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Made in us
Dakka Veteran






Hello all. I am back with news that I am going to a GT with Mono-Slaanesh! I have only played in one other tournament, which was a doubles with my buddy who plays Tzeentch. We managed to get to the finals table in our first tournament ever and it got me excited to try a bigger, full fledged tournament! I will provide my list and the theory behind it - then provide an update after the tournament on March 14-15!

Why I chose what I chose:

My theory with Slaanesh is that overwhelming speed, waves of forces & pressuring the opponent are the way to win. Particularly since I am likely to encounter less fluffy armies than I am used to that are going to want to castle against me. SO..

Syll'Esske - Obvious. A herald + DP that obliterates things and is made to accompany my Daemonettes. Let's me reroll morale to get models back. Not a whole lot more to say here - Syll'Esske is a must take if you're taking Daemonettes.

Infernal Enrapturess: Only taken because she gives me an even 2k - The Masque put me 8 points over with the new cost from CA19 (lame). But I believe she will provide some pivotal psyker defense and maybe will let me get a model or two back. She will also be great at summoning if I want to save CP on deep striking.

Daemonettes: Bread and butter. Fast and lots of them lets me spread out on objectives while I rush at my opponent. If they get in relatively unmolested it is always game over. Specially since it comes in as a wave of potentially 60 Daemonettes with Syll'Esske.

Seekers: A pressure unit meant to draw fire and worry my opponent, as well as accompany my Keepers. I've noticed people at all levels I have played with are surprised when they actually encounter the speed of my force as a blob. The Keepers + Seekers + Epitome will move a minimum of 14-16" and will advance and charge for an average of 18"+12" charge. Which is a maximum threat range of 34" with the +1 to advance and charge with the musicians.. as well as a free reroll on charges. I don't expect them to kill much (though they have surprised me).

Exalted Chariots: This is where I have had disagreements with fellow Slaanesh players. Everyone considers them garbage but they have done a shocking amount of work for me and they are surprisingly resilient (something this army lacks in general). Combined with how cheap they are - along with their speed - 12"+advance+charge they will be right behind the Seekers & Keepers and ready to pump 16 attacks out a turn. As a blob of 3 - they sit at 36 wounds to chew through. If they aren't dealt with it's 48 attacks coming at you with potential AP -4's for half of them. I treat them as a distraction unit again but they CAN do work if ignored (thus forcing the choice).

Keepers + Shalaxi: Pretty simple. Get them in and let them do their thing - they are absolute monsters in combat. I am imagining having an easy time hiding them with the weird L things that ITC rules have. If not - I can summon or deep strike them. Either way - run up and smash - simple.

Epitome - The attendant to my Keepers and Seekers. Warlord with celerity to assure it keeps up. Forbidden Gem because it's cool and brutal if it works. Just does work and helps out - keeps things stuck in combat if I make it there.

Gameplan: Movement and charge phases win me the game. Use my movement to my advantage, use LOS to my advantage, then pounce with my overwhelming speed. I should have the speed to get up and hide in the L or behind ruins. And also have the speed to get around it and pounce. Yes I know some armies have a unit or two that are faster - but Slaanesh has the entire army able to move at a surprising speed.. but we shall see!

Meta: I have no sense of the meta in my area - and the meta seems to have changed recently anyway. So let's find out together in my report next weekend!

List:



+++ Rapturous Screamers Cavalcade (Warhammer 40,000 8th Edition) [117 PL, 2,000pts] +++



++ Battalion Detachment +5CP (Chaos - Daemons) ++



+ Configuration +



Chaos Allegiance: Slaanesh



+ HQ +



Infernal Enrapturess



Syll'Esske



+ Troops +



Daemonettes: Alluress, 24x Daemonette, Daemonic Icon, Instrument of Chaos



Daemonettes: Alluress, 24x Daemonette, Daemonic Icon, Instrument of Chaos



Daemonettes: Alluress, 24x Daemonette, Daemonic Icon, Instrument of Chaos



+ Fast Attack +



Seekers: Daemonic Icon, Heartseeker, Instrument of Chaos, 9x Seeker



Seekers: Daemonic Icon, Heartseeker, Instrument of Chaos, 9x Seeker



+ Heavy Support +



Exalted Seeker Chariot



Exalted Seeker Chariot



Exalted Seeker Chariot



++ Supreme Command Detachment +1CP (Chaos - Daemons) ++



+ Configuration +



Chaos Allegiance: Slaanesh



+ HQ +



Keeper of Secrets: Living whip



Shalaxi Helbane: Shining aegis



The Contorted Epitome
   
Made in us
Dakka Veteran






So I went 3/5 at the GT I went to!

I am, hilariously, the #1 Daemons of Slaanesh player in the world now haha. (not bragging, just think it's ridiculous/hilarious).
   
Made in hk
Steadfast Ultramarine Sergeant




I think you might want to include Fiends to stop enemy units from falling back. I think that ability is the treasure of Slaneesh Daemons.
   
 
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