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Should all Command Abilities really cost 1 command point?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

So, me not being a 40K player in a long while, I haven’t really kept up with the rules for that system. I even have lapsed on the lore side of things as well, due to time constraints. But anyway, I was flipping through a codex for new art and I saw that what seems to be their version of command abilities all have various costs. This blew my mind.

Now I know the mechanics are different between the two systems, and I’m admittedly totally ignorant of how command points work in 40K so this may be an unintentional shitpost, but do you think a version of this could benefit AoS?

For example, comparing any of the generic Command Abilities to Gordrakks’s “Voice of Gork”, should Gordrakk’s cost maybe 2, or even 3 points? I just picked Gordrakk’s because I have the Warclan’s book in hand, but you could switch it out for any of the FEC summoning abilities.

If it was implemented in AoS, it would most likely open up its own can of worms, such as poorly priced command abilities now on poorly pointed units, but I’m kind of intrigued by the possibilities.

What do you think?

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
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Made in us
Clousseau




I think that some of the current powers definitely need to cost more than 1 point, or an increased cost for spamming. By everything costing only 1 point it already is skewed.
   
Made in us
Humming Great Unclean One of Nurgle






I would rather they nerf command abilities that are too strong. To be frank, GW has demonstrated either an inability or unwillingness to balance things and adding another variable I feel could only make things worse. Also note that 40k strategems are for whole armies and not attached to certain warscrolls like AoS command abilities are (bar the universal ones which are fine, and the single command ability potentially granted by allegiance). Generally speaking units with good command abilities have that cost baked into their warscroll, and have since 1st edition.

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Made in ca
Perfect Shot Ultramarine Predator Pilot






There is a major difference between Command Points in 40k and AoS, and how they're generated.

You're familiar with AoS CP generation. You get one at the start of each of your turns, taking a Batallion gives you an extra CP to start, per battalion and you can pay 50 Points from you list to get a CP (only once, now.)
Different rules affect if you get the CP or not, there's some minor refunding abilities in a select few armies, but generally you can rely on having 1 CP to spend for your turn, until the next, making it a much harder choice generally what you spend it on.

40k on the other hand, has a different method of generating CP.

If your army is Battleforged (Matched Play-adherent army) you get 3 Command Points to start. Different Detatchments in your army give you additional Command Points. Each Batallion(40k version, each battalion is 2 Leaders + 3 Battleline/Troop Choices MINUMUM) gives you 5 CP. A Patrol(1 leader 1 battleline) gives 0 CP. A Spearhead Detatchment (1 leader, 3 Heavy choices minimum) and the others like Spearhead grant 1 CP.

You generally don't gain CP each turn, and you can only refund them in a limited way through various Relics and Warlord Traits. Limited to 1 CP Refund per Battle Round.

So, my Sylvaneth usual list starts with 1 CP(Batallion) and will generate 5 more throughout the game, 1 each turn. 6 Command abilities to use per game.

On the other hand, my 40k Craftworld Eldar army begins the game with 13 Command Points (Battleforged +3, 2x Batallion for +10 CP) and I can attempt to refund 1 Command Point each Battle Round, when a stratagem is used, on a roll of a 5+ for a POTENTIAL total of 18-20 CP in a game.

That is why 40k Stratagems have costs higher than 1 CP sometimes.

Edit: That being said, I wouldn't be opposed to disgusting command abilities being increased in cost... Feeding Frenzy should cost 2, at least. I despise Feeding Frenzy so much, and it's not like FEC have issue generating Command Points.

This message was edited 1 time. Last update was at 2019/10/16 19:56:57


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