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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

The game has gotten quite deadly in 8th, and we all know that if someone wants to eliminate a unit from the game, they usually have the firepower to do so, often in a single turn. While it’s probably too late to turn back the lethality dial, I had a little thought...

This is a rule to add to any super heavy and any character of “hero” level - someone like Magnus, Roboute or the like.

Titan-death:
If this model is destroyed, but has not made ranged or close combat attacks this turn, you may immediately do so now before removing the model from the board. This ability is resolved before other death-related abilities or rules, such as Explodes or Death Throes.

This gives you at least a chance to get some use out of your model before it goes - there’s a good chance whatever was in range to take your model out is conversely in range to be attacked itself.

It never ends well 
   
Made in fi
Longtime Dakkanaut






Eeh. Besides favouring such heroic models that already hog too much of a limelight (imo) in the game, it's probably more benefical to just start tinkering with the turn structure to reduce the problems that high lethality brings by allowing all sides to contribute with most of their units instead of bandaiding just the biggest dudes.

Apocalypse method of causing uncertain damage and removing casualties at the end lets everyone do their thing, even if you're not otherwise going for full alternating action revamp.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

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Made in us
Fixture of Dakka





Eh. My gut reaction is not to give "big" models an extra benefit. Part of the reason Magnus doesn't live past the first or second turn is that letting him do so means you're probably losing the game. Same with other superheavies. Really, 40k has never done a great job of balancing knights, titans, and daemon primarchs in the same game as lowly guardsmen and rhinos. Letting some of those units get extra actions before dying doesn't really help things regardless of whether a given unit is UP or OP. And that's without considering how something like Magnus is going to have a harder time leveraging his strengths than something like a shadow sword.

As for Guilliman, he's a screenable character with vehicle-tier toughness, literally the best armor in the imperium, and resurrection trick his stole from Celestine. If you've managed to kill him, you don't deserve a last second bop on the nose for doing so.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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