In my days as a game designer, I was faced, like others before me, the dilemma of how do you evaluate the strength of a unit. I think about my early Avalon Hill games where many infantry divisions and corps were 4-4-4 (attack, defense, movement), and armored units 5-5-4 up to 8-8-6. But where do these numbers come from? Having me a couple Avalon Hill game designers, I realized they were just broad-ass-guesses, and just trying to produce games that gave the results they expected.
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