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Made in us
Fresh-Faced New User




I apologize if this information is somewhere, but I could not find it.

How do the various healing/resurrecting interactions work for the Ossiarch Bonereapers?
E.g. I have a unit of Deathriders, 3 models alive, one model with 2 wounds left, one model dead. A Boneshaper walks up and uses its boneshaper ability to give 3 wounds back. Does it heal the fourth model 1 wound, then bring back the fifth model with 2 wounds or does it just hit the fourth model for the wound since it is an either or proposition?

Thanks!
   
Made in us
Lieutenant General





Florence, KY

From the 'Boneshaper' ability:

In your hero phase, you can pick 1 friendly OSSIARCH BONEREAPERS unit within 6" of this model. You can either heal up to 3 wounds that have been allocated to that unit or, if no wounds have been allocated to the unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less.

The rules is pretty clear. You either heal wounds or you return a number of slain models. You can't do both and you must heal wounds if possible.

This message was edited 1 time. Last update was at 2020/04/09 00:30:37


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Anointed Dark Priest of Chaos





British Columbia

To be fair I've found people with insane books think the tame parts must be better from the contrast


 Crimson Devil wrote:
That's what 7th edition is about. Yelling "Forge the Narrative Pussy!" while kicking your opponent in the dick.
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Made in us
Fresh-Faced New User




Thanks! Haha in reference to the insane book comment, I picked up Bonereapers because Tomb Kings don't exist anymore and that is what I used to play... that should show the level of power gaming I am going for here.
   
Made in gb
Horrific Hive Tyrant





teamtigerstripe wrote:
Thanks! Haha in reference to the insane book comment, I picked up Bonereapers because Tomb Kings don't exist anymore and that is what I used to play... that should show the level of power gaming I am going for here.


There'll be a lot of people in the same boat as you! Plus brand new players who just think they look cool.

It's worth being aware though of how powerful a tome it is. It's way above the curve. There are armies that can beat them, absolutely. Some handily. But I dont think there is a tome that is just as solid across the entire book as Bonereapers. It makes a lot of units in a lot of armies look quite sad.

You are likely to face some resentment for that unfortunately, especially if your local meta is on the more casual side. Easiest way to sidestep some of that, if you are facing it, is to not field Petrifax Elite.
   
Made in us
Insect-Infested Nurgle Chaos Lord






The tome rapidly descends to reasonable power levels if one avoids petrifax, Katakros, and harvesters (in that order). The catapult is also supremely unfun to play against so best avoided.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Fresh-Faced New User




Thanks for those suggestions. I am trying to have a fairly casual 2,000 point list that is some sweet skeletons. Unfortunately I love the look of Katakros, a harvester, and a crawler. If I stay out of Petrifax, and include some of the flying big guys is that still within the bounds of reasonable if I have one of each of the three I mentioned? I also like the cav more than the guard.

Side question: for rules on how the bludgeons work with the harvester: say you roll a 6, 6, 4, 4, 2, 2. What happens?
a) if you resolve one of the 6s, does the attack sequence end for all attacks?
b) do you resolve both 6s, then attack sequence ends for all attacks?
c) does the attack sequence ending only count for the 6s and you then proceed to resolve the two 4s rolled?
   
Made in gb
Horrific Hive Tyrant





The attack sequence ends for that specific attack. All other attacks proceed as normal.

Yeah if you stay out of Petrifax that certainly helps. Katakros is an absolute beast still though. His CP prevention ability feels really bad to play against too. Against anyone who's gameplan relies on CP it's just saying "sorry, you dont get to do any of your cool things this game" right off the bat, unless you roll really well.

Morghasts are not considered particularly good, so go ahead and spam them all you like haha

This message was edited 1 time. Last update was at 2020/04/30 19:34:28


 
   
 
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