More games on my belt with just to test out some units so I thought I could share some thoughts. The BA
tactics thread is dead anyways so don't think this is any worse place to put those thoughts. There's also my evolved list to field in my next games.
So in my lastest games I've struggled with only having one true melee threat so I'm heavily leaning on two 10man SG
blobs in the near future. One coming starting on table or dropping T2 and one on T3 to benefit from our chapter tactics.
In my last game against drukhari should make my BA
problems (and my skill to play, hehe) visible.
I was going second, so I castled and hide my Smash cpt, mephy, astorath, tacticals squads with lascannons, contemptor dread with las and cyclone. Some scout infiltrate and my melee go in the deepstrike.
How my enemy deployed I had a super chance to uwof my smash captain to drop a ravager and a raider. So I tried to seize, getting it and failing the reroll for 8" charge, leaving my smash cpt 9" away from the enemy as a sitting duck.
I pulled my contemptor and two squads of las tacs away from the cover to shoot at the pesky eldar flyers, but with -1 to hit and further lightning reflexes I only did so little damage. Well for 6 las + 2 missile shooting you can't expect much anyways.
We were playing a new maelstorm mission with custom decks, so I created a more killy and secure X deck, with no defend, supremacy etc in it.
The eldar's moved, shot my dread, then I dropped the half dam strat and it sustained all the incoming fire at 6 wounds, which should have been a dead dread.. so maybe a solid 1cp here.. My smash cpt was easily killed with really bad fnp
, save rolling.. I think in on average rolls it would have sustained.. I tried to fight when I died against a homunculus, but I just couldn't get through the 2+ inv
The second turn I kept shooting, but no real damage done. I brought my death company (small unit) inside my opponents deployment zone, killed a unit and consolidated on another 5man troops.. only to get fled and shot to pieces. Wrapping one would have needed one more inch or so..
I brought Mephiston from the cover to approach a venom and some troops, we played overwatch (you can't overwatch with open top vehicle passangers) wrong so I got super lucky dual shot (two 6's) with a relic pistol to drop Mephy in 1 wound, but I massacred the venom in the melee.
My opponent got his missions better than me and he finally shot my shooties.. dropping three units of those winged guys in my back to make short of my contemptor and badly exposed Astorath. (I used Astorath for two turns to give +1 to wound aura on the contemptor failing T2 the litany, that's the only contribution from him).
At the start of turn three my opponent had most of the board control and points lead like 7-4. I bring my cavalry 8man SG
blob, along with SG
ancient and priest. (we were playing the overwatch wrong, so I was scared to charge a raider with like 40 shots incoming). I did 27 damage on the ravager in melee, killed the homunculus with my SG
ancient. I shot around 5-6 damage on the ravager before charging in with my angelus boltguns without any strats.
Mephy wrecked a unit again, having the 12" move in the following turns movement phase is huge and you can wings him again in the psychic phase.
After turn three my intercessor squad with auto bolt rifles had killed two units of wracks with combined shooting and melee, 5 power fist attacks from the sergeant is crazy. Also my 3man boltgun scouts killed a 5man T3 troops squads on the charge with 11 attacks with +1 to wound and -1 ap
. Mephy continued with his rampage to only eventually kill 4/5 troops from a critical objective for me, which would have gotten me two points.. but not make a true difference.. I shot the damaged raider with bolt fire with remaining with my 4 remaining SG
(1 was revived by the priest, just to die in the overwatch).
We decided to stop playing when we revealed our left missions I couldn't just keep up.
The things I took from this for me was:
- Don't use CP
for a reroll, just don't. You need all those CP
to juice up your main power which are those deepstrike units.
- 5+++ from the banner of sacrifice for the SG
is great, so don't go for that kill with your SG
ancient, atleast when it's super cheap HQ
- icon of the angel is great...
- some shooty vs. no shooty and more melee... Those lascannons really didn't do much..
- primaris troops are far superior over tac
/scouts.. Incursors, intercessors are my go to troops from now on.
- I'll keep the plan for going second and then just don't seize! idiot! We both agreed that if I would have went second or just got the smash cpt charge in the game would have been a lot different. Also I the bad dice rolling day.. with spectators feeling sorry for me.. for example enemy shoots overwatch with two dice -> two sixes.. then he rolls two sixes for to wound and I roll two ones for the saving throw.. Also failed every 5+ rerolling 1's with my smash captain, rolling only 2-3's.. T1, even a single fnp
might have saved him to survive till T2..
- Mephy, T3 any unit getting into melee, SG
angelus boltgun shooting even without the start were my MvP's.
So here's my evolved list.
Smash cpt - angel's wing
Sang priest - icon of the angel
Mephy > quickening, wings of sanguinius, shield of sanguinius (unleash rage seemed unneccesary)
lieutenant (for 1 more CP
4x intercessors with power fist and auto bolt rifles
2x incursors with a mine
10x sanguinary guard, 5x fist, 5x sword
13x death company, 3x fist, 10x chainsword, 13 boltguns (this will be another 10x sanguinary guard when I get the models done) SG
ancient - warlord - banner of sacrifice
I'll try if my minor shooting is just indirect and focus on surviving untill T3 when my troops and deep strike threat start their killing.
My fears are the the CP
will run out too fast and I really need to focus on saving em' for getting my charges in with DoA
, maybe 2 min dam start for SG
and uwof 1-2 HQ
Weirdly long post, but hope someone gets something out of it.
@Fulgrim if needed I will use Mephy to buff up SG
with the shield.. with mass volume they don't need another attack.. I would bring the Sanguinor if I would really need those attacks. Quake bolts is good for sure, but it's just on fourth place with veritas vitae on my to go relics list.. I hope the spring update will get us the regular SM