, loaded harlequins and GSC from getting to you.

Although with all of this, I would suggest that you get your bro to test it out and have him face against armies that this list doesn't do well against.
   
Made in us
Dakka Veteran




He just ran a test against a 4 knight list. Called it top of the 4th. Played CA 2018 deployment rules and he made a few tweaks to include guilliman instead of calgar although I don't think it was the strongest call I guess it worked. I think that wasn't a really good test.

Anyway I've taken advice into account and heres where its at including FW units although he never uses them.. mostly for academics now I guess..

MK2 double battalion

BATTALION 1

HQ
jump pack captain, warlord, hammer, shield 143
chronus (scorpius) 30

TROOPS
5 scouts 55
5 scouts 55
5 scouts 55

ELITES
9 vanguard veterans jp, serg- th/ss, 2 th/ss, 6 cs/ss 219
relic ww scorpius (chronus) 215

HS
whirlwind vengeance launcher 85
whirlwind vengeance launcher 85
relic leviathan 2 stormcannon arrays, 2 hf 303

BATTALION 2

HQ
tigurius 130
lieutenant, 2 chainswords, seal of oath 60

TROOPS
5 scouts 55
5 scouts 55
5 scouts 55

HS
5 devastators, 4 grav cannons, cherub 150
thunderfire cannon 92
thunderfire cannon 92

DT
drop pod 65

TOTAL- 1999

Command Pts:13


Not quite so all-in on the LOS ignoring plan although still healthy investment. The leviathan is obviously busted and add tigurius -1 to hit ability to it or for chronus as needed.
Captain can choose to be a CM and/or take vox for 19" bubble or just master craft the hammer and take imperiums sword for 6 S10 d4 attacks. Or even sanctic halo for another DtW. Now with JP so he can move where needed including to help the grav.

I've always hated dropping in just 1 unit but thats where its at.

Thanks for all the feedback guys lemme know what you think.

This message was edited 4 times. Last update was at 2019/09/11 23:01:44


 
   
 
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