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Made in us
Gibbering Horde of Chaos




++Spearhead Detachment 1CP (Chaos - Death Guard) [29PL, 501pts]++

-HQ-
Chaos Lord [5PL, 81pts] blight grenade, krak grenade, combi-bolter, power axe

-Heavy Support-
Plagueburst Crawler [8PL, 140pts] heavy slugger, plagueburst mortar, plaguespitter
Plagueburst Crawler [8PL, 140pts] heavy slugger, plagueburst mortar, plaguespitter
Plagueburst Crawler [8PL, 140pts] heavy slugger, plagueburst mortar, plaguespitter

++Spearhead Detachment 1CP (Chaos - Renegades & Heretics) [79PL, 1198pts]++

Chaos Covenant: Covenant of Tzeentch

-HQ-
Renegade Commander [3PL, 29pts] frag grenade, laspistol, power sword

-Troops-
Renegade Cultists [6PL, 75pts] cultist champion w/ autogun, cultist w/ autogun x14
Renegade Cultists [6PL, 75pts] cultist champion w/ autogun, cultist w/ autogun x14

-Elites-
Renegade Enforcer [2PL, 30pts] brutal assault weapon, frag grenade, shotgun
Renegade Marauder Squad [4PL, 34pts] marauder chief w/ lasgun, marauder w/ lasgun x2, marauder w/ sniper rifle x2, frag grenade, krak grenade

-Heavy Support-
Basilisks [12 PL, 232pts]
-Basilisk [6PL, 116pts] earthshaker cannon, heavy flamer, heavy stubber
-Basilisk [6PL, 116pts] earthshaker cannon, heavy flamer, heavy stubber
Colossus Bombard [11PL, 158pts] colossus siege mortar, heavy bolter
Leman Russ Battle Tanks [30 PL, 452pts]
-Leman Russ Battle Tank [10PL, 153pts] battle cannon, heavy bolter x3
-Leman Russ Battle Tank [10PL, 153pts] battle cannon, heavy bolter x3
-Leman Russ Battle Tank [10PL, 146pts] vanquisher battle cannon, heavy bolter x3
Wyvern [5PL, 113pts] quad stormshard mortar, heavy bolter

++Super-Heavy Auxiliary Detachment 0CP (Chaos - Renegades & Heretics) [18PL, 298pts]++

-Lord of War-
Minotaur Artillery Tank [18PL, 298pts] twin earthshaker cannon, heavy bolter x2, heavy stubber

So I'm just getting into Renegades & Heretics after having played monofaction Iron Warriors for a bit, mostly because I think artillery and tanks are good fun and converting models for Chaos is my favorite part of the hobby. Feedback wise, I'm open to anything. Planning on taking something along these lines to a small tourney. I think I have my bases covered, with the squads of cultists for objectives, the marauders for pesky characters, and the plagueburst crawlers as frontliners with their flamers. Also want to run the minotaur up front since it has the lovely combo of Steel Behemoth *and* a 5++, so I want to throw it into melee as harassment. Thoughts?
   
Made in gb
Slaanesh Veteran Marine with Tentacles






Somewhere in the bloody warp

Do you think you've got enough artillery? Is this enough dakka?

On a serious note, why not a Death Guard Daemon prince? Give you a bit of psychic and a better support for the PBCs. Also, I presume the Renegade Commander is the warlord, and that the trait would be Inspiring Leadership - so you get the covenant. I wonder whether it would be better to get a DP and make him the warlord with Arch-Contaminator - would be a force-multiplier for the PBCs, and you don't appear to have very much in the way of renegade infantry, so the convenant seems hardly worth it.

I really like the theme for this army. Not sure how competitive it would be, but I wish you luck with it!

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath,


 
   
Made in us
Gibbering Horde of Chaos




Oh that's an interesting point. I think I picked the chaos lord as I figured I could hide him from sniper LOS behind the PBCs, but having some psychic (smite at the very least) might be pretty helpful. I'm gonna test that out, thanks.
   
Made in gb
Slaanesh Veteran Marine with Tentacles






Somewhere in the bloody warp

If you don't need DG strats, make him a Chaos Daemons Nurgle DP, and give him the spell which heals D3 wounds to friendly
nurgle Daemon units (Fleshy Abundance I think) - make the PBC even tankier, but then you give up Arch-Contaminator...

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath,


 
   
Made in ch
Revered Rogue Psyker





Honest answer, there is no point in an enforcer when you don't field blobs of infantry.

The bombard is sadly meh.

As someone that owns and uses vanquishers, don't bother if you go for effectiveness, even the exterminator variant with 8 autocannon shots is better at it.

I'd honestly reccomend to get rid of the wyvern, aswell, and go and invest into heavy mortar batteries. (alternatively the griffon is a cheaper wyvern, it's also a heavy mortar which is just in general imo better against most targets.)


Generally, there is a primer around for R&H.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in us
Gibbering Horde of Chaos




I wasn't particularly tied to the enforcer, so if it's not worth it at this amount of infantry then that's 30 points for elsewhere. Bummer to hear that about the bombard though, I love the model. What's the catch on that one? Also, would a hydra be worth taking over the wyvern, or are mortars that good?

This message was edited 1 time. Last update was at 2020/02/16 01:43:27


 
   
Made in us
Fresh-Faced New User




How about trying a list with more CP, screens and psykers. Still has a lot of heavy ranged firepower as well.

14 CP...before upgrades

Death guard Battalion Detachment----

Malignant plague caster
Typhus

3x plagueburst crawlers with entropy cannons

3x20 poxwalkers2

Iron Warrior spearhead Detachment ---

Chaos lord-fist, combi bolter
Exalted Champion, combi bolter, chainsword

3xDefilers, battle cannon, reaper auto cannon, combi bolter, havoc launcher

Renegades Battalion Detachment

2x commanders

3x10 milita

5x mortar hvy weapons.teams

2x Earthshaker Carriage Battery

This message was edited 1 time. Last update was at 2020/02/16 08:34:07


 
   
Made in ch
Revered Rogue Psyker





There's no point in carriage batteries, due to them costing more for less compared to a basilisk

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in us
Raging Rat Ogre





The Wastes of Krieg

Not Online!!! wrote:
There's no point in carriage batteries, due to them costing more for less compared to a basilisk


You could always use them as basilisks. They look far better
   
Made in ch
Revered Rogue Psyker





DeathKorp_Rider wrote:
Not Online!!! wrote:
There's no point in carriage batteries, due to them costing more for less compared to a basilisk


You could always use them as basilisks. They look far better


Yeah, isn't like the basi would move anyways

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in us
Fresh-Faced New User




Not Online!!! wrote:
There's no point in carriage batteries, due to them costing more for less compared to a basilisk


I've had better luck using the carriage batteries with traitors. I dont like the baslisks being bracketed. If it gets destroyed you have a few left over guardsmen. But I'd say the choice for those over the basilisk isn't a major decision. honestly i was even thinking about it may be better just to run the basilisk and take 3 more mortar weapons teams or 3 autocannon teams

This message was edited 1 time. Last update was at 2020/02/16 16:06:44


 
   
Made in ch
Revered Rogue Psyker





deathtoxenos wrote:
Not Online!!! wrote:
There's no point in carriage batteries, due to them costing more for less compared to a basilisk


I've had better luck using the carriage batteries with traitors. I dont like the baslisks being bracketed. If it gets destroyed you have a few left over guardsmen. But I'd say the choice for those over the basilisk isn't a major decision. honestly i was even thinking about it may be better just to run the basilisk and take 3 more mortar weapons teams or 3 autocannon teams

R&H heavy weapons squads are everything but effective sadly atm.
Thanks to IG getting more buffs and therefore the mortar getting a hike (that we got for reasons aswell even though we neither have the buffs nor traits to get mortars that effective) if you want to go effective just use as many stubbers as possible in a squad.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
Trick Question, of course it's the loyalists!

(Not Online in regards to the new Red Corsair battalion CP boost and 8th edition.) 
   
Made in us
Fresh-Faced New User




Not Online!!! wrote:
deathtoxenos wrote:
Not Online!!! wrote:
There's no point in carriage batteries, due to them costing more for less compared to a basilisk


I've had better luck using the carriage batteries with traitors. I dont like the baslisks being bracketed. If it gets destroyed you have a few left over guardsmen. But I'd say the choice for those over the basilisk isn't a major decision. honestly i was even thinking about it may be better just to run the basilisk and take 3 more mortar weapons teams or 3 autocannon teams

R&H heavy weapons squads are everything but effective sadly atm.
Thanks to IG getting more buffs and therefore the mortar getting a hike (that we got for reasons aswell even though we neither have the buffs nor traits to get mortars that effective) if you want to go effective just use as many stubbers as possible in a squad.


I honestly just dont bother anymore. If there has been one thing needed to be pushed hard by GW, its traitor guard. Its BS how they've done traitors. I dont understand why they make traitor guard at every measurement, weaker than loyalists. Most traitor guardsmen in stories are very recently traitors..because they most likely never make it past that first conflict.
   
Made in us
Raging Rat Ogre





The Wastes of Krieg

Fingers crossed we get some better R&H rules when they put out the new IA
   
 
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