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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

So my first crack at a list with the new book.

Idea is to use the Nurgle command ability on the fast cav who will have reroll saves (hopefully 3+) to pin in the enemy and have them kill themselves. Use the big block of warriors to hold central ground and be a second target for Nurgle command ability late game.

Despoilers terrain ability, Belakor Sorceror and Khorne Prince wreak havoc on key units movement and use their own speed to pick fights.

Despoilers
Extra Command Point

Belakor Whispers of Chaos

Nurgle Daemon Prince
General
Ethereal Amulet
Radiance of Dark Glory

Nurgle Sorceror Lord on Manticore:
Binding Damnation

Khorne Daemon Prince.

10 Knights
Nurgle
Ensorcelled
Command

Chariot
Nurgle

15 Warriors
Nurgle
Sword/Board
Command

Warshrine
Nurgle

Eightfold doomsigil
Shackles


This message was edited 2 times. Last update was at 2019/12/24 05:30:40


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Monstrously Massive Big Mutant





The Wastes of Krieg

I would ditch the chariot. Those never do anything for me that the knights couldn't do themselves.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

DeathKorp_Rider wrote:
I would ditch the chariot. Those never do anything for me that the knights couldn't do themselves.

Been back and forth on using it or a unit of 5 Maurader Horsemen. Leaning this way as I have a cool model from 6th and it's a little tougher, immune to Battleshock, Can be healed by DP if nothing else needs it and can dish out Mortals.

This message was edited 1 time. Last update was at 2019/12/24 21:16:39


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Monstrously Massive Big Mutant





The Wastes of Krieg

It’s pretty awesome, but Marauder Horsemen are easier to maneuver and provide some much needed ranged attacks to a faction that has only has a handful. But maybe I just wasn’t using them in the proper manner.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'll try both for sure. Have some old Zombie/Pistolier kitbashed conversions. Freeing up 30 points for Endless Spells is tempting too.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
 
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