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Made in us
Fresh-Faced New User




Any thoughts or changes that could be made? Thanks in advance.

++ Brigade Detachment +12CP (Imperium - Dark Angels) [130 PL, -1CP, 2,000pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]
. Categories: No Force Org Slot

Chapter Selection: Dark Angels
. Categories: No Force Org Slot

Stratagem: Hero of the Chapter [-1CP]
. Categories: No Force Org Slot

Stratagem: Relics of the Rock [-3CP]: Relics of the Rock
. Categories: No Force Org Slot

+ HQ +

Interrogator-Chaplain [6 PL, 104pts]: Bolt pistol, Jump Pack, Litany of Faith, Power fist
. Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Interrogator-Chaplain, HQ, Faction: Deathwing, Faction: Imperium, Chaplain, Fly, Jump Pack

Ravenwing Talonmaster [9 PL, 188pts]: 1. Impeccable Mobility, Warlord
. Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Ravenwing, Faction: Imperium, Character, Land Speeder, Fly, Vehicle, Talonmaster, HQ, Warlord
. Corvus Oculus
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Talonmaster: Power sword

Sammael in Sableclaw [11 PL, 200pts]
. Categories: Faction: Adeptus Astartes, Character, Faction: Dark Angels, Grand Master, HQ, Fly, Sammael, Faction: Ravenwing, Faction: Imperium, Land Speeder, Vehicle

+ Troops +

Intercessor Squad [5 PL, 85pts]: 4x Intercessor, Intercessor Sergeant
. Categories: Infantry, Intercessor Squad, Primaris, Faction: Adeptus Astartes, Faction: Imperium, Faction: Dark Angels, Troops
. Stalker Bolt Rifles

Intercessor Squad [5 PL, 85pts]: 4x Intercessor, Intercessor Sergeant
. Categories: Infantry, Intercessor Squad, Primaris, Faction: Adeptus Astartes, Faction: Imperium, Faction: Dark Angels, Troops
. Stalker Bolt Rifles

Intercessor Squad [10 PL, 170pts]: 9x Intercessor, Intercessor Sergeant
. Categories: Infantry, Intercessor Squad, Primaris, Faction: Adeptus Astartes, Faction: Imperium, Faction: Dark Angels, Troops
. Stalker Bolt Rifles

Scout Squad [4 PL, 55pts]
. Categories: Infantry, Scout, Scout Squad, Faction: Dark Angels, Faction: Adeptus Astartes, Faction: Imperium, Troops
. 4x Scout (Boltgun)
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 65pts]
. Categories: Infantry, Scout, Scout Squad, Faction: Dark Angels, Faction: Adeptus Astartes, Faction: Imperium, Troops
. 4x Scout (Sniper rifle): 4x Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle

Scout Squad [4 PL, 65pts]
. Categories: Infantry, Scout, Scout Squad, Faction: Dark Angels, Faction: Adeptus Astartes, Faction: Imperium, Troops
. 4x Scout (Sniper rifle): 4x Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle

+ Elites +

Deathwing Ancient [7 PL, 76pts]: 1. Lay Low The Mighty, Hero of the Chapter
. Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Faction: Deathwing, Elites, Faction: Imperium, Terminator, Ancient
. Fist & Storm bolter: Power fist, Storm bolter
. Pennant of Remembrance

Deathwing Knights [24 PL, 250pts]: Watcher in the Dark
. Categories: Faction: Adeptus Astartes, Faction: Deathwing, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator
. 6x Deathwing Knight: 6x Storm shield
. Knight Master: Storm shield

Ravenwing Apothecary [5 PL, 60pts]
. Categories: Character, Infantry, Faction: Dark Angels, Elites, Faction: Adeptus Astartes, Biker, Faction: Imperium, Faction: Ravenwing, Apothecary
. Black Knight Bike: Plasma Talon
. Reliquary of the Repentant

+ Fast Attack +

Ravenwing Attack Bike Squad [3 PL, 37pts]
. Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Ravenwing, Faction: Imperium, Biker, Attack Bike Squad, Fast Attack
. Ravenwing Attack Bike: Heavy bolter
. . Space Marine bike: Twin boltgun

Ravenwing Black Knights [12 PL, 170pts]: 4x Ravenwing Black Knight
. Categories: Faction: Dark Angels, Faction: Ravenwing, Faction: Imperium, Faction: Adeptus Astartes, Biker, Ravenwing Black Knights, Fast Attack
. Ravenwing Huntmaster: Corvus Hammer
. . Black Knight Bike: Plasma Talon

Ravenwing Land Speeders [12 PL, 174pts]
. Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Fast Attack, Fly, Faction: Imperium, Faction: Ravenwing, Ravenwing Land Speeder, Land Speeder, Vehicle
. Ravenwing Land Speeder: Heavy bolter, Typhoon missile launcher
. Ravenwing Land Speeder: Heavy bolter, Typhoon missile launcher

+ Heavy Support +

Eliminator Squad [3 PL, 72pts]
. Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium, Infantry, Phobos, Primaris, Elimination Squad, Heavy Support
. Eliminator: Bolt sniper rifle, Camo cloak
. Eliminator: Bolt sniper rifle, Camo cloak
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak

Eliminator Squad [3 PL, 72pts]
. Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium, Infantry, Phobos, Primaris, Elimination Squad, Heavy Support
. Eliminator: Bolt sniper rifle, Camo cloak
. Eliminator: Bolt sniper rifle, Camo cloak
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak

Eliminator Squad [3 PL, 72pts]
. Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium, Infantry, Phobos, Primaris, Elimination Squad, Heavy Support
. Eliminator: Bolt sniper rifle, Camo cloak
. Eliminator: Bolt sniper rifle, Camo cloak
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak

++ Total: [130 PL, -1CP, 2,000pts] ++

Created with BattleScribe
   
Made in us
Longtime Dakkanaut





There's a few things I don't think are going to work with the list. The Black Knights are too few to be effective. I would probably look at going 2 battalions instead, dropping the Attack Bike and 1 (maybe 2) Eliminator sqds. I'd also keep all Intercessors at 5 strong. You then can add the 4th HQ and bump up the Black Knights and DW Knights. I'd also think about swapping the RW Apothecary for the Champion.
   
Made in us
Fresh-Faced New User




 bullyboy wrote:
There's a few things I don't think are going to work with the list. The Black Knights are too few to be effective.

Why do you say that? anymore than 6 (including apothecary) the footprint becomes hard to hide, and becomes an even bigger shoot me first target. this unit still should delete an Intercessor squad, kill 2-3 cents, delete a chaplain dread. That is all they need to do besides live and protect Apothecary to drop in Deathwing Knights.

 bullyboy wrote:
You then can add the 4th HQ and bump up the Black Knights and DW Knights.

I could see the use for a backfield Lt. but is it worth a whole Eliminator squad? The 7 Deathwing Knights + Deathwing Ancient reliably delete a Knight I don't feel the need for more.

 bullyboy wrote:
I'd also think about swapping the RW Apothecary for the Champion.

Why? I don't need more close combat the only thing the Champion gives is a better melee weapon, while the Apothecary heals / resurrects Deathwing Knights and Black Knights for 10 points less.
   
Made in us
Longtime Dakkanaut





Dalamar wrote:
 bullyboy wrote:
There's a few things I don't think are going to work with the list. The Black Knights are too few to be effective.

Why do you say that? anymore than 6 (including apothecary) the footprint becomes hard to hide, and becomes an even bigger shoot me first target. this unit still should delete an Intercessor squad, kill 2-3 cents, delete a chaplain dread. That is all they need to do besides live and protect Apothecary to drop in Deathwing Knights.

 bullyboy wrote:
You then can add the 4th HQ and bump up the Black Knights and DW Knights.

I could see the use for a backfield Lt. but is it worth a whole Eliminator squad? The 7 Deathwing Knights + Deathwing Ancient reliably delete a Knight I don't feel the need for more.

 bullyboy wrote:
I'd also think about swapping the RW Apothecary for the Champion.

Why? I don't need more close combat the only thing the Champion gives is a better melee weapon, while the Apothecary heals / resurrects Deathwing Knights and Black Knights for 10 points less.


1. It is way too easy to drop the knights down to inneffective status if you have 5. Just killing 2 makes them practically worthless. Might as well take something else more useful.
2. More DW knights increases the unit's resiliency. You seem to think you won't be taking casualties in this list (RW or DW knights). You will. having more ensures you are still combat effective after a few losses.
3. You gave the Apoth the relic to ignore invulns, you're putting him in harm's way. Might as well do something offensive with that. You can do a lot of good things with the combat champion.

But, give it a shot and come back with the results.


Automatically Appended Next Post:
So, I looked at how you could modify your brigade and add a little more punch to the necessary units

Int Chaplain, jp, plas pistol 100 (I just have a pp on my guy, it's not necessary)
Sammy 200
Talon Master 188

Intercessors, gren launcher 86
Intercessors 85
Intercessors 85
Scouts, bolters 55
Scout snipers 65
Scout snipers 65

DW ancient 76
DWK x7, Watcher 250
RW Champion 70

Landspeeder typhoon 87
Landspeeder typhoon 87
8 Black Knights 272

3 Elims 72
3 Elims 72
Whirlwind Vengeance 85

you lose some intercessors, but gain a few more black knights and the typhoons are better options than attack bikes so losing the one doesn't hurt much. If you have stalkers on your intercessors then you maximize the dev doctrine quite a bit. The WW is there to just be able to hit targets out of LOS. If you're stuck on the RW Apothecary, you could add a HB to the scouts or replace all bolters with more sniper rifles, or add the powerfist to the chaplain (which you may have modeled)

This message was edited 4 times. Last update was at 2020/02/13 14:10:05


 
   
 
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