Switch Theme:

[KT] Advice for an Orks list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Roarin' Runtherd




I'm looking into getting some sort of kill team list together for a local group that plays with core and elites at 125 points (apparently it makes for more diverse choices in lists with elites compared to standard 100pts). I'd like some help with coming up with a good list and a larger roster outside of that. I have no idea what the meta is like in terms of factions besides that one other person is joining with admech.

Currently I am thinking:

1 Gretchin (leader)

1 Ammo runt

1 Flash Git w/ targeting squig (comms)

1 Flash Git (heavy)

1 Boss Nob w/ kombi skorcha

1 Kommando Boss Nob w/ power klaw (combat)

1 Ork Gunner w/ big shoota

4 Kommandos w/ sluggas and choppas

My basic plan is that the grot leader hides somewhere while a combat team of the kommando boyz, kommando nob, and skorcha nob move up to flush out enemies while the fire team of the flash gitz, the gunner, and ammo runt lay down some firepower. I've got the comms git with the targeting squig so that the bonuses to hit are spread out a little bit and both flash gitz can fire with decent accuracy, even on the move.

Looking at this list, what holes do you see that I should cover with my other roster slots? I was thinking of just having more kommandos and grots in the roster in case I need to horde it up more for certain games. What else would be useful? Also, am I right in assuming that kommandos just look like a better option than regular boyz? The additional cost compared to general durability seemed worth it to me. And because I'm running flash gitz, is it like regular 40k where I'm locked into running freebootas if I want them to benefit from kultures? Is it better to run as freebootas to ensure the gitz get the kulture bonus, or are other kulture options so good in kill team that it's worth it to just forgo kulture on the flash gitz just so the rest of the team can benefit from some other, better kulture? Freebootas seems a lot easier to trigger and spread around the benefit in kill team than in standard table top.

This message was edited 1 time. Last update was at 2019/09/30 07:35:19


 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: