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That's... some weird world-building for Doom. The forces of ?Hell? are just expanding?colonizing? and DoomGuy is some sort messianic cult figure? With a magic sword?
And some order of spear-wielding custodians live in some sort of secret palace? I guess lady-energy-angel is a major villain or something.
I dunno. Is this a franchise that needed bizarre worldbuilding?
Yeah some of it is odd. But the Magic Sword, and the Custodians were briefly touched on by Doom 2016. Same for DoomGuy being some important figure to the demons. Like they find his sarcophagus in Hell, at like an alter.
Never played the previous Doom game. But from what I've heard, that game strongly hinted that the player character has repeatedly defeated the forces of Hell in the past. Some people view this as an homage to the earlier games - i.e. one or both of those games are still possibly canon within the new Doom franchise because your character fought through those particular demonic incursions, and then somehow ended up in the sarcophagus where he's found in the 2016 game.
The previous two Doom franchises don't exactly fit with each other. But Doom was never something that you were supposed to think about too closely.
The first DOOM had a lot of world building, all optional though, as it could be found in logs and whatnot. Aside from a few info dumps the game wants you to fight, not sit through exposition and too many cutscenes.
The reason he is in the sarcophagus at the start of the game is because that was the only way the forces of hell could contain the DOOM Slayer and even that was a costly affair for them, because after what they did to him*, he is a perpetual motion engine of rage. Throughout the game you have a daemon quote their scripture and gospel, this is them talking about the DOOM Slayer and how much they fear him. He is their personal nightmare. That very first imp you see in the game isn't screaming in challenge, but rather terror, as it knows it won't stand a chance.
One of the maps, where you traverse through a massive, dead daemon is actually the aftermath of a previous rampage the DOOM Slayer went on.
Bonus pretzel for the devs for including the "RIP AND TEAR" quote of the horrible, horrible comic.
As for Eternal, I'll wait for the reviews. I really, really want to like the game, as I loved DOOM, but in this day and age, with the publisher involved, ehhhhhhhh...
BrookM wrote: The first DOOM had a lot of world building, all optional though, as it could be found in logs and whatnot. Aside from a few info dumps the game wants you to fight, not sit through exposition and too many cutscenes.
Just so we're clear, by 'the first Doom' you mean the... fourth one, that came out in 2016?
Loving it. Hope it's as good as they're making it out to be.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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I’m feeling all tingly in my Slayer bits. Looks like what I love plus more of what I will love. I’m really excited... I might break my never pay full price for a video game rule.