Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2019/10/14 20:23:05
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Been Around the Block
|
Here is my list for a 1750pts tournament. First time time actually playing a tournament. Thinking behind the list is that the scouts would screen the Libby Dread as it Wings up to smash stuff. C-Morris Dreads would get into range and be supported by the SlamCapt who would then 'slam' anything that gets close. DC and Lemartes would drop turn 2 while the SG and Ancient would drop turn 3, both would use DoA for the charge. LasRaz are there for some cheap but supprisingly effective anti-armor.
Was thinking of swapping out the Morris Dreads for a Stormraven but I heard they die really fast so I would like to hear your thoughts on that's as well. Anyways, thoughts on the list would be awesome as well as any tactical advice and tips.
BATTALION DETACHMENT
HQ
-Captian: Jump Pack, Storm Shield, Thunder Hammer = 124pts
-Lemartes = 100pts
TROOPS
-Scout Squad (5 men): 5 Bolt Guns = 55pts
-Scout Squad (5 men): 5 Bolt Guns = 55pts
-Scout Squad (5 men): 5 Bolt Guns = 55pts
HEAVY SUPPORT
-Contemptor Morris Dreadnought : 2 Kheres assault cannons = 138pts
-Contemptor Morris Dreadnought : 2 Kheres assault cannons = 138pts
-Contemptor Morris Dreadnought : 2 Heavy plasma cannons = 120pts
DEDICATED TRANSPORT
-Razorback + Twin Lascannon = 110pts
-Razorback + Twin Lascannon = 110pts
-Razorback + Twin Lascannon = 110pts
VANGUARD DETACHMENT
HQ
-Librarian Dread (Wings, Quickening): Storm Bolter = 142pts
ELITES
-Sanguinary Guard Ancient: Warlord Encarmine Sword, Plasma Pistols, Standard of Sacrifice, Death mask = 83pts
-Sanguinary Guard (6 men): 6 Powerfists, 6 Plasma Pistols = 204pts
-Death Company (10 men): Jump Packs, 10 Chainswords and Boltguns = 200pts
=1744pts
I mostly play against a shooty Emperors Children army, and with shooty armies bring very popular nowadays I wanted my list to a least give those armies a hard time. Thanks and looking forward to your feedback.
|
Qui desiderat pacem praeparet bellum
|
|
|
|
2019/10/14 21:29:05
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Violent Enforcer
|
Have you tried... More sanguinary guard?? I've found that, combined with a Warlord Sanguinary Ancient with Standard of Sacrifice, they're one of the few units that does real work for me. You're mostly there - think you would benefit from more Sanguinary guard.
Also, could you find room for more ranged anti-tank? Your SG will usually do the job nicely, but redundancy is always something you need to factor into a winning strategy, e.g. what if your SG are screened out/shot down before they reach your target? Granted at this point you're probably fethed, but it would be nice to have a contemptor Mortis with dual twin lascannons. Also YMMV with DC. I find them increasingly lacklustre - esp. given all this assault cannons in your army which do their job better (screen removal).
|
Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
|
|
|
2019/10/14 21:35:34
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Stealthy Warhound Titan Princeps
|
Depending on what models you have available... I'd probably switch the dreads to quad las for anti-tank, and the razorbacks to assault cannons. I realize that's not likely a switch you can easily make, but it's too easy for your opponents to nuke your anti-tank as it is now, the extra durability on the contemptors (plus the extra shots and ballistics skill) will really help if you come up against a Knights list or Iron Hands list.
|
|
|
|
2019/10/14 21:41:12
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Violent Enforcer
|
Yes, should say I thought your Razorbacks were armed with assault cannons - would agree with Horst re: the weapons swaperoony. I understand that may be difficult to achieve, but I think it would pay dividends - and offer your anti-tank that much more protection.
|
Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
|
|
|
2019/10/14 22:22:33
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Been Around the Block
|
Thanks for the feedback! So I ran the numbers and here is what I can do.
-All Razorbacks have assault cannons
-2 Mortis have Las and one has autocannons
-DC were brought down to 5 guys
At this point should I just drop my DC and Lemartes and give the last Motis a Las. If I do that I would:
-Add a Captian with chainsword and boltpistol (74pts)
-Give last Mortis a Las
-Add a SG with plas-pistol and fist
-Add a base Sternguard Veteran squad (80pts)
-Drop the Death Mask on the Sanguinary Ancient
Let me know if this seems like a good edit or should I try something else?
|
This message was edited 3 times. Last update was at 2019/10/14 23:19:09
Qui desiderat pacem praeparet bellum
|
|
|
|
2019/10/15 21:29:49
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Violent Enforcer
|
Well another HQ unit of some description would allow you to field a Spearhead, so more CP to spend - but what to go for? Some back-line buffer for your dreads most likely - either a captain or a lieutenant (or both) to ensure those re-rolls.
Would probably recommend quad las on all mortis dreads.
I'd go for a min squad size of 8 SG - that ensures you have enough gold bricks in your sock to really wallop your opponent - and it should keep the squad on the board for longer. Death masks really aren't necessary.
Not sure what sternguard would add to the list really.
|
Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
|
|
|
2019/10/15 22:29:15
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Been Around the Block
|
Drakeslayer wrote:Well another HQ unit of some description would allow you to field a Spearhead, so more CP to spend -
Not sure what sternguard would add to the list really.
To be honest I completely forgot about other detachments cause I dont usually use them so the Sternguard was just to fill out the Vanguard detatchment. But ya, I can just loose the Vanguard and take the Spearhead instead, thanks! Got an edited list here, anything without points hasn't changed.
BATTALION - 5CP
HQ
-Captian: jump pack, thunder hammer, storm shield
-Librarian Dreadnought(Shield, Wings)
TROOPS
-Scout Squad
-Scout Squad
-Scout Squad
ELITES
-Sanguinary Guard Ancient: Warlord
-Sanguinary Guard (9 men): 9 plas-pistol, 9 powerfists = 306pts
DEDICATE TANSPORT
-Razorback + Twin Assault Cannon = 114pts
-Razorback + Twin Assault Cannon = 114pts
-Razorback + Twin Assault Cannon = 114pts
SPEARHEAD DETATCHMENT - 1CP
HQ
-Captian: chainsword, master-crafted boltgun = 77pts
HEAVY SUPPORT
-Contemptor Morris Dreadnought : 2 twin-lascannons = 168pts
-Contemptor Morris Dreadnought : 2 twin-lascannons = 168pts
-Contemptor Morris Dreadnought : 2 twin-lascannons = 168pts
= 1743pts
|
This message was edited 4 times. Last update was at 2019/10/16 00:54:27
Qui desiderat pacem praeparet bellum
|
|
|
|
2019/10/16 07:04:04
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Violent Enforcer
|
This looks brilliant - I think you'll be pleasantly surprised at how SG perform. Just keep them close to your warlord at all times. Also you can give him a warlord trait as he is a character.
|
Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
|
|
|
2019/10/16 08:04:57
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Nihilistic Necron Lord
|
Razorbacks suffer -1 to hit when moving, and they can get tied up in melee. A unit of 3 inceptors can deepstrike, have 18 S5 AP-1 D1 shots, they can FLY, cant get tied up in melee, and no penalty for moving, because they have assault weapons.
|
This message was edited 1 time. Last update was at 2019/10/16 08:05:22
|
|
|
|
2019/10/16 14:40:47
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Been Around the Block
|
Drakeslayer wrote:This looks brilliant - I think you'll be pleasantly surprised at how SG perform. Just keep them close to your warlord at all times. Also you can give him a warlord trait as he is a character.
Thanks for all the help! And I'm thinking of giving the ancient Foresight just to make him a little bit more survivable, unless there are better options anyone can think of. Automatically Appended Next Post: p5freak wrote:Razorbacks suffer -1 to hit when moving, and they can get tied up in melee. A unit of 3 inceptors can deepstrike, have 18 S5 AP-1 D1 shots, they can FLY, cant get tied up in melee, and no penalty for moving, because they have assault weapons.
Thanks for the feedback! The Inceptors would definitely be a better option but I would need to drop my SG down to 7 models to fit them... I've also already got the Razorbacks and I'm a sentimental (ie. cheap) fool who would hate to see them gather dust. But the Inceptors do look sweet though so I'll give it some thought. Thanks
|
This message was edited 1 time. Last update was at 2019/10/16 14:46:37
Qui desiderat pacem praeparet bellum
|
|
|
|
2019/10/16 16:04:43
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Nihilistic Necron Lord
|
Dante999 wrote:
Thanks for the feedback! The Inceptors would definitely be a better option but I would need to drop my SG down to 7 models to fit them... I've also already got the Razorbacks and I'm a sentimental (ie. cheap) fool who would hate to see them gather dust. But the Inceptors do look sweet though so I'll give it some thought. Thanks
A unit of 3 inceptors are 123 pts. Thats just 9 pts. more than a razorback. One SG model with PF and PP is 34 pts. What makes you think you would need drop two models ??
|
|
|
|
2019/10/16 18:02:55
Subject: [1750] - Blood Angels - New Tournament Army
|
|
Been Around the Block
|
p5freak wrote:
A unit of 3 inceptors are 123 pts. Thats just 9 pts. more than a razorback. One SG model with PF and PP is 34 pts. What makes you think you would need drop two models ??
That's interesting, cause Battlescribe, the app I use to make my list, says that Inceptors cost 135pts so I dont know. Maybe the new SM codex or one of the MANY faq's raised their points? But I'll look into it when I get a hold of my BA codex, thanks!
(I check the Blood Angel's codex and each Inceptor is 45pts each with weapons)
|
This message was edited 1 time. Last update was at 2019/10/16 19:25:55
Qui desiderat pacem praeparet bellum
|
|
|
|
2019/10/16 22:19:30
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Nihilistic Necron Lord
|
Ok, my fault. It's still 135 for BA, it changed in the SM codex.
|
|
|
|
2019/10/16 23:15:02
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Been Around the Block
|
p5freak wrote:Ok, my fault. It's still 135 for BA, it changed in the SM codex.
That sucks! They better update it in the next chapter approved/ faqs cause Inceptors are perfect for Blood Angels
|
Qui desiderat pacem praeparet bellum
|
|
|
|
2019/10/17 17:25:55
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Fresh-Faced New User
|
p5freak wrote:Razorbacks suffer -1 to hit when moving, and they can get tied up in melee. A unit of 3 inceptors can deepstrike, have 18 S5 AP-1 D1 shots, they can FLY, cant get tied up in melee, and no penalty for moving, because they have assault weapons.
I am new so maybe I am missing something but how are the inceptors putting out 18 shots? they have assault bolters that are assault 3 so 3 guys 3 shots each should be 9 shots. Bolter discipline doesn't apply here so how are they firing twice?
|
|
|
|
2019/10/17 17:35:36
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Nihilistic Necron Lord
|
Leekensington wrote: p5freak wrote:Razorbacks suffer -1 to hit when moving, and they can get tied up in melee. A unit of 3 inceptors can deepstrike, have 18 S5 AP-1 D1 shots, they can FLY, cant get tied up in melee, and no penalty for moving, because they have assault weapons.
I am new so maybe I am missing something but how are the inceptors putting out 18 shots? they have assault bolters that are assault 3 so 3 guys 3 shots each should be 9 shots. Bolter discipline doesn't apply here so how are they firing twice?
I suggest you take a closer look at the datasheet, how many bolters each model has.
|
|
|
|
2019/10/17 18:15:43
Subject: Re:[1750] - Blood Angels - New Tournament Army
|
|
Fresh-Faced New User
|
Yes I did miss that. Thanks for pointing it out.
|
|
|
|
|