Ok so here's my first attempt at a fluffy but comp as possible freebooterz list.
The only things I'd really like to include are 2-3 transports, as I'll be converting some orky pirate ships, plus the gitz, as can't have freebooterz without gitz.
Also, i'm new to orks so bear with me if I've messed up anywhere!
Freebooterz vanguard
Warboss - WL, killa klaw, killa reputation, kustom shoota
4 meganobz - klaw and kustom shoota
6 nobz - 3 klaws, 3 big choppas
Waagh banner nob - kustom shoota
------
Freebooterz battalion - blitz brigade
Big Mek with KFF
Weirdboy - warpath
20 shoota boys
10 grotz
10 grotz
Bonebreaker - 4 big shootas, deffroller
5 Mek gunz - smasha gunz
------
Freebooterz battalion - dread waagh, extra gubbinz
Big Mek - souped up shokka
Badrukk - ammo runt
10 grotz
10 grotz
10 grotz
6 tankbustas - rockets, 2 bomb squigs
10 flash gitz
Big trakk - 4 big shootas
Chinork warkopta - 2 rattler kannons, big shoota
-----
Plan is for the warboss, nobz, waagh banner, weirdboy and KFF Mek to rock up in the bonebreaker and get stuck in asap, with meganobz teleporting in.
I've added blitz brigade so the shoota boys can hang on the bonebreaker and get up to midfield, but might drop this to save CP
Gitz and badrukk get into midfield range in the big trakk. Tank bustas go in the chinork, can scout in turn 2 to help keep the kopta alive if necessary.
Mek gunz and souped up shokka Mek sit back and try and trigger freebooter trait and try and keep all the shooty units within 24" of each other.
I wanted to try and avoid taking big mobs of boys and try something a bit different, but maybe I've gone too many toys and not enough boys?
Also, is there enough firepower? Any ideas to make it more comp while keeping on theme would be great.
|