Hi all... I was originally Sons of Russ on the old Portent and Warseer forums... I think I used the same handle here, but I don’t use that email address anymore so ‘ere we go with an army list as my “first” post.
A few disclaimers first....
I like to pick a few models I like, and the try to add effective units around them to make it viable ....
In this list... those units are... the Dread , Stormhawk, Executioners.
I will be modifying the Stormhawk to look like something that can actually fly, and I loved the look of the Redemptor dread, but figure I’ll just mod it to play as a regular dread since I needed some extra AT punch and felt the Redemptors DCCW was a little unreliable...
With that said... I may consider revising this list and using it with Iron Hands rules ( are we still allowed to paint up an army in whatever scheme we want and call it “ counts as Iron Hands”...? )
I wanted to do a “ Death from Above” element that would be highly mobile and be able to deal with things my advancing phalanx/ castle may have difficulty targeting...
This is meant to be a competitive all comers list... I am looking for comment and critique in regards to its efficiency and ability to hold its own against a variety of armies. I haven’t played in a number of years, besides having read a few Goonhammer / Spikeybitz and BOLS articles, I’m out of touch with the meta. This is by no means a take no prisoners tournament list... but I would love feedback on both if it’s somewhat competitive and what changes would have to be made to be field able in tourneys as well.
TLDR; I’m collecting and painting a schwack of VII Legion, so I don’t mind hearing suggestions on a total revamp of this list to play to IF strengths. I can enjoy using the vehicles on an IH sub list....
2000 pts even
IMPERIAL FISTS Battalion
[ 6xCP for use after Chapter Master]
“THUNDER-BOLT & ANVIL”
Counter Attack / Carronade
+—————————————-
THUNDER- BOLT (712 pts)
FLYER:
“ Warthog ” Pattern STORMHAWK INTERCEPTOR
Las-Talon, Typhoon Rockets, 2x BRRRRrrrrrt’s
[1CP BIG GUNS NEVER TIRE]
[1 CP ARMOUR OF CONTEMPT]
201
HQ:
CAPTAIN w/ Jump Pack
Bolt Pistol, Frag / Krak
Iron Halo
Combi-Plasma +11
Power Fist +9
RELIC : Armour Indomitus 2+/3++*
WARLORD: The Imperium’s “Fist”
[RR Charge, +1A +Str]
** [ 2 CP CHAPTER MASTER ]
[RR Miss 6” unit]
[3 CP HONOUR THY CHAPTER]
113 pts
FAST ATTACK:
3x INCEPTORS
Assault Bolters
123 pts
3x INCEPTORS
Plasma Exterminators
177 pts
HEAVY SUPPORT:
ELIMINATOR SQUAD
Camo Cloaks
2x Las Fusils
Sgt. Instigator Bolt Carbine
98 pts
712pt
————————————————————————
ANVIL (909 pts)
HEAVY SUPPORT:
2x REPULSOR EXECUTIONER
Hvy Laser Destroyer, HOGC
Hvy Bolter , 2x Storm Bolter
Ironhail Twin Hvy Stubber
2x Fragstorm Grenade Launchers
648
ELITES:
3x AGGRESSORS
Auto Boltstorm Gauntlets
Frag Grenade Launchers
111 pts
3x AGGRESSORS
Auto Boltstorm Gauntlets
Frag Grenade Launchers
[ 1CP STEADY ADVANCE, 2CP AUSPEX SCAN]
111 pts
HQ:
TECHMARINE
Servo Arm , Pwr Axe ,
50pts
909 pts
———————————————
TACTICAL UNITS (379 pts)
5x TAC MARINES
1x Plasma Gun
Sgt Combi Plasma, Melta Bombs
87 pts
5x INTECESSORS
Stalker Bolt Rifles. [3 CP TARGET SIGHTED, 2CP RAPID FIRE]
85 pts
5x INTECESSORS
Stalker Bolt Rifles
85 pts
ELITE:
DREADNOUGHT
Twin Lascannon
DCCW + SB
[ 1 CP DUTY ETERNAL]
[1 CP WISDOM OF THE ANCIENTS]
122 pts
Surgical strike into enemy army’s hard counters , then high mobility fade back into the advancing phalanx if anyone survives…
First turn First Blood ( Warthog + Las Fusil Eliminators shooting in Dev Doctrines )
2x Inceptor Squad Highly mobile AT with AP screen removal, buffed by attached Chapter Master.
If enemy AT is also highly mobile /short range, Kill Strike element screens Phalanx castle.
36x T5 wounds (Gravis)
26x T4 wounds (Primaris, 3x w/ Camo Cloaks)
5x T4 wounds ( Tac Marines)
67x Total wounds Infantry
9x T4 wounds HQ
32x T8 wounds ( Executioners)
18x T7 wounds ( Dread + Flyer)
———-
129 wounds
Single Dread makes best use of DUTY ETERNAL ( 1CP)
Anvil moves up 5” per turn, dominates centre
After Alpha strike, Thunderbolt reforms with Anvil
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