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Made in gb
Sneaky Kommando




Australia

Hi Dakka,

After a significant hiatus, I'm looking to return to the hobby. I've begun slowly collecting some orks, and have been building up a few fun lists. I'm not aiming to dominate tournaments, but I don't want to get steamrolled at the FLGS either.

Friendly critique and advice is appreciated.



  • Points: 2000
    Faction: Orks
    Kulture: Blood Axes
    CP: 8

    BATTALION


    HQ
    Warboss
    *Warlord* (Brutal but Kunnin')
    - Attack Squig
    - Power Klaw (++Da Killa Klaw++)
    - Kustom Shoota

    Weirdboy
    {Da Jump}


    TROOPS
    Boyz x 29
    - Choppa + Slugga
    - Tankbusta bomb x 3
    - Nob; Choppa + Slugga

    Boyz x 17
    - Shoota
    - Big Shoota x 2
    - Tankbusta bomb x 2
    - Nob; Shoota, Choppa

    Boyz x 17
    - Shoota
    - Big Shoota x 2
    - Tankbusta bomb x 2
    - Nob; Shoota, Choppa


    ELITES
    Kommandoz x 4
    - Tankbusta bomb x 1
    - Nob; power klaw

    Kommandoz x 4
    - Tankbusta bomb x 1
    - Nob; power klaw

    Meganobz x 4
    - power klaw, kustom shoota
    - Nob; power klaw, kombi-skorcha


    HEAVY SUPPORT
    Battlewagon
    - Lobba
    - Big Shoota x 2

    Battlewagon
    - Lobba
    - Big Shoota x 2


    OUTRIDER DETACHMENT
    <Kult of Speed>

    HQ
    Deffkilla Wartrike
    ++ Morgog's Finkin' Cap++ (Might is Right)


    FAST ATTACK
    Warbikes x 8
    - Nob; Big Choppa, Slugga

    Boomdakka Snazzwagon

    Boomdakka Snazzwagon



    SPEARHEAD DETACHMENT

    HQ
    Big Mek
    - Kustom Force Field

    TROOPS
    Gretchin x 10

    Gretchin x 10

    Gretchin x 10


    HEAVY SUPPORT
    Mek Gun x 1
    - Smasha gun

    Mek Gun x 1
    - Smasha gun

    Mek Gun x 1
    - Smasha gun



  • List 2 replaces the meganobz with two deffdreds (2 klaws, 2 saws)

    List 3 replaces the meganobz with 10 nobz (all armed with big choppas + sluggas)

    The general strategy is to Da Jump the 30 choppa boyz, and combine with Dead Sneaky strategem for the Warboss and Teleporta Strike for the meganobz to place all three into an advantageous position for a turn 1 charge. Artillery clears an opening for the outrider detachment to push through, either capping objectives or utilising speed boosting strategems to ensure a T1 charge to tie up enemy gunlines/supporting untis. The two units of 20 boyz are embarked on the battlewagons, who will utilise the kulture for cover to move into the mid field and secure objectives. Kommandoz deploy either as a counter to enemy deepstrikes, or to provide backline attacks of opportunity. Grots to screen against deepstrike/grot shield/objective cap late game.

    This message was edited 2 times. Last update was at 2020/02/06 11:35:28


     
       
     
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