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Made in gb
Sure Space Wolves Land Raider Pilot





Freezing to death outside the Fang

Would anyone mind rating my current list?
Eidolon will be joining the Palatine Blades and the Apothecaries will be joining the Kakophoni.
Personally it doesn't feel quite right, as if it's not well rounded enough but I'm used to playing a fairly armour heavy VIth legion army.
I currently feel like the assault squad could do with some melta bombs and the kakophoni could possibly do with some rhinos.
I'd love to hear what everyone thinks, although, please don't just come in to bash phoenix terminators, I already know that everyone thinks they're trash because they can't outfight other terminators.

Crusade (Legiones Astartes: Age of Darkness Army List) [2,507pts]
HQ
Lord Commander Eidolon [205pts]
Selections: Jump Pack

Elites
Apothecarion Detachment [90pts]
Apothecary, Legion
Selections: None (Infantry, Power Armour), Power Armour
Chainsword or Combat Blade
Selections: Chainswords/Combat Blades
Apothecary, Legion
Selections: None (Infantry, Power Armour), Power Armour
Chainsword or Combat Blade
Selections: Chainswords/Combat Blades

Palatine Blade Squad [332pts]
Selections: Jump packs, 9x Palatine Warriors, 3x Phoenix Spear, 6x Power Sword, Sonic Shriekers
Palatine Prefector
Selections: Pheonix Spear

Phoenix Terminator Squad [615pts]
Selections: 4x Phoenix Terminators
Phoenix Champion
Spartan Assault Tank, Legion
Selections: Flare Shield, Quad Lascannon Sponsons x2, Twin-linked Heavy Bolter

Troops
Assault Squad, Legion [395pts]
Selections: 19x Assault Space Marines, Legion, Sonic Shriekers
Additional Wargear
Selections: 4x Power Sword
Assault Sergeant, Legion
Selections: Bolt Pistol
Power Weapon
Selections: Power Sword
Standard Wargear
Chainsword or Combat Blade
Selections: Chainswords/Combat Blades

The Kakophoni of the Emperor's Children , Compulsory [245pts]
Selections: 9x Chora

The Kakophoni of the Emperor's Children , Compulsory [245pts]
Selections: 9x Chora

Lords of War
Fulgrim the Illuminator [380pts]
Selections: Fireblade
Rite of War
Selections: 3rd Company Elite

host of the eternity king 3500pts+ lizardmen 1000pts
and 2000pts+ 8000+ pts 1400+ pts
HH 7700+ pts 1350 pts HH raven guard 2500+ pts 50 pp Idoneth Deepkin 2000 pts 
   
Made in gb
Mysterious Techpriest







Find some way to get re-rolls of ones - i have seen kakophoni squads vibrate to death from their own weapons one too many times.
Isn't there a list where kakophoni are troops and get to re-roll ones?
They aren't my bag so i'm not too hot on this, but one of my mates is and he was going to do that

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

 SirDonlad wrote:
Find some way to get re-rolls of ones - i have seen kakophoni squads vibrate to death from their own weapons one too many times.
Isn't there a list where kakophoni are troops and get to re-roll ones?
They aren't my bag so i'm not too hot on this, but one of my mates is and he was going to do that


This is the Rite of War where Kakophoni become troops and gain relentless. You can't make them re-roll 1's.

Anyway, to OP, few thoughts:

Your biggest problem by a mile is AV. How are you planning on killing vehicles? You don't have a single unit able to take down a Sicaran, let alone a Spartan or a super heavy. Kakophoni can take down light armour at a pinch but that's not what they're good at. This really needs to change and adding melta bombs to a few squads isn't going to cut it. At the moment a single Contemptor could quite feasibly take on your entire army, all 2500 points of it. That isn't an exaggeration.

The Assault sgt should have a spear so you have some AP2. Otherwise your big assault unit will charge an enemy squad, he'll be forced to challenge, and a guy with a 2+ save will tank the challenge and kill him, to your detriment. This blob needs to look like a threat so people pour some shots its way instead of just at your Palatines.

I saw the Phoenix comment, but I still have to say: Phoenix Terminators are bad and that deathstar will never (ever) make its points back. Rule of cool though, I get it. Give them Sonic Shriekers so they have at least have a chance, however slim, of one-upping an equivalent WS5 unit. I prefer Fulgrim in a Dreadclaw with either Palatines or vanilla Tartaros.

Eidolon is good, Palatines are good. You have decent threat saturation with 2x jump units and the 1x Spartan. An army with decent artillery is going to squash that unit in a single turn though. As with above, I much prefer Eidolon & friends in a Dreadclaw, where they are much better protected and virtually guaranteed a turn 2 charge, but they can work when run this way. Artificer armour might be advised if you can afford it as they will die to a stiff breeze otherwise.

Give the Apothecaries augury scanners so they can give the Kakophoni some defence against intruders. Rhinos for the Kakophoni are also advised, as that means (thanks to relentless) you can start them embarked on turn 1 for if you fail to get the first turn, and just pop out and shoot like nothing happened on your turn. The alternative is leaving your expensive MEQs in prime position for annihilation.

All in all the list needs some major changes (unless you exclusively play people who don't use vehicles)

This message was edited 1 time. Last update was at 2020/05/06 13:22:57


The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Marshal Loss wrote:
 SirDonlad wrote:
Find some way to get re-rolls of ones - i have seen kakophoni squads vibrate to death from their own weapons one too many times.
Isn't there a list where kakophoni are troops and get to re-roll ones?
They aren't my bag so i'm not too hot on this, but one of my mates is and he was going to do that


This is the Rite of War where Kakophoni become troops and gain relentless. You can't make them re-roll 1's...


I don't think there's a way to give them Preferred Enemy (outside of using Rewards of Treason to take a unit of Alpha Legion Kakophoni but that defeats the purpose of playing 3rd Company Elite), but you can fish for the Target Priority Warlord Trait (it isn't on the Strategic table so Fulgrim can't choose it, you need to roll) or take a Divination Librarian (the Primaris power is "target rerolls all to-hit rolls") to give one unit to-hit rerolls.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Mysterious Techpriest







Ah, yes that was it - the RoW allowed them to move and shoot.

i think my buddy was just using a psyker for the re-rolling ones.

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
 
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