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Made in us
Been Around the Block




I was wondering if in a nutshell if someone could compare and contrast nova to ITC and also ... Where are these mission packs available ? I searched nova mission packs 40k and got no hits

Thanks
   
Made in us
Posts with Authority





They are so similar that most people can't tell the difference.

This message was edited 1 time. Last update was at 2019/10/25 11:43:28


Mob Rule is not a rule. 
   
Made in us
Been Around the Block




Well but where do you get the rules from ?
   
Made in us
Posts with Authority





Vizzin72 wrote:
Well but where do you get the rules from ?


To answer your question, the only time I've seen the rules (and I think they come out closer to events, due to updates to the games and such) is on an actual printout... pamphlet, I think? It was a while ago. I don't really do tournament stuff, but I know at the FLGS where I do weekend work, we have something from them. I can take a look this Saturday and see what it is.

Mob Rule is not a rule. 
   
Made in us
Been Around the Block




Thanks
   
Made in us
Fixture of Dakka





Los Angeles

Vizzin72 wrote:
I was wondering if in a nutshell if someone could compare and contrast nova to ITC and also ... Where are these mission packs available ? I searched nova mission packs 40k and got no hits

Thanks
C'mon, man, that's some lazy assed-'Net fu!

You can download from here:

https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

and

https://novaopen.sharepoint.com/:w:/g/EXkKRx2bChpLoOIwPpkTAvkBiivZ23n8qz3fODGShWyTLQ?rtime=5Ih_bHpX10g

Scroll down a-ways for the NOVA mission specifics.

If we ever meet in person, you owe me a beer.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Been Around the Block




Thanks but I’m taking about purchasing the pack I hear people taking about it ... it comes with cards
   
Made in jm
Fully-charged Electropriest





Vizzin72 wrote:
Thanks but I’m taking about purchasing the pack I hear people taking about it ... it comes with cards


There are no official ITC card packs - some people may make their own for events. You might be thinking of the scoresheets - those are in the ITC pack linked above. You can also use the ITC Battles app.

NOVA had a set of cards for the missions and deployment made up this year to give out to attendees - GW actually printed these for them, and they were extremely high quality. They weren't being sold, though, they were just a freebie for people in the GT.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in us
Fixture of Dakka





Los Angeles

I think all that works out to me still getting a beer. Poster Corrode, too.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Ultramarine Terminator with Assault Cannon






Nova... The only randomness you'll find here are your dice rolls. Nova removes all randomness from the mission and terrain. This leads to a heavily influenced meta because the players can play the exact same mission every game and count on having the exact same terrain advantages/disadvantages in the same locations every game. The play style is very rinse & repeat game to game and always favors the optimization algorithm.

ITC... Largely the same. Except they still use randomly determined deployment zones, still have some missions without predefined objective locations and don't have strict guidelines for terrain layout.

   
Made in us
Damsel of the Lady




 oni wrote:
Nova... The only randomness you'll find here are your dice rolls. Nova removes all randomness from the mission and terrain. This leads to a heavily influenced meta because the players can play the exact same mission every game and count on having the exact same terrain advantages/disadvantages in the same locations every game. The play style is very rinse & repeat game to game and always favors the optimization algorithm.

ITC... Largely the same. Except they still use randomly determined deployment zones, still have some missions without predefined objective locations and don't have strict guidelines for terrain layout.



NOVA and ITC both move objective placement so there is variance even there. You also can't play every match up the same. I think ITC also uses some of the 'players alternate deploying entire army' sometimes now and not just 'players alternate deploying units'. Both also have randomization determine who goes first (or gets to choose who goes first) and who gets to choose which players are in which deployment zones. So there's still some randomness in setup, but there is a focus on giving people some certainty it seems, which I would guess is so they could develop strategies ahead of time. I find it rather enjoyable.
   
Made in us
Longtime Dakkanaut




The only practical difference presently is in terrain layouts and the way the primary works. There are wrinkles between our secondaries but you would only notice it side by side. The NOVA primaries are a bit more granular, while the ITC primary is very straightforward and easier to consume at a glance. Most preference for one or the other comes down to location, "which you played first," etc, and people tend to back into arguments for one or the other from there.

As another poster said, the super cool mission pack card decks were created in partnership with GW, who printed them for the event. You could try eBay but there aren't anymore for sale. We really appreciated it though, and the attendees loved them!
   
Made in fi
Locked in the Tower of Amareo





Audustum wrote:
 oni wrote:
NOVA and ITC both move objective placement so there is variance even there. You also can't play every match up the same. I think ITC also uses some of the 'players alternate deploying entire army' sometimes now and not just 'players alternate deploying units'. Both also have randomization determine who goes first (or gets to choose who goes first) and who gets to choose which players are in which deployment zones. So there's still some randomness in setup, but there is a focus on giving people some certainty it seems, which I would guess is so they could develop strategies ahead of time. I find it rather enjoyable.


Are the terrain placements symmetrical? At least many of the "competive" events I have seen pictures seems to be symmetric terrain so who is in what is irrelevant.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
Audustum wrote:
 oni wrote:
NOVA and ITC both move objective placement so there is variance even there. You also can't play every match up the same. I think ITC also uses some of the 'players alternate deploying entire army' sometimes now and not just 'players alternate deploying units'. Both also have randomization determine who goes first (or gets to choose who goes first) and who gets to choose which players are in which deployment zones. So there's still some randomness in setup, but there is a focus on giving people some certainty it seems, which I would guess is so they could develop strategies ahead of time. I find it rather enjoyable.


Are the terrain placements symmetrical? At least many of the "competive" events I have seen pictures seems to be symmetric terrain so who is in what is irrelevant.


NOVA uses symmetrical placements, as there is no skill in choosing the correct side when one is more favorable.
   
Made in us
Stealthy Warhound Titan Princeps






Isn't the skill recognizing which one is more favorable? Kind of like the skill of 40k is recognizing target priority and knowing the odds of a given action's success so you can allocate resources appropriately.

There's equally no skill in choosing the correct side when they're both exactly the same.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in gb
Longtime Dakkanaut




Rihgu wrote:
Isn't the skill recognizing which one is more favorable? Kind of like the skill of 40k is recognizing target priority and knowing the odds of a given action's success so you can allocate resources appropriately.

There's equally no skill in choosing the correct side when they're both exactly the same.


I largely agree, but tournaments have to be careful with non-symmetrical set-ups. While ideally I'd prefer some variation so selecting a beneficial deployment zone is part of the skill of the game, in practice it's not so easy to set that up across 100+ tables without making the choice so obvious it's not actually testing any sort of skill. What you've got is a fine line you're trying to provide in your table set-ups and getting it wrong can lead to some very bad player experiences so the safer and simpler option is to make everything symmetrical.
   
Made in us
Stealthy Warhound Titan Princeps






Slipspace wrote:
Rihgu wrote:
Isn't the skill recognizing which one is more favorable? Kind of like the skill of 40k is recognizing target priority and knowing the odds of a given action's success so you can allocate resources appropriately.

There's equally no skill in choosing the correct side when they're both exactly the same.


I largely agree, but tournaments have to be careful with non-symmetrical set-ups. While ideally I'd prefer some variation so selecting a beneficial deployment zone is part of the skill of the game, in practice it's not so easy to set that up across 100+ tables without making the choice so obvious it's not actually testing any sort of skill. What you've got is a fine line you're trying to provide in your table set-ups and getting it wrong can lead to some very bad player experiences so the safer and simpler option is to make everything symmetrical.


I'll agree with this. I guess another alternative is having X "known good" setups and repeating it across 100 tables but then it becomes a memorization game. "Is this layout 5? Then I want side B", etc.
I forgot to take into account the scope of events. if it was just a 6 table local event there'd be little issue but much larger than that and it does become exhausting to come up with unique table configurations .

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Longtime Dakkanaut




Mmm, if you think there's meaningful skill in recognizing which side of a board has better terrain, I'm not sure there's a point in arguing.
   
Made in us
Stealthy Warhound Titan Princeps






If it's a well designed table, it is? You have to factor in how well your army can make use of area terrain, how well their armor can mitigate cover, LoS, etc.
Vs army X you may want a deployment zone that has more area terrain because they have generally low AP but vs army Y that ignores cover or has high AP you may go for the zone with more LoS blocking terrain. If you have long range units you may want the side with tall buildings, or you may wish to take that side to deny your opponent said tall buildings.
Each army has different favorable terrain and recognizing that is definitely a meaningful skill...
There's a reason Infinity, for example, values picking deployment zone as much as it values who gets first turn in each round.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Damsel of the Lady




MVBrandt wrote:
tneva82 wrote:
Audustum wrote:
 oni wrote:
NOVA and ITC both move objective placement so there is variance even there. You also can't play every match up the same. I think ITC also uses some of the 'players alternate deploying entire army' sometimes now and not just 'players alternate deploying units'. Both also have randomization determine who goes first (or gets to choose who goes first) and who gets to choose which players are in which deployment zones. So there's still some randomness in setup, but there is a focus on giving people some certainty it seems, which I would guess is so they could develop strategies ahead of time. I find it rather enjoyable.


Are the terrain placements symmetrical? At least many of the "competive" events I have seen pictures seems to be symmetric terrain so who is in what is irrelevant.


NOVA uses symmetrical placements, as there is no skill in choosing the correct side when one is more favorable.


It's symmetrical in type, but not all your ruins are identical, for example, so the tables aren't literally mirrors (though NOVA gets closer to that than any of else seems to!).

It's not a bad thing either way I think, was just highlighting randomness given the complaint.
   
 
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