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Made in gb
Longtime Dakkanaut





Hello,

I want to make a Slaanesh cult made up of CSM Daemons and cultists. I quite like the idea of the bulk of the force being cultists being led into battle enthralled by the daemons, while the noise marines tear he house down. The problem is there’s only 1 unit for cultists in the CSM codex and I think the best weapon they can have is a shotgun!

Would it be generally acceptable to borrow units from IMperial guard so the cultists aren’t just a throng of cannon fodder? Or is there a better solution?

Is there an cultist army list that someone has come up with that is generally accepted?

Thabks
   
Made in us
Furious Raptor




Ireland

The forgeworld astra militarum index has a renegades army list you can use to represent cultists.

It really sucks that they took them out of the chaos faction and lumped them in with the guard (God knows why they did this, probably just to make more money).

Anyway, most of the renegades line is already gone from the website, but you could just chaos-ify the existing imperial guard model line and use cultist models here and there.

   
Made in au
Longtime Dakkanaut




A Genestealer Cult list IMO could with a bit of adjustment or restrictions be used to represent any kind of cult and its members. Throw in IG and some daemons if you want a more militarized cult or more daemons respectively.
   
Made in gb
Longtime Dakkanaut





Thanks I will check out forge world. The cult element of chaos makes up a huge part of the fluff I’m surprised they haven’t catered for it more.

Although I will have Daemon squads my vision is of hedonist cultist fanatics lead into battle by the daemons they worship.


Automatically Appended Next Post:
Thanks I will check out forge world. The cult element of chaos makes up a huge part of the fluff I’m surprised they haven’t catered for it more.

Although I will have Daemon squads my vision is of hedonist cultist fanatics lead into battle by the daemons they worship.

This message was edited 1 time. Last update was at 2019/09/27 14:31:09


 
   
Made in ca
Longtime Dakkanaut





Also, if you get Blackstone Fortress, you get two units of seven traitor guard including a sarge and a flamer, two marines, a chaos lord, four beastmen and four negavolt cultists, and my faves- two rogue psykers and rules for using them as a dedicated detachment in 40k. Kill team rules for all of these plus the other models are a free download.

If you get the Escalation set to to go with it, you get the Firebrand HQ, and more cultists including a heavy stubber and a grenade launcher. With 2 HQ and 3 troops, that's a battalion right there. Kill Team rules for the Escalation models are in this month's dwarf.

Oh yeah, don't forget the expansion with the traitor commissar and his chaos ogryn.

The models are monopose, but they fit together like magic and they're great sculpts with a lot of diversity. Rules for using them in all three games is a real bonus.

If you don't want to shell out for the whole box[es], you can get the ones you want the most on ebay. But honestly? I think those boxes were the best purchases I made all year. I can't say for sure that you'll love blackstone as much as I do, but it is a really unique game. It's cooperative play, and the mission system as complex and fabulous. It's so versatile it can even be played solo. How crazy is that?

This message was edited 2 times. Last update was at 2019/09/28 00:21:13


 
   
Made in ch
The Dread Evil Lord Varlak





PenitentJake wrote:
Also, if you get Blackstone Fortress, you get two units of seven traitor guard including a sarge and a flamer, two marines, a chaos lord, four beastmen and four negavolt cultists, and my faves- two rogue psykers and rules for using them as a dedicated detachment in 40k. Kill team rules for all of these plus the other models are a free download.

If you get the Escalation set to to go with it, you get the Firebrand HQ, and more cultists including a heavy stubber and a grenade launcher. With 2 HQ and 3 troops, that's a battalion right there. Kill Team rules for the Escalation models are in this month's dwarf.

Oh yeah, don't forget the expansion with the traitor commissar and his chaos ogryn.

The models are monopose, but they fit together like magic and they're great sculpts with a lot of diversity. Rules for using them in all three games is a real bonus.

If you don't want to shell out for the whole box[es], you can get the ones you want the most on ebay. But honestly? I think those boxes were the best purchases I made all year. I can't say for sure that you'll love blackstone as much as I do, but it is a really unique game. It's cooperative play, and the mission system as complex and fabulous. It's so versatile it can even be played solo. How crazy is that?



That is debatable and as stated highly subjectiive.

They don't hold any water to the old R&H models imo, sorry, especially the traitorcommisar is just meh.
warning opinion ahead.
Spoiler:
The traitor commisar is just fluff abuse.
The traitor guardsmen are so bad it hurts, (because hello hello a guardsmen with only krak nades equipped?)
The rogue psykers are bad.
The negavolt cultists are proabably the best unit in there.
The Lord automatically makes all units that are not astartes as not counting so you are stuck with the commisar.
Mr fire fart is also just meh and has more in common with a bloody pyrovore then actual Chaos worshipper.
The beastmen are easily replicabable.




Automatically Appended Next Post:
mrFickle wrote:
Thanks I will check out forge world. The cult element of chaos makes up a huge part of the fluff I’m surprised they haven’t catered for it more.

Although I will have Daemon squads my vision is of hedonist cultist fanatics lead into battle by the daemons they worship.


Automatically Appended Next Post:
Thanks I will check out forge world. The cult element of chaos makes up a huge part of the fluff I’m surprised they haven’t catered for it more.

Although I will have Daemon squads my vision is of hedonist cultist fanatics lead into battle by the daemons they worship.

there is a primer, and a tactica.

else just feel free to ask.

Also what you plan to do, is something a user did create partially allready:
Search for Excommunicatus.

This message was edited 2 times. Last update was at 2019/09/28 10:35:36


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Longtime Dakkanaut





The models will be available without buying BSF this week, and the 40K rules are still in the box and the Kill Team rules are still available too.

@Not Online!!!

Of course you're entitled to your opinion; I'm not sure which R&H models you mean- I'm going to assume Forgeworld, and if I'm wrong, then let me know.

If you are talking FW, here are some thoughts on that:

FW resin is reported to be better resin than most,but my opinion is that plastic is better than any resin of any kind.

Also, FW is more expensive than even GW, and that's not an opinion, but a fact- especially since you'd need the FW book for the rules in addition to the models (unless FW includes rules in the box).

If you do get R&H models and their rules, you'll be able to play them in 40K, but not Kill Team or Blackstone.

And all of that is beside the point because I just checked and there are no R&H infantry on the FW website.

To take the other comments one at a time:

Commissar is fluff abuse:

Not sure what you mean by this. If you're implying that commissars are incorruptible, I think that's a stretch- there's certainly precedent for it in the fiction.

Traitor Guardsmen... Only Krak Grenades

Again, not sure what you're talking about. None of the traitor guard have krak grenades; they all have either pistols and CC or lasguns. One has a flamer. All have frags. The cultist models all have both.grenades and other weapons to boot.

I think your point is that the R&H load out options are better than BSF traitor guard load outs. That's probably true. But the BSF load out options are better than the cultist options in the chaos dex, which is what OP was looking for.

Rogue Psykers are bad.

This is true from a rules perspective. Flavourwise though, the Rogue Psykers act is intermediaries between the Daemons and the Cultists. It sucks that they only know smite, but it's deny the witch protection for cultists, They add a lot of visual variety to the army- particularly large blocks of cultists.

The Negavolts are the best...

Agreed 100%. I wish max squad size was ten and there were no restriction on how many units we could take.

The lord makes non-Astartes units not count...

Not true. The Rogue Psykers and the CSM don't count if they're in a detachment with Mallex, but everyone else does.
Mallex + Commissar + 2 x Traitor Guard + Cultists = Battalion 267 points, and there's a fair amount of special weapon in these 23 models.

The servants of the Abyss rule makes you set up all of these units as a blob, which is a drag, but they all still count. It's also true that your army loses it's battleforged status if you put a non BSF model into their detachment, but that's no big deal.

The Firebrand:

Well, one you say 'meh' I assume you're talking about the sculpt; I like it, but that's all in the eye of the beholder. It does offer more of the visual contrast that OP is looking for, and I figure d6 S5 2W autohits is a good thing to have, and it's nice that it's attached to a 3w character.

The Beastmen are replicable

Sure, but if you want rules for them, BSF is it.

Anyway, not trying to invalidate your opinion or anything, if you don't like the sculpts, that's fair. I think OP wanted cultists models that a) are readily available and b) have GW rules to support them.

I gave OP the options I saw. Those options just got better now that GW has announce you don't need Blackstone to get them.






   
Made in ch
The Dread Evil Lord Varlak





PenitentJake wrote:
The models will be available without buying BSF this week, and the 40K rules are still in the box and the Kill Team rules are still available too.

@Not Online!!!

Of course you're entitled to your opinion; I'm not sure which R&H models you mean- I'm going to assume Forgeworld, and if I'm wrong, then let me know.

If you are talking FW, here are some thoughts on that:

FW resin is reported to be better resin than most,but my opinion is that plastic is better than any resin of any kind.

Also, FW is more expensive than even GW, and that's not an opinion, but a fact- especially since you'd need the FW book for the rules in addition to the models (unless FW includes rules in the box).

If you do get R&H models and their rules, you'll be able to play them in 40K, but not Kill Team or Blackstone.

And all of that is beside the point because I just checked and there are no R&H infantry on the FW website.

To take the other comments one at a time:

Commissar is fluff abuse:

Not sure what you mean by this. If you're implying that commissars are incorruptible, I think that's a stretch- there's certainly precedent for it in the fiction.

Traitor Guardsmen... Only Krak Grenades

Again, not sure what you're talking about. None of the traitor guard have krak grenades; they all have either pistols and CC or lasguns. One has a flamer. All have frags. The cultist models all have both.grenades and other weapons to boot.

I think your point is that the R&H load out options are better than BSF traitor guard load outs. That's probably true. But the BSF load out options are better than the cultist options in the chaos dex, which is what OP was looking for.

Rogue Psykers are bad.

This is true from a rules perspective. Flavourwise though, the Rogue Psykers act is intermediaries between the Daemons and the Cultists. It sucks that they only know smite, but it's deny the witch protection for cultists, They add a lot of visual variety to the army- particularly large blocks of cultists.

The Negavolts are the best...

Agreed 100%. I wish max squad size was ten and there were no restriction on how many units we could take.

The lord makes non-Astartes units not count...

Not true. The Rogue Psykers and the CSM don't count if they're in a detachment with Mallex, but everyone else does.
Mallex + Commissar + 2 x Traitor Guard + Cultists = Battalion 267 points, and there's a fair amount of special weapon in these 23 models.

The servants of the Abyss rule makes you set up all of these units as a blob, which is a drag, but they all still count. It's also true that your army loses it's battleforged status if you put a non BSF model into their detachment, but that's no big deal.

The Firebrand:

Well, one you say 'meh' I assume you're talking about the sculpt; I like it, but that's all in the eye of the beholder. It does offer more of the visual contrast that OP is looking for, and I figure d6 S5 2W autohits is a good thing to have, and it's nice that it's attached to a 3w character.

The Beastmen are replicable

Sure, but if you want rules for them, BSF is it.

Anyway, not trying to invalidate your opinion or anything, if you don't like the sculpts, that's fair. I think OP wanted cultists models that a) are readily available and b) have GW rules to support them.

I gave OP the options I saw. Those options just got better now that GW has announce you don't need Blackstone to get them.


The issue is the equipment on the traitor guard is completely counterintuitve.
Also flamer. And just flamer.
Firebrand is a fiitsloger though making hin and his flamer preeety irrelevant.
Commissars are pretty unturnable though and my issue personally is there would 've been alot more room for another leader, bei it a cultist, warlord, demagogue etc.

Not anymore sadly fw made R&H models oop, sadly, still the old r&h command squad or the stubber team or even just the sprues are great looking.

As for the quality of FW resin, tbh, it's bad.
Better then failcast but still bad. Especially compared to producers like anvil, or mantic.



Automatically Appended Next Post:
Not true. The Rogue Psykers and the CSM don't count if they're in a detachment with Mallex, but everyone else does.
Mallex + Commissar + 2 x Traitor Guard + Cultists = Battalion 267 points, and there's a fair amount of special weapon in these 23 models.


You get a full r&h battalion for 170 including 32 models.
For another 96 pts you can add 12 mortars on top.

The issue is that the units have restricted bad equipment and therefore suck comparativly even in regards to r&h

However nobody stopping someone that uses the bsf units in r&h.

This message was edited 1 time. Last update was at 2019/09/30 00:14:03


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Longtime Dakkanaut





@OP:

Yep, there is. Use your Google Fu and get hold of the Battle Bible. Inside you will find army lists for CSM, Daemon Worlds and your beloved Cultists.
   
Made in gb
Regular Dakkanaut





There are the cultists from the Dark Angels vs Crimson Slaughter box set from 7th edition. They usually come in batches of 10-20 and have different loadouts. Also gives you heavy stubbers and flamers. There's still a lot of repeats though.

I just managed to get 60 of them by doing this and getting a couple of extra 5men boxes from a FLGS.

Also check out places like Anvil Industry for non GW- alternatives - might not be allowed in official GW tournaments.

Using guard is perfectly fine too, they'd probably look good with some Skitarii ranger heads and bits from AoS bloodbound or other kits. Most guardsmen sized kits (Skitarrii, Genestealer cultists etc) are all the same size and they can be used interchangably.

 
   
Made in gb
Regular Dakkanaut




Neophyte Hybrids make good stand in cultists.

Just cut the genestealer cult logos/sybols off, and use the more human of the heads and arms, they look perfectly fine to mix in with some cultists.

Also they are armed with autoguns and there are shotguns, a flamer and heavy stubber in the box all legal weapons from the CSM codex.

2000 pts
2000 pts
2000 pts 
   
 
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