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Made in us
Longtime Dakkanaut




In a strictly competitive sense, not a fluffy one, how much would need to change on the stompa before it would be worth taking in say a tournament or a competitive match?

As it currently stands the Stompa is hot garbage. It has 40 wounds but it also has 4 tiers for damage so just taking 10 wounds of a T8 vehicle (Not hard when lists are built to kill a knight in a turn) means the Stompa's is basically useless and it slows dramatically as well as its CC attacks becoming weaker. The Stompa is also without a invuln save and starts the game hitting on 5s with ranged attacks and has a wonderful pricetag of 920pts.

GW really needs to address how bad this unit is, because as it currently stands it is in the running for worst unit in the game.

 Tomsug wrote:
Semper krumps under the radar

 
   
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Stealthy Warhound Titan Princeps






Make it not degrade until it's taken 20 wounds, reduce points cost to ~650, and give it a 6+++ FNP save because it's got a "ramshackle" construction. That'd be a start... do that, then some playtesting, and see if it's any good yet.
   
Made in us
Omnipotent Necron Overlord






It probably 100 points to expensive. It scales so hard with stratagems like moore dakka and freebootas that it's just the kind of unit that they couldn't fix if they tried...

at 650 it would be extremely OP.

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Longtime Dakkanaut




 Xenomancers wrote:
It probably 100 points to expensive. It scales so hard with stratagems like moore dakka and freebootas that it's just the kind of unit that they couldn't fix if they tried...

at 650 it would be extremely OP.


you think its only 100pts over priced? I would say its closer to 300

 Tomsug wrote:
Semper krumps under the radar

 
   
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Trustworthy Shas'vre



california

Some people’s armies don’t have nice things, so they don’t want others to have nice things
   
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Shas'la with Pulse Carbine




Eastern Fringe

It's already worth it. Good model with fun rules. Fits nicely with the army. No need to change anything.

This message was edited 1 time. Last update was at 2019/10/01 02:37:07


The first rule of unarmed combat is: don’t be unarmed. 
   
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In My Lab

 Hollow wrote:
It's already worth it. Good model with fun rules. Fits nicely with the army. No need to change anything.
Have you played with one? Honest question.

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 Hollow wrote:
It's already worth it. Good model with fun rules. Fits nicely with the army. No need to change anything.


It's currently automatic loss model. You take it, you lost. Over 900 pts that is easily one shotted and doesn't even kill that much if it gets to shoot. Apart from titans one of the worst units in the game

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Would need to be base 450-550 after wargear.

GW over values transport capacity in terms of points cost. Case in point see land raider- which I would rather have over a stompa fwiw.

Yes it has 40 wounds, but it is also slow, BS5+ and has no inv save. You have to spend another 100+pts to buy a model to give it an invulberable save.

This message was edited 2 times. Last update was at 2019/10/01 03:20:53


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

It's definitely the worst LoW. No Invuln, a 3+ Save, low speed, BS5+, and can't have Kultur without taking a Supreme Command Detachment (meaning you have to dedicate another 128 pts minimum to field it). It's basically a giant liability that costs half your point total to field, and will be all but useless before it can even THINK about earning those points back.

Edit: only 40 Wounds, btw.

This message was edited 1 time. Last update was at 2019/10/01 03:20:32


 
   
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On moon miranda.

Make it 42 wounds, degrade by 14's in three bands, make the Smash profile of the Mega-Choppa Damage 10 instead of Damage 6 (seriously, that thing is the size of a tank) or give it an extra attack, and take 200-250pts off the top.

This message was edited 1 time. Last update was at 2019/10/01 03:31:56


IRON WITHIN, IRON WITHOUT.

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Douglasville, GA

Honestly, it needs a 2+ and 4++ built in, Wound brackets 40/20/10, and it probably still needs a price drop of about 100-200 points.
   
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 flandarz wrote:
Honestly, it needs a 2+ and 4++ built in, Wound brackets 40/20/10, and it probably still needs a price drop of about 100-200 points.


Eh, I don't like the idea of giving it a 2+ and a 4++.... Orks have gakky saves. Maybe make it 50-60 wounds instead of 40, but I like how it doesn't have an invuln save.
   
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Douglasville, GA

Gakky saves are all well and good when the model it's attached to is cheap as chips. As mentioned, a Stompa is gonna run ya about half your point total. It SHOULD be durable. It has the same Toughness and Save as a Gorkanaut, at 3 times the pricetag. More Wounds, but when it degrades that badly, the extra Wounda don't mean a whole lot.

If bad Saves is a sticking point to ya, it should have the Toughness necessary to make up for a bad Save. It's Toughnesa 8 now, so... maybe T10 (matching its Strength), 50/25/15 Brackets, 10 more Wounds, and Ramshackle would work?
   
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I'd be up for trying it. Something to make it different from Knights would be good. More wounds instead of better saves, and higher toughness could be fun.
   
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Probably a cost reduction and dropping a degrade bracket, or at least shunting serious degrades [like WS] down the bracket tree.


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
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Locked in the Tower of Amareo





I have yet to have even suffer from degrade table. When you get shot to death in one turn or down to 4 wounds before you even move the degrade table is irrelevant. It could have no degrade table and there would have been literally zero effect to any of my games.

2024 painted/bought: 109/109 
   
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Battleship Captain




If you could have a 2000 point force of a superheavy detatchment of 3, instead of the current 2 superheavy auxiliary detachments, that would give you:

1) An extra stompa (a third stompa means a limit of 666 points each)
2) Access to Klan Kulturs
3) Access to the Stompa Mob warlord trait and relic for 1CP

That's still not earthshaking - I think I'd still rather have 4-5 knights than 3 stompas - but it's a big kick up in effectiveness.

The problem is that its cost is ridiculous. Yes, it's shootier than a single knight - the deffkannon is great, the supa-gatler & skorcha compare favourably to an avenger gatling/heavy flamer, and three supa-rokkits are a much better equivalent to a stormspear pod, your big shootas are better than heavy stubbers, and you don't give up your melee weapon to have two 'big guns' like a knight does.

But all this falls over because BS5+ with dakkadakka is no match for BS3+. That effectively halves the firepower of a stompa.

A stompa is, I think, better than any 'basic' knight. I suspect it'd lose out unit to unit fight with any dominus-pattern.

I think ~666 points is certainly justifiable with their current stats. I think 500 points - a force of 4 at 2000 points - might be too much.


Alternatively (or as well!), a slight kick up in shooting effectiveness might be sensible. Giving it the Grot Gunners rule (like the Bommers) might make sense - the gunners ARE grotz, and effective BS4+ is a damn sight better.

This message was edited 1 time. Last update was at 2019/10/01 06:10:52


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Simply upping BS4+ doesn't do it. You would get half the time one round of good shooting and then boom. Half the time(opponent goes first) he'll just blow the damn thing to pieces before you get to shoot. Worth the 900 and odd points isn't it?

2024 painted/bought: 109/109 
   
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Sweden

You can already access klan culture with supreme command detatchment ant it does not help. The stompa shlould cost 600 pts maximum

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Barpharanges







 Hollow wrote:
It's already worth it. Good model with fun rules. Fits nicely with the army. No need to change anything.


This reads like a GW blog post trying to sell a new miniature.

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Longtime Dakkanaut






I would certainly want it to be cheaper and more survivable, but I'd also want it to be orkier!

More options, for the various improvements and konversions an ork stompa would have, EG:

Trakks - faster but can't move over stuff
Ablative Armour - This model ignores wounds on a 5+, as long as it has over 20 wounds left.
Mega Forcefield - KFF extending 9" from the stompa. If a unit moves within KFF range from without, or vice versa (moves into or out of KFF range), roll a D6 - on a 1-2, the unit takes D3 mortal wounds. 4++ save from shooting from outside the field.
Klawstompa - oodles of attacks, faster movement, no guns.
Mekstompa - fancier guns (lifta droppa? killa-shokk-attakk-gun that fires embarked units? wrekkin' ball?)

An improved BS for the first damage bracket wouldn't go amiss (or a "Gunboss" option which does this for extra points).


I know that all goes against GW's modelling principles but dammit I want to convert things again! I have half a klawstompa in my WIP box which is going nowhere!!!

12,300 points of Orks
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I know someone that uses it for tournaments, sure he isnt number 1, but honestly thats b.c we are in a knight meta nad people bring anti-knight units. The Stompa does the most work for him, its actually kinda good IMO, i think its just slightly over costed, maybe by 170pts ish, ge tit down to 750 and you'll see it a lot more.

   
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 Xenomancers wrote:
It probably 100 points to expensive. It scales so hard with stratagems like moore dakka and freebootas that it's just the kind of unit that they couldn't fix if they tried...

at 650 it would be extremely OP.


Yep. This is one reason I hate the existence of things like double-shoot stratagems, and the single LOW slot in the super easy to obtain Supreme Command detachment.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Unfortunately, the Stompa can't double-shoot. There's actually very few Stratagems it can use.
   
Made in us
Longtime Dakkanaut





Gotta be real careful with the shooty ork stuff. Yeah they’re BS5 base, but the spike damage possibility is absolutely insane on some of this stuff.

I would buff its durability via a FnP and changing the degradation table to the more normal 3 tiers before doing anything with points or damage.
   
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Mekboy on Kustom Deth Kopta






Outside of a complete re-work with GW putting in the same amount of effort and rules that the IK variants enjoy, the Stompa will always be second fiddle on a competitive table, unless they go overboard and buff it an insane amount.

At 650 points with all weapons options, the Stompa could at least be taken in friendly games. As it is, it is a joke unit. 920 pts for the expected damage output, 40 T8, 3+ wounds is absolute idiocy.
   
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the_scotsman wrote:
 Xenomancers wrote:
It probably 100 points to expensive. It scales so hard with stratagems like moore dakka and freebootas that it's just the kind of unit that they couldn't fix if they tried...

at 650 it would be extremely OP.


Yep. This is one reason I hate the existence of things like double-shoot stratagems, and the single LOW slot in the super easy to obtain Supreme Command detachment.


Ummm what double shoot stratagem here matters? Stompa can't use those(and not due to lack of culture btw). Nor is the lack of culture deal breaker and that 3 hq tax(so you have 7 hq min) starts to hurt with rule of 3. Especially in any index banned.

Oh and not getting 3rd battallion is yet another price to pay for stompa. Expensive.

2024 painted/bought: 109/109 
   
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Decrepit Dakkanaut





A more solid, less delicate-looking model would be good. It's kind of interesting how the Gorkanaut and Morkanaut better resemble the old Epic Stompa while the Stompa more closely resembles the Mekboy Gargant.
   
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tneva82 wrote:
I have yet to have even suffer from degrade table. When you get shot to death in one turn or down to 4 wounds before you even move the degrade table is irrelevant. It could have no degrade table and there would have been literally zero effect to any of my games.


That happens to every super-heavy. Only Knights have really any semblance of protection from it.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
 
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