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Made in us
Been Around the Block





Hey Dakka,

I'm looking to build a competitive-capable army that I could do well with at tournaments or flex into pick up games without having to switch out the whole army. I really want an aspect warrior themed list so I'm mostly looking to optimize this combination.

Spoiler:


[114 PL, 14CP, 1,998pts]
Battalion: Alaitoc

Asurmen
Karandras

Dire Avengers x9
Exarch:Two Avenger Shuriken Catapults
Exarch Power: Bladestorm
Dire Avengers x9
Exarch:Two Avenger Shuriken Catapults
Exarch Power: Bladestorm
Dire Avengers x9
Exarch:Two Avenger Shuriken Catapults
Exarch Power: Bladestorm

Howling Banshees x9
Howling Banshee Exarch:Shuriken Pistol & Executioner
Exarch Power: War Shout

Swooping Hawks x8
Swooping Hawk Exarch: Hawk's Talon, Power sword
Exarch Power: Swooping Barrage
Swooping Hawks x8
Swooping Hawk Exarch: Hawk's Talon, Power sword
Exarch Power: Swooping Barrage
Swooping Hawks x8
Swooping Hawk Exarch: Hawk's Talon, Power sword
Exarch Power: Swooping Barrage

Battalion: Alaitoc


Autarch: Puritanical Leader, Craftworlds Warlord
Farseer:0. Smite, 1. Guide, 2. Doom, Shuriken Pistol, Witchblade

Dire Avengers x9
Exarch:Two Avenger Shuriken Catapults
Exarch Power: Bladestorm
Dire Avengers x9
Exarch:Two Avenger Shuriken Catapults
Exarch Power: Bladestorm
Dire Avengers x9
Exarch:Two Avenger Shuriken Catapults
Exarch Power: Bladestorm

Warp Spiders x5
Warp Spider Exarchowerblades, Two Death Spinners
Exarch Power: Web of Deceit

Vanguard Detachment: Ynnari

Yvraine: 1. Gaze of Ynnead, 4. Unbind Souls

Striking Scorpions x4
Striking Scorpion Exarch:Scorpion's Claw
Exarch Power: Sustained Attack
Striking Scorpions x4
Striking Scorpion Exarch:Scorpion's Claw
Exarch Power: Sustained Attack
Striking Scorpions x4
Striking Scorpion Exarch:Scorpion's Claw
Exarch Power: Sustained Attack



Battleplan:

Dire Avenger hangs back/out of LOS until turn 2 when everything else deepstrikes in. They move 7" +D6 advance with an 18" range gun which means I can be at 28" minimum and be in range at the end of the movement phase.

If my opponent out ranges me then I may have to commit early. If they move forward, it theoretically opens up spaces behind their lines for my deep strikers to capitalize on.

Kharandras and the scorpions mop up backfield units. The swooping hawks can deploy as chaff clears or as a mobile screen. The banshees tie enemies up for as long as possible to buy my army time to weaken the rest of their force. I may spend a CP to give the exarch graceful avoidance for -1 to hit in cc and a 5+ FNP for maximum damage mitigation.

Ynnari opens up more strategems and a +1 to hit mechanic to proc sustained attack and the buff from Kharandras.

Combos:

Farseer+Autarch+Asurman+Dire Avenger Blob
The Dire Avengers put out 132 shots at 18" even after advancing due to Battle Focus. Blade Storm from the Exarchs makes each unmodified roll of a 6 generate an additional hit. Rerolling 1's from the Autarch means that, with no negative modifiers, they should get 128 hits. The Farseer can allow all units within 6" to reroll 1's to wound from a strategem which can allow me to drop 15 iron hand intercessors in one go. Alternatively, Doom on a big target like a knight should result in over 32 wounds and a dead knight. This flexibility allows me to spread my fire out over several units or focus fire one big threat. Even a -3 to hit Eldar flyer goes down to the weight of fire. Bladestorm and the autarch are unmodified which really helps.

Survivability wise, the -1 to hit from Alaitoc and the 4++ from Asurman means even a space marine gunline will have trouble trading blows with them. A fully buffed, 40 man line of Intercessors rapid firing kills 20 a turn which favors me in the long run.

Kharandras+Striking Scorpions

Start in deep strike. Death by 1000 Stings and Sustained Attack stack for the three Exarchs with scorpion claws. Between Shadow Strike (+1 to hit a unit in cover) and Soulburst, I calculate each Exarch will get 4.17 hits on average (6.7 hits for the one given an additional attack through United in Death and for Kharandras). The group should hit almost 15 times with scorpion claws and nearly 7 with Kharandras. There are a number of ways to get reroll to wound through Ynnari which, combined with the squads, equates to a lot of wounds. These guys bully backline units such as thunder fire cannons or eliminators as required. They are powered to take out characters if necessary or engage frontline units in a pinch.

Swooping Hawks + Warp Spiders
These guys are mostly fast moving, rapid redeploy units. They have incredible amounts of chaff clearing fire power (108 shots from the hawks). The grenade packs also stand a chance of picking wounds off of units tucked away in the backfield. The warp spiders benefit from a -1 flickerfield and Alaitoc.

Model Ideas: Total Cost $1,110.85

So... due to the lack of acceptable aspect warriors, this will be a very conversion heavy army. Most of my models will come from 3rd party publishers which means that some events may not allow them. This is a problem for someone who is try to collect another "forever army."

Dire Avengers:
Spoiler:

The plan is to use Artel W's Fire Dragon miniatures and simply swap the guns out for Dire Avenger weapons. I'm struggling to find a source for that many DA Shuriken's but maybe I can use the extras from my Scourge kits to form a suitable substitute. They'll look like rifles at least. Perhaps I can use a bit of green stuff to extend their helmet crests to match the horse hair helmets of the original DA models.

Eldar color schemes are so iconic that simply painting these blue and white will get the point across in my eyes.




Striking Scorpions:
Spoiler:

The scorpions were easy, just need to pick up a few squads of these from Artel W miniatures.


Swooping Hawks:
Spoiler:

This is probably my most wasteful conversion as, essentially, I'm kitbashing scourges with the feathered wings. You only get 3 per box and a large reason for me taking units of 9 swooping hawks was to cut out a box of scourges. I have to buy 9 boxes as it is (a $270 purchase...) At least I'll get a boat load of special weapons for later...


Warp Spiders:
Spoiler:

This is an easy, one time purchase from Ghost Miniatures.


Howling Banshees:
Spoiler:

And here is my only GW, non-kitbashed, Aspect warrior squad... Maybe we'll get more love for our Aspect warriors who have been in print since the Fall of the Eldar...



Thoughts? More to follow

This message was edited 16 times. Last update was at 2020/03/16 14:44:59


 
   
Made in us
Fixture of Dakka





Los Angeles

LordoftheSwarm wrote:
Battleplan:

Dire Avenger hangs back/out of LOS until turn 2 when everything else deepstrikes in. They move 7" +D6 advance with an 18" range gun which means I can be at 28" minimum and be in range at the end of the movement phase.


Scorpius tanks, Thunderfire Cannons, Whirlwinds, Storm Talons, even highly mobile Repulsor tanks are out there. I watched one such list erase 1300 or so points of cultists, CSM & DPs in one turn (he got seized on, having planned & deployed openly to rush across the board, Warp Time, etc). Good thing there, if you're playing tourneys, they'll likely be using ITC missions, and Seize the Initiative is no longer in play.

For you, without a Wave Serpent, even at 60 doods, plus Asurmen and Kar ... well.

Relic? Possibly Faolchu's wing to make your farseer able to cast in Doom's range?

Wouldn't having the Banshees in the Yannari detachment be better as the Alaitoc distance buff is wasted on a h2h unit? The Warp Spiders, too, since their gun is so short.

Speaking of Alaitoc, why not Beil-Tan for all those DAs? One Autrach's presence might not be enough to cover 60 DAs with his reroll bubble. Swap the autarch out for a farseer (keep Puritanical Leader), and gain more access to what makes eldar great, those other two psy powers, Executioner & Fortune.

I have been using 2 farseers, one always on a bike:
Jetseer has Doom & Mindwar. He gets closer to enemy's HQs and with my 15 rangers, can pop a character every other game or so with Mindwar.
Footer, sometimes with F's wing, Guide and Executioner. The footer gets Guide because he baby-sit/buffs Dark Reapers.
Autarchs don't really have much of a role these days.

You notice I mentioned Fortune, but don't use it. I take as many offensive tools over defense tools as I can.

Watchu think?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Walking Dead Wraithlord






Maybe go for ulthwe if you are running that many DA? 4+/4++/6+++ might be better than -1. It only works within 12" so its not hard to mitigate seeing as their range is 18"..
And you can also get eldrad instead of a normal farseer.

ID drop the spiders though and take shadow spectres instead. Also not sure if ynnari is going to be better than headstrong/hunters of ancient relics for banshees maybe?

Not to take a dampener on your plans.. But I just don't think this concept is going to work competitively. As much as I would love it to.. T3 1W infantry is just not particularly good... Also as soon as you get hammer and anvil deployment you are bit screwed for range.

This message was edited 1 time. Last update was at 2020/03/16 02:52:55


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Been Around the Block






 Brothererekose wrote:


Scorpius tanks, Thunderfire Cannons, Whirlwinds, Storm Talons, even highly mobile Repulsor tanks are out there. I watched one such list erase 1300 or so points of cultists, CSM & DPs in one turn (he got seized on, having planned & deployed openly to rush across the board, Warp Time, etc). Good thing there, if you're playing tourneys, they'll likely be using ITC missions, and Seize the Initiative is no longer in play.

For you, without a Wave Serpent, even at 60 doods, plus Asurmen and Kar ... well.



I calculate that it will take 255 str 5 shots (wound on a 3+) rerolling all hits and 1's to wound to kill all the DA's... that's a lot! Between -1 to hit and the 4++ (with options for lightning reflexes) they are more survivable than they may seem. A good comment though and I'll compare vs shooting heavy builds. Hopefully I can keep snipers away too.

 Brothererekose wrote:

Relic? Possibly Faolchu's wing to make your farseer able to cast in Doom's range?


Possibly, that is a good relic pick. Doom is critical but I still am undecided on what to swap smite with.

 Brothererekose wrote:

Wouldn't having the Banshees in the Yannari detachment be better as the Alaitoc distance buff is wasted on a h2h unit? The Warp Spiders, too, since their gun is so short.


I totally agree on the banshee move. The benefit the most from reroll wounds in close combat. The warp spiders stack flicker jump's -1 with alaitoc and maybe lightning reflexes for a hard to hit unit.


 Brothererekose wrote:

Speaking of Alaitoc, why not Beil-Tan for all those DAs? One Autrach's presence might not be enough to cover 60 DAs with his reroll bubble. Swap the autarch out for a farseer (keep Puritanical Leader), and gain more access to what makes eldar great, those other two psy powers, Executioner & Fortune.


I looked at it but many buffs don't cross craftworld lines. The autarch gives back command points and gives me an un-named character for relics as well.

 Brothererekose wrote:

I have been using 2 farseers, one always on a bike:
Jetseer has Doom & Mindwar. He gets closer to enemy's HQs and with my 15 rangers, can pop a character every other game or so with Mindwar.
Footer, sometimes with F's wing, Guide and Executioner. The footer gets Guide because he baby-sit/buffs Dark Reapers.
Autarchs don't really have much of a role these days.


Good comments all! What has your list been these days?

I'm looking to go a little unconventional but still be high powered.
   
Made in us
Fixture of Dakka





Los Angeles

I've been bouncing between a lot of good things in the current league. After 2 losses, a win and a tie:

- up to 21 Dark Reapers, with 1 or 2 Wave Serpents
- 3 hemlocks
- If I include Drukhari, 3 DisCan Ravs & Black Heart archon
- 2 farseers, sometimes 3 as a Supreme Cmd detachment. Children of Prophesy. That list is a 'fun' list.
- 2 Spiritseers for the other battalion, Protect & Conceal if I don't have hemlocks

All that said, this current heat I lost to the eldar air force (8 flyers & 3 Night Spinners), .

Another eldar player, that was a tie (twice I got an important target to 1 wound and had to finish it the next turn, a hemlock and a WraithKnight). We both fielded WKs because after two Losses, it's time for 'fun' units.

SM sicarans and a Titanic thing called ... I dunno, a big FW tank. Losta guns. He went first and I had the 3 hemlock list for that mismatch.

I defeated the ringer, Tau.

What do you mean by this?

Possibly, that is a good relic pick. Doom is critical but I still am undecided on what to swap smite with.

Guide & Doom. Then Executioner, and the others are per style of your play, but one doesn't 'swap out smite'.

Clarify?
I've finished undefeated in a mid-level heat (the levels of skill sort out the way our league is run). I had one heat go 4-1. This is my worst performance so far.




"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Been Around the Block





 Brothererekose wrote:

I defeated the ringer, Tau.

What do you mean by this?

Possibly, that is a good relic pick. Doom is critical but I still am undecided on what to swap smite with.

Guide & Doom. Then Executioner, and the others are per style of your play, but one doesn't 'swap out smite'.

Clarify?
I've finished undefeated in a mid-level heat (the levels of skill sort out the way our league is run). I had one heat go 4-1. This is my worst performance so far.




I meant the Runes of Fortune. It's the new Eldar discipline that came out with Psychic Awakening that you can switch with smite. For instance, Ghostwalk gives a unit within 6" +2 to charge rolls.

That sounds like a good run for your eldar! Congrats on your success!

I've priced out the list and I'm nervous about spending that much money on a list that may not be successful. I have a large Tyranid force and maybe I can get a friend to let me "Proxy" for some test games before I go all in.

… gargoyle swooping hawks and all that...
   
Made in us
Fixture of Dakka





Los Angeles

LordoftheSwarm wrote:
I meant the Runes of Fortune. It's the new Eldar discipline that came out with Psychic Awakening that you can switch with smite. For instance, Ghostwalk gives a unit within 6" +2 to charge rolls.

Ah. Still Smite is so valuable in hitting h2h units that might over match what you're currently entangled or otherwise. So often, having 4 reasonably function smites, say 2 from hemlocks and then two from farseers (their rerolls make them work), these can be crucial in elminating an In-Your-Face threat.

LordoftheSwarm wrote:
I've priced out the list and I'm nervous about spending that much money on a list that may not be successful. I have a large Tyranid force and maybe I can get a friend to let me "Proxy" for some test games before I go all in.

… gargoyle swooping hawks and all that...
Oh, you're not in possession of these models.

In that case, I recommend looking at tourney lists, from the actual tourneys (BCP and other apps), and cull information from the high performing units. If you like supporting GW, then buy only half your stuff from ebay.

This message was edited 1 time. Last update was at 2020/03/16 21:01:13


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Been Around the Block





 Brothererekose wrote:
Oh, you're not in possession of these models.

In that case, I recommend looking at tourney lists, from the actual tourneys (BCP and other apps), and cull information from the high performing units. If you like supporting GW, then buy only half your stuff from ebay.



I'm surfing the list of units in this article. It talks about which units were in the top 100 players' lists and how many times each was taken.

https://www.goonhammer.com/meta-analysis-the-lvo-40k-championship/

Sometimes I like to be different but it's good to know if you're on the wrong track at this stage.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, footslogging is a slow way to die.
This particularly holds as the hoofing Aspects have T3.

I'd take MSU Dire Avengers and Fire Dragons in Serpents,
add some Dark Reapers and Striking Scorpions for disrupting enemy plans.
Some Farseer and Warlocks would be fast enough to buff this army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block





 wuestenfux wrote:
Well, footslogging is a slow way to die.
This particularly holds as the hoofing Aspects have T3.

I'd take MSU Dire Avengers and Fire Dragons in Serpents,
add some Dark Reapers and Striking Scorpions for disrupting enemy plans.
Some Farseer and Warlocks would be fast enough to buff this army.


Do you recommend mixing units inside of wave serpents (e.g. fire dragons and dire avengers) or do you advocate for "pure" wave serpents?

Interestingly, offensively speaking dire avengers out perform intercessors in shooting significantly. Range is a factor though and simply marching up the board is not recommended for dire avengers....

For instance, 60 dire avengers with doom and reroll 1s kill a knight in one turn. It takes 105 stalker bolt rifles with max rerolls to do the same.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Do you recommend mixing units inside of wave serpents (e.g. fire dragons and dire avengers) or do you advocate for "pure" wave serpents?

Well, I usually pair up 5 Dire Avengers with 5 Fire Dragons in one Serpent.
It helps a lot to fight different threats like infantry and armor.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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