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Made in us
Terrifying Doombull




https://steamcommunity.com/app/594570/discussions/0/1740008353415048561/

'You'd better not snitch'

Just a little teaser for the DLC that's out... next month?
Presumably the deathmaster is making a list, and checking it twice.

Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Hmmm...

Wonder what they do with him.

A Skaven horde faction that operates with the mechanics of Beastmen would be fun(ie hidden encampments). And your jobs not entirely to empire build but to travel the map and take out target armies and cities, following the orders of the Council of 13.

But he’ll probably be a recruitable hero or something.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ca
Pustulating Plague Priest






Ooohh, will be watching this one with baited breath, yes-yes.

Would be a bit odd if he was made a lord though, given his rules on the tabletop prevent him from holding any role of command. Wouldn’t be surprised if this was an overall Eshin update, with Deathmaster Snikch thrown in.

Alternatively, is this maybe a quote from another Skaven? I’ve heard a lot of Skaven players hoping for a Thanquol lord, so it may be a possibility.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Deathmaster huh?

I have to admit that I wanted Imrik.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Aw feth yeah!





ABOUT THIS CONTENT

The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.

Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.
Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.
Adds new powerful units and heroes for both Dark Elves and the Skaven.
Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.
Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.
Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.
Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.

Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.
Malus Darkblade (Hag Graef)



Unique faction mechanics

Possession

In order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe, but only if he helps him in his bid to control the Vortex.

Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily; greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power, confronts Malus with desperate challenges throughout his campaign, as he seeks to wrestle back control of his very soul.

Darkblade’s Expedition

Malus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark, on the other side of the world.

In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.
With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts. Juggling the machinations

Tz’arkan’s Whispers

Malus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner-fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers and other treasures.

New units and characters


Malus Darkblade (Legendary Lord)

In battle, Malus is a heavily armoured close-quarters combatant who excels at dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He rides a ferocious Cold One, called Spite, into battle and instils fear upon his enemies, making him a terrifying opponent on the battlefield.

Malus has the unique yet costly ability to transform into the Daemon Tz’arkan, the Drinker of Worlds.This ability refills his health, augments his stats and significantly alters his abilities in battle.

High Beastmaster (Lord)

The Dark Elves have long been experts at bending beasts and animals to their will, and the High Beastmasters are those that show even greater talent and aptitude. In particular, Beastmasters have considerable anti-large capabilities, making them a powerful tool when facing enemies that bring numberous large units into battle.

Master (Hero)

Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both spear and shield, these Heroes are capable of inflicting great damage to large targets, but are also capable of soaking up the most gruesome of blows thanks to their high melee defence and Guardian ability which protects nearby characters.

Scourgerunner Chariot

Quick and deadly, these war machines tear across the battlefield looking to hunt down new prey to kill or enslave. Equipped with powerful harpoons, they are a dedicated monster-hunting unit, capable of bringing down even the mightiest of beasts.

Bloodwrack Medusa

Bound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying sight to behold on the battlefield. These writhing, horrid monsters are best positioned behind the front line to maximise their powerful ranged attacks to decimate foes. However, they can match their ranged skill with ruthless melee capabilities, granting them a useful hybrid role while also causing fear and terror to enemy units.

Bloodwrack Shrine

Propelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield, inspiring allies and demoralising foes with its passive Aura of Agony and Aura of Ardour abilities. From her elevated position, the Medusa riding it has a far greater vantage point from which to cast her deadly gaze.

The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)

The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a damaging area-of-effect ability which tears apart enemy units in a radius around her, making for an extremely dangerous foe in close-combat.

Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)

The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit. Always thirsting for new quarry, this anti-large chariot is additionally armed with barbed nets that that slow enemy units in order to increase its killing potential.

The Crows of Khaine (Harpies – Regiment of Renown)

Harpies are always on the lookout for the next meal and the Crows of Khaine are the most ravenous. They provide regeneration abilities in exchange for damage dealt, increasing their survivability and causing terror in enemy units as they guzzle down the entrails of their victims.
Deathmaster Snikch



Unique faction mechanics

Shadowy Dealings

Deathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map, with 100% success. Actions have a wide range of outcomes including the simple theft of items or money, all the way to spying, inciting rebellions, and assassination,. The Deathmaster himself is even able to burn down entire cities!

Greater Clan Contracts

Skavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialized units.

New units and characters

Deathmaster Snikch (Legendary Lord)

With unmatched stealth abilities and immense duelling prowess, Deathmaster Snikch excels at fighting other characters, especially when they vulnerable and have already taken damage. Armed with his deadly Weeping Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch also has the Vanguard Deployment and Stalk abilities, further cementing his role as the foremost Master Assassin of the Skaven.

Master Assassin (Lord)

Following in Snikch’s example, the Master Assassin excels at battling opposition characters in close combat but can also rely on their ranged shuriken attack to take enemies out from a distance. Their wide range of abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them lethal ambush commanders to unleash upon your enemy.

Eshin Sorcerer (Hero)

Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to support their allies from the rear of the battlefield. This new magic lore has a focus on sneakiness and controlling the battlefield, meaning they can dictate the tempo and flow of the battle to their advantage.

Eshin Triads

Only the most devout apprentice assassins ascend to the rank of Triad. Well-drilled and deadly, these warriors are a versatile alternative to their Clanrat and Stormvermin brethren and are best utilised behind the front ranks, excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their armor isn’t the strongest, they make up for it with their Vanguard Deployment and Stalk abilities. Capabilities which enhance their sneakiness on the battlefield.

Poisoned-Wind Mortar

These mobile, rat-portable mortars are packed with a payload of poisoned wind-globes which can be fired at a much greater distance than their Globadier equivalents. Capable of causing the enemy damage over time as they choke on the deadly Warpstone gas, this unit excels at damaging a wide swathe of the enemy at once.

Warp-Grinder Weapon Teams



Drilling into the ground and their enemies alike, the Warp-Grinder Weapon Teams rely upon powerful active abilities that create devastating effects on the battlefield. Once they’ve tied down their enemies with tremor effects, their drills can pierce the toughest of armours… provided the team can get within range. This unit can also destroy settlement walls, rending stone asunder with scant regard for friend or foe.

The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)

These rare and infernal devices can fire special air-burst globes from great distances that explode in mid-air and inflict devastating armor-piercing damage upon all units unfortunate enough to be caught in their line of fire.

Viskrin’s Death Squad (Death Runner – Regiment of Renown)

Viskrin’s Death Squad are the elite among their rank and excel at acts of espionage. Lightly armoured but highly mobile, this unit is capable of outputting great amounts of armour piercing damage with their trusty weeping blades as well as making use of their elite combat agility in order to become even harder for the enemy to hit in return.

Ishka’s Triads (Eshin Triads – Regiment of Renown)

Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have the ability to summon a decoy of themselves upon the battlefield, making them ideal for deceiving the enemy while both attacking and retreating.

Keep an eye on our official website and social media channels for our first gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more information.


https://www.totalwar.com/blog/total-war-warhammer-ii-the-shadow-the-blade-faq

This message was edited 1 time. Last update was at 2019/11/27 15:13:58


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Decrepit Dakkanaut




UK

If that isn't enough there's also Repanse de Lyonesse coming for free for Bretonnia (she's basically Joan of Arc) and an update with an advertised 60% reduction in turn times too

https://www.pcinvasion.com/total-war-warhammer-2s-the-shadow-the-blade-dlc-adds-malus-darkblade-and-deathmaster-snikch/

This message was edited 1 time. Last update was at 2019/11/27 15:54:57


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Awesome. Nice to see Malus get some love after how GW bungled him in the End Times.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
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Calculating Commissar




pontiac, michigan; usa

 H.B.M.C. wrote:
Deathmaster huh?

I have to admit that I wanted Imrik.


The only ones missing for skaven now are thanquol & boneripper and the clan moulder leaders. Oh and all those sexy fine af vermin lords.

The trailer is awesome but am I the only one finding it hilarious and awesome at the same time. The emo vs the shonen (skaven....shonen….shaven?) god-tier ninja. Malus needs hate and perhaps he needs to cry more. Meanwhile Snikch just murders everything. It's still way, WAY cooler than the hunter and the beast dlc trailer. Ikit Claw was hilariously awesome in his trailer esp. with the doom rocket (nuke).

Am I the only one that thinks trailers with the Bad Guys tend to be so much more awesome in TWW1 and 2. No disrespect to my empire homies though. Man what a sexy gunline.

This message was edited 2 times. Last update was at 2019/11/27 23:35:25


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in ca
Pustulating Plague Priest






That... was actually kind of cool. I love how Malekith and now Malus are trying to simultaneously chew the scenery while being as edgelord as possible.

Speaking of Malus, can’t say I’ve heard of him before (never played against Dark Elves). Anyone got the rundown on his deal?

 flamingkillamajig wrote:
Am I the only one that thinks trailers with the Bad Guys tend to be so much more awesome in TWW1 and 2. No disrespect to my empire homies though. Man what a sexy gunline.


Now that you mention it, you may have a point. Vampire Coast, Skaven, and Tomb Kings had some pretty cool trailers, but I don’t think I can even remember the Empire or Dwarf ones.

This message was edited 1 time. Last update was at 2019/11/27 23:53:43


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 SkavenLord wrote:
Speaking of Malus, can’t say I’ve heard of him before (never played against Dark Elves). Anyone got the rundown on his deal?
Wanted power. Dug too deeply. Got possessed by a Daemon of Slaanesh. Keeps it at bay using some elixar.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 SkavenLord wrote:
That... was actually kind of cool. I love how Malekith and now Malus are trying to simultaneously chew the scenery while being as edgelord as possible.

Speaking of Malus, can’t say I’ve heard of him before (never played against Dark Elves). Anyone got the rundown on his deal?
.

More a character from the novels than the tabletop. Think Elric, but a more selfish... 'jerk.' Fit whichever stronger word in there you'd like, as he's a GW dark elf through and through, which means his beginning in the slave trade is kind of a polite nothing compared to what he gets into.

The video encapsulates his dilemma pretty well.


If GW were clever, they'd 'reprint' a kindle omnibus edition(s) of the five books to coincide with this DLC. The combined paperbacks are a decade old and apparently out of print.

This message was edited 1 time. Last update was at 2019/11/28 02:28:09


Efficiency is the highest virtue. 
   
Made in gb
Walking Dead Wraithlord






 H.B.M.C. wrote:
Deathmaster huh?

I have to admit that I wanted Imrik.


While not an official DLC:

Mixu's Lord Pack Mod

You start as caledor faction and you get Imrik the lord.

Faction bonus: Dragon + Dragon princes recruitment costs down (duh)
Breath attack x5 in battles.

To be honest its the first time I have ever used a mod. And quite frankly I cant believe its free... He's as good a lord as anything ive seen in a DLC. I highly recommend it. There's plenty more homebrewed lors to pick from a bonus and they appear on the map.
Of course if CA did an official Imrik I'd buy that DLC in a heartbeat anyway being a goose that I am...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 SkavenLord wrote:


Speaking of Malus, can’t say I’ve heard of him before (never played against Dark Elves). Anyone got the rundown on his deal?



In his quest to gain power he put on a ring in an old ruin which caused him to become possessed by the slaaneshii daemon Tzarkan. In order to rid himself of the daemon he had to collect multiple artefacts of great power, including the warpsword of Khaine. His quest to collect these items ended up getting him embroiled in loads of dangerous situations such as murdering his father who was the leader of Hag Graef making him a fugitive, being embroiled in a Khainite civil war in Har Ganeth, fighting as the Witch King's personal champion in a defence of Ghrond from Slaaneshii chaos forces led by his daemonically corrupted sister and former companion, assault on a nurgle pirate fortress and leading an army against Hag Graef.

Upon completing the ritual, however, Tzarkan stole his soul and fled into the Chaos Wastes. Malus eventually tracked him down and tricked his way into the realm of the Screaming God-Child where he recovered his soul. Upon realising it had been ticked, the God-Child punished Malus by reimprisoning Tzarkan within Malus.

Tzarkan can take control of Malus when he is asleep so Malus drinks an elixir which keeps himself awake and carries an elixir of sleep for when he needs the daemons aid.

On the tabletop he had the statline of a dark elf Lord, the eternal hatred rule (hates everyone and can re-roll missed attacks in every round of combat), the Warpsword of Khaine (re-roll failed to wound rolls and ignore armour saves), his cold one Spite who doesn't suffer from stupidity and could elect to choose to let Tzarkan take control which gave him S5, T5 and Frenzy, if I remember correctly.

His motto is "Through hate, all things are possible"

This message was edited 1 time. Last update was at 2019/11/29 08:30:48


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Terrifying Doombull




Caught a video with some previews (Snitch, lore of shadows and Repanse. She also has units of Knights of the Fleur d'Lyse and Henri L'Massif, who can be mounted on a Hippogryph) and something of a surprise:

campaign units are going to be available in custom battles. This includes things like the provincial units for Empire, the reward units for Norsca, and other things that aren't available in 'quick' or ladder multiplayer battles. Neat little bonus


https://www.youtube.com/watch?v=4FnG1WD8bOU


Also the Eshin wizard stole skitterleap, so Lore of Ruin gets a new spell.

This message was edited 4 times. Last update was at 2019/11/29 03:58:27


Efficiency is the highest virtue. 
   
Made in us
Terrifying Doombull




Malus:

https://www.youtube.com/watch?v=UaV9m6y3v_g&t=310s

Lots of stuff packed in here.

Big general change: Black Arks can attack and reinforce city attacks. And presumably can sit near a city and BE reinforced, so they aren't picked off by the swarms of pirate stacks

This message was edited 1 time. Last update was at 2019/11/30 02:55:19


Efficiency is the highest virtue. 
   
Made in ca
Pustulating Plague Priest






Thanks for the info! This guy actually sounds like he would be a blast to play.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Voss wrote:
Malus:

https://www.youtube.com/watch?v=UaV9m6y3v_g&t=310s

Lots of stuff packed in here.

Big general change: Black Arks can attack and reinforce city attacks. And presumably can sit near a city and BE reinforced, so they aren't picked off by the swarms of pirate stacks


Thats huge. I rarely ever took Black Arks at a certain point.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




So. Um. Big reveals
Faction details, with a significant reveal on maps.

https://www.totalwar.com/games/warhammer-ii/the-shadow-the-blade/


Malus wrote:FACTION EFFECTS
Malus is possessed by the daemon Tz’arkan, who is controlled with the use of elixirs
Tz’arkan’s Whispers: The Daemon influences Malus to commit acts of slaughter and cruelty
Military Alliance with Naggarond
Income from Irons Mines, Gold Mines and Marble Quarries +30% (All Regions)
MOUNT
Spite: Larger than most others of its kind, the ferocious Cold One named ‘Spite’ is truly a creature fit for a heartless murderer like Malus Darkblade
LORD EFFECTS
Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot Units (Lord’s army)
Upkeep: -50% for Cold One Dread Knights, Cold One Knights and Cold One Chariot Units (Lord’s army)
UNIQUE ITEMS
The Warpsword of Khaine (Quest Item)


Boo for only one quest item.
Big cash bonuses, especially if you keep Hag Graef.



Snitch wrote:FACTION EFFECTS
Has access to Clan Eshin Shadowy Dealings actions
Recruitment cost: +200% for all non-Eshin units (all armies)
Clan Loyalty: Eshin Lords never defect
Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles
MOUNT
Deathmaster Snikch stalks around in the shadows, looking for the perfect opportunity to strike. A mount would just slow him down!
LORD EFFECTS
Ambush success chance: +25%
Melee attack: +8 for embedded Heroes (Lord’s army)
Ability: “Concealment Bombs”
UNIQUE ITEMS
Whirl of Weeping Blades (Quest Item)
The Cloak of Shadows (Quest Item)

Loyalty is good, that recruitment cost is awful.

Starting locations:
Vortex:
Snitch- Land of the Dervishes. Crowded stuff.

Malus- Hag Graef and Black Ark down with the elf islands in the far SE. Where the doomstacks come from if you ever play Queek

Mortal Empires:

Surprise! They've added several provinces, above and Northeast of Lahmia and Khalida's mortal empire start, SE of the Orc start, eastwards of the Desolation of Nagash (was this already a zone?). Both new lords start over here.

Yeah, folks, the Wolf-lands, Plain of Bones, Broken Teeth, Dragon Isles and GNOBLAR COUNTRY, plus 8-9 sea zones are being added to the Mortal Empires map, pushing the bondary east.

With a big empty area to the north of the Wolf Lands and Gnoblar Country, east of the World's Edge mountains for... reasons.

This empty area goes straight up to the top of the map and curves a bit above Norsca, beyond Archaeon's spawning point.


So Snitch's first conquest is likely to be Pig Barter.


This message was edited 5 times. Last update was at 2019/12/03 18:26:46


Efficiency is the highest virtue. 
   
Made in us
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Savage Minotaur




Baltimore, Maryland

I figured the news that they had figured out how to reduce turn times would lead to an expansion of the map. Didn't expect it so fast though.

Loving everything I see. This game is going to dominate my 2020 gaming time as it did my 2019 and before.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I'm getting dangerously close to 1000 hours of playtime on this game since it released and this DLC will definitely be pushing it over that mark.

Never really got that far into a DE campaign though so hopefully Malus will keep me entertained with the two start positions and new mechanics!

   
Made in gb
Decrepit Dakkanaut






UK

Might be nice to try out more DE Cold One cavalry. I can't recall ever recruiting any of my own volition in campaign, aside from the ROR. They've never really had a place in my armies or playstyle. A Character skill that removes Rampage from Cold One units in Malus' army wouldn't go amiss on top of his recruit and upkeep buffs.

This message was edited 1 time. Last update was at 2019/12/04 17:42:43


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in us
Terrifying Doombull




Start of Lionheart's Mortal Empires Playthrough with Snikch.
https://www.youtube.com/watch?v=HRA2KTk2ISE

Interesting stuff- some future proofing with Faction names. Greenskins are now 'Black Crag,' Dwarves are now Karaz-a-Karak, the Empire is now Reikland. Mostly cosmetic, but tweaks a few odd issues (like the Golden Order absorbing 'the Empire' through confederation)

Snikch starts in Flayed Rock (which is a little sadly the province capital of Gnoblar Country, really think it should have been Pig Barter)

Karak Azul is intruding a a little bit into the new zones
Local gobbos are the 'Burning Cloud' (Red Cloud?) faction.

The Eshin schemes are honestly rather ridiculous for leveling. He got several levels through them and ended turn 1 at level 6.

End-of-Turn times (first turn ends at 25:06 in the video, second turn starts at 25:25). So the mortal empires end of turn wait has been cut to about 20 seconds. Good job CA.

Eshin rites:
Sudden Kill Scheme, 1 turn duration.
Missile damage for Night and Gutter Runners, +20%, all armies
Speed +10% all armies
All armies: Stalk and Snipe attributes.

Revitalizing Scheme, 1 turn duration
all forces restored to full healh, immediately returns all wounded and recovering characters.
Go all in and then pop the button, everything is back, except for completely wiped out units.

This message was edited 2 times. Last update was at 2019/12/07 03:43:39


Efficiency is the highest virtue. 
   
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The Dread Evil Lord Varlak





Legend regards snikich as infinite out of 10, due to the last one of the schemes outright killing any faction leader (yes legendaries aswell) and therefore deleting whole factions which get replaced by rebels.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




Its neat, and a nice way to axe the over-confederated blobs, but it has a 100 turn cool-down time. Even if you're trying for a global conquest for some crazy reason, you'll likely only use it 2 or 3 times.

And it wouldn't shock me if later rebellion in those provinces (or other ones) bring that faction back. Seen playthroughs where 'the Empire' rebels will respawn multiple times.

I wonder if it can be used on Archaeon and just short-out all that nonsense.

Efficiency is the highest virtue. 
   
Made in ch
The Dread Evil Lord Varlak





Voss wrote:
Its neat, and a nice way to axe the over-confederated blobs, but it has a 100 turn cool-down time. Even if you're trying for a global conquest for some crazy reason, you'll likely only use it 2 or 3 times.

And it wouldn't shock me if later rebellion in those provinces (or other ones) bring that faction back. Seen playthroughs where 'the Empire' rebels will respawn multiple times.

I wonder if it can be used on Archaeon and just short-out all that nonsense.


I'd imagine. Perma yeeting archaoen is probably the first thing i will do

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Executing Exarch




Don't you also have to take out both of Archaeon's buddies to put a stop to that?
   
Made in us
Terrifying Doombull




Eumerin wrote:
Don't you also have to take out both of Archaeon's buddies to put a stop to that?


That's partly what I was wondering about, since the chaos invasion nonsense has several triggers and waves, and doesn't have provinces to rebel.

It might work to clear the stage when you've packed everyone off but he's scuttled off somewhere in a non-wounded state, but it seems best for making the dwarves or various elves to explode when they've gone full blob.

-----

Interestingly, on the subject of blobbing by confederation, apparently the Bret Errantry factions are now their own separate thing. Repanse starts down there, and can confederate with them, but not with mainland Bretonnia. And apparently mainlanders can't magically confederate with the Errantry factions anymore either.

Hopefully they'll extend this to other blobs. Particularly the southern island high elves, and maybe Karak Azul and the prospectors as well. That just gets annoying.

Came up in this video:
https://www.youtube.com/watch?v=PpceEbW9d3Q

Edit: Bah. This turned out to be incorrect. The blobbing can continue unabated.

This message was edited 4 times. Last update was at 2019/12/09 22:16:43


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Pretty interesting.

CLAN PESTILENS TWEAKS
Clan Pestilens has received a few nuggets of plaguey goodness to spice up their campaign…

Clan Pestilens now unlocks the Rite of Pestilence when constructing a Pox Cauldron instead of a Pestilent Nave
-15 turn cooldown on the Rite of Pestilence
Clan Pestilens now enjoys uniquely large benefits for spreading plagues to their own forces and cities, granting growth and economic benefits for cities and powerful combat bonuses for forces
Clan Pestilens now has access to a special Under Empire building that continuously spawns a plague in the settlement above
New faction effect: Chance of a plague spreading +50%

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Interesting.

Its pretty amazing how much work they've put into Skaven over the course of this game. They were pretty rubbish when the game launch, and have become rather ridiculous. Poor Queek and Clan Mors, however...

That said, a lot of the TW1 armies still need love. I know O&G are coming as part of an update, but Woodsie elfs, Beasties and plain-jane warriors of chaos really need fixing.


Full patch notes:
https://www.totalwar.com/blog/total-war-warhammer-ii-the-potion-of-speed-update/

Some interesting things buried in a lot of boring tweaks.

End Turn optimization is obviously the biggest and best thing.
Pestilens tweaks above
Black ark rework- now characters with trees and skills, can blockade ports and attack settlements

Hidden items are now visible in the skill trees, which affects a lot of high elf, dark elf and Bretonnian characters, plus Gor-Rok's mace.
No quest battles for them, you just get them at specific levels. So the Shadow Crown, the Moon Staff, the Armour of Midnight, Heart of Avelorn, etc.

Various stat and points adjustments

magic and fire damage types added to a bunch of abilities, and projectiles spawned from abilities are unblockable. Shields only protect from arrows & etc, not magic missiles, bombardments and whatever.

This message was edited 1 time. Last update was at 2019/12/09 22:49:25


Efficiency is the highest virtue. 
   
Made in si
Charging Dragon Prince








I approve this contraption, yes-yes!

This message was edited 1 time. Last update was at 2019/12/10 18:05:56


 
   
 
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