PenitentJake wrote:The models will be available without buying
BSF this week, and the
40K rules are still in the box and the Kill Team rules are still available too.
@Not Online!!!
Of course you're entitled to your opinion; I'm not sure which R&H models you mean- I'm going to assume Forgeworld, and if I'm wrong, then let me know.
If you are talking
FW, here are some thoughts on that:
FW resin is reported to be better resin than most,but my opinion is that plastic is better than any resin of any kind.
Also,
FW is more expensive than even
GW, and that's not an opinion, but a fact- especially since you'd need the
FW book for the rules in addition to the models (unless
FW includes rules in the box).
If you do get R&H models and their rules, you'll be able to play them in
40K, but not Kill Team or Blackstone.
And all of that is beside the point because I just checked and there are no R&H infantry on the
FW website.
To take the other comments one at a time:
Commissar is fluff abuse:
Not sure what you mean by this. If you're implying that commissars are incorruptible, I think that's a stretch- there's certainly precedent for it in the fiction.
Traitor Guardsmen... Only Krak Grenades
Again, not sure what you're talking about. None of the traitor guard have krak grenades; they all have either pistols and
CC or lasguns. One has a flamer. All have frags. The cultist models all have both.grenades and other weapons to boot.
I think your point is that the R&H load out options are better than
BSF traitor guard load outs. That's probably true. But the
BSF load out options are better than the cultist options in the chaos dex, which is what
OP was looking for.
Rogue Psykers are bad.
This is true from a rules perspective. Flavourwise though, the Rogue Psykers act is intermediaries between the Daemons and the Cultists. It sucks that they only know smite, but it's deny the witch protection for cultists, They add a lot of visual variety to the army- particularly large blocks of cultists.
The Negavolts are the best...
Agreed 100%. I wish max squad size was ten and there were no restriction on how many units we could take.
The lord makes non-Astartes units not count...
Not true. The Rogue Psykers and the
CSM don't count if they're in a detachment with Mallex, but everyone else does.
Mallex + Commissar + 2 x Traitor Guard + Cultists = Battalion 267 points, and there's a fair amount of special weapon in these 23 models.
The servants of the Abyss rule makes you set up all of these units as a blob, which is a drag, but they all still count. It's also true that your army loses it's battleforged status if you put a non
BSF model into their detachment, but that's no big deal.
The Firebrand:
Well, one you say 'meh' I assume you're talking about the sculpt; I like it, but that's all in the eye of the beholder. It does offer more of the visual contrast that
OP is looking for, and I figure
d6 S5 2W autohits is a good thing to have, and it's nice that it's attached to a 3w character.
The Beastmen are replicable
Sure, but if you want rules for them,
BSF is it.
Anyway, not trying to invalidate your opinion or anything, if you don't like the sculpts, that's fair. I think
OP wanted cultists models that a) are readily available and b) have
GW rules to support them.
I gave
OP the options I saw. Those options just got better now that
GW has announce you don't need Blackstone to get them.