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Made in us
Fresh-Faced New User




Practical Gameplay
Players can join a loby and select a virtual game board. Board varies in grid size, game mode, rules and terrain.
Next each player can select a race or faction they would like to play as.
Players will be able to select any piece to view relevant data such as stats and abilities using their pointer.
This game would feature turn based combat where each player will select their unit and choose where to move or who to attack as well as how there units will be positioned. Dice rolls can be automatically done each time an action is declared.

This helps to resolve some of the greatest hinderances such as:
Misrememering rules or stats
Cheating
Difficulty for new players
Makes playing games and finding new people easier.

Let me know what you think.
   
Made in us
Longtime Dakkanaut






Cheltenham, UK

Rasovash wrote:

This helps to resolve some of the greatest hinderances such as:
Misrememering rules or stats
Cheating
Difficulty for new players
Makes playing games and finding new people easier.

Let me know what you think.


This also eliminates options to:

Adapt or customize rules to suit your preferences
Letting new or younger players have an advantage
Increase challenge for veteran players
Eliminates the requirement to actually socialize with people

In principle, this sounds cool. But in practice, there's a reason people play tabletop games with model soldiers in a digital age. Several attempts to create fusion games have been made and none has been successful, mainly for this reason.

   
Made in us
Powerful Phoenix Lord





It's an okay idea, and something that would definitely sell enough to be a worthwhile project. You are, however, going after a different demographic of audience members.

I play tabletop games to get away from tech (I own a gaming PC, etc...but I do not collaborate between the two) and relax, roll some dice, have some drinks and socialize with friends. The idea of putting on a VR headset just to try to replicate that somehow in an online environment is...the antithesis of that for me. So, I would not be the target audience.

The younger tech-savvy folks who are more into constant tech would probably be more interested. I admit I think if I'm donning the VR headset or going into PC gaming the last thing I want to do is try to play a tabletop wargame? If that makes sense. I see a lot of companies trying to combine the two and I haven't really figured out why. If I'm sitting at the PC...we can play a PC game. If we're playing a tabletop game, turn off the tablets and let's just play the tabletop game. I haven't really figured out what the benefit is of trying to combine the two styles?

I feel like an overly tech-laden tabletop game is just...a worse tabletop game. An overly tabletop PC game is just...a worse PC game? If that makes sense.
   
Made in gb
Decrepit Dakkanaut




UK

How will your game differ to current turnbased strategy games already on offer on the market?

Furthermore why will people buy your game rather than either a tabletop physical game or a standard computer turnbased strategy game

Finally what does VR actually bring to your game. What's it giving the player that both a tabletop physical game and a computer strategy game cannot give?


Those are the questions you'd need to ask yourself. Furthermore you'd have to work out what your market really is; how are going you going to target this at.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






I actually think there are some compelling aspects to this idea. Interacting with things in a virtual space is in itself pretty engaging. If you had nice assets and things were as in intuitive as some of the better VR designs, I think this could be a neat thing.

Some benefits:
Tapletop experience without boxes and boxes of storage
Play remotely with someone
"Save" your game for later (which means you could potentially have some immense games that took days.)
A mode where you could hop into the game and see the terrain from the models point of view.
The potential for animated environment effects, like explosions and smoke.


I don't know how compelling it would be as a long term hobby, but I think there could be something to it.

This message was edited 1 time. Last update was at 2020/02/20 23:09:06


And They Shall Not Fit Through Doors!!!

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