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2019/12/24 02:23:16
Subject: [2000] - Slaves to Darkness - Council of the Damned
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Enigmatic Chaos Sorcerer
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So my first crack at a list with the new book.
Idea is to use the Nurgle command ability on the fast cav who will have reroll saves (hopefully 3+) to pin in the enemy and have them kill themselves. Use the big block of warriors to hold central ground and be a second target for Nurgle command ability late game.
Despoilers terrain ability, Belakor Sorceror and Khorne Prince wreak havoc on key units movement and use their own speed to pick fights.
Despoilers
Extra Command Point
Belakor Whispers of Chaos
Nurgle Daemon Prince
General
Ethereal Amulet
Radiance of Dark Glory
Nurgle Sorceror Lord on Manticore:
Binding Damnation
Khorne Daemon Prince.
10 Knights
Nurgle
Ensorcelled
Command
Chariot
Nurgle
15 Warriors
Nurgle
Sword/Board
Command
Warshrine
Nurgle
Eightfold doomsigil
Shackles
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This message was edited 2 times. Last update was at 2019/12/24 05:30:40
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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2019/12/24 08:39:04
Subject: [2000] - Slaves to Darkness - Council of the Damned
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Monstrously Massive Big Mutant
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I would ditch the chariot. Those never do anything for me that the knights couldn't do themselves.
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2019/12/24 18:28:42
Subject: [2000] - Slaves to Darkness - Council of the Damned
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Enigmatic Chaos Sorcerer
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DeathKorp_Rider wrote:I would ditch the chariot. Those never do anything for me that the knights couldn't do themselves.
Been back and forth on using it or a unit of 5 Maurader Horsemen. Leaning this way as I have a cool model from 6th and it's a little tougher, immune to Battleshock, Can be healed by DP if nothing else needs it and can dish out Mortals.
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This message was edited 1 time. Last update was at 2019/12/24 21:16:39
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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2019/12/27 01:39:35
Subject: [2000] - Slaves to Darkness - Council of the Damned
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Monstrously Massive Big Mutant
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It’s pretty awesome, but Marauder Horsemen are easier to maneuver and provide some much needed ranged attacks to a faction that has only has a handful. But maybe I just wasn’t using them in the proper manner.
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2019/12/27 02:10:49
Subject: [2000] - Slaves to Darkness - Council of the Damned
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Enigmatic Chaos Sorcerer
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I'll try both for sure. Have some old Zombie/Pistolier kitbashed conversions. Freeing up 30 points for Endless Spells is tempting too.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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