hello folks, i've planned this list focused at dealing mortal wounds and high-damage output at range. Any advice are appreciated.
Warpcog convocation 60
Arch warlock 160 (spell: chain warp lightning, relic: esoteric warp resonator)
Arkhspark voltik 110
Warlock enginseer 100
Warplightning cannon 180
Arkhspark voltik 110
Warlock enginseer 100
Warplightning cannon 180
Jezzail team (6) 280
Ratling team 80
Ratling team 80
Verminlord warpseer 260 (general: master of magic, relic: staff of rightful supremacy)
Clanrats (20) 120
Clanrats (20) 120
Gutter runners (5) 60
Total 2000 / battleline (3) / leaders (4) / artillery (3) / behemoth (1)
So, the plan is to screen shooty stuff with clanrats. The verminlord uses his command ability to let screens ignore morale, and meanwhile casting dreaded warpgale for mortal wounds and slowing enemy units. Both enginseers let the cannons "overcharge", for a lot of mw. The Arch warlock buffs the jezzail teams for 3 damage per model. Aaaand the ratling gun is just for fun and points.
Edit: I noticed that my initial build was not legal, so I fixed it, my apologies.
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