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Made in us
Fresh-Faced New User




This is a work in progress, my goal is a 500 point Ork walker force just to play my friends with. im pretty set on the models but if you have any suggestions for a different weapon/skill set-up im all ears. ive especially been struggling with the Big Mek, ive probably changed him 10 times and still am never completely happy. another thing im trying to decide on is whether to have the Killa Kans in one unit of 6 or two units of 3, the two units of 3 would allow me to spread things out and be more flexible. but one unit of 6 would make better use of the skill "Scrag 'em" (+1 attack if the unit has three or more Killa Kans). any advice? thank you.

++ Spearhead Detachment +1CP (Orks) [30 PL, 499pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek in Mega Armour [6 PL, 117pts]: Da Best Armour Teef Can Buy, Gitstoppa Shells, Grot Oiler, Kombi-Rokkit, Power Klaw, Tellyport Blasta, Warlord

+ Heavy Support +

Deff Dread Mob [5 PL, 79pts]
. Deff Dread: Big Shoota, Big Shoota, Dread Klaw, Kustom Mega-blasta

Deff Dread Mob [5 PL, 79pts]
. Deff Dread: Big Shoota, Big Shoota, Dread Klaw, Kustom Mega-blasta

Killa Kans [7 PL, 112pts]
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Big Shoota, Buzzsaw
. Killa Kan: Big Shoota, Buzzsaw

Killa Kans [7 PL, 112pts]
. Killa Kan: Buzzsaw, Rokkit Launcha
. Killa Kan: Big Shoota, Buzzsaw
. Killa Kan: Big Shoota, Buzzsaw

++ Total: [30 PL, 499pts] ++

Created with BattleScribe


Automatically Appended Next Post:
ive changed my warlords trait from "da best armour teef can buy" to "ard as nails".

after further study of the rules I discovered that I cant use a 4+ invulnerable save and his normal 2+ save so it seemed pointless to have.

-matt

This message was edited 6 times. Last update was at 2020/02/14 12:42:21


 
   
 
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