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Made in ca
Twisted Trueborn with Blaster



Ottawa

Can be a victory or defeat.

My most one-sided battle to date involved my Drukhari (Kabal of the Obsidian Rose aircraft, Ravagers and warriors in transports) vs. mostly-infantry Dark Angels. I got to pick the deployment map, and I chose the one that allowed me to set my army as far away from the enemy as possible. My opponent got first turn, and the only thing he had with the range to hit me was his Land Raider's 4 lascannons, which he aimed at one of my aircraft. He got some bad rolls and did not inflict much damage. My army then surged forward and laid down a barrage of gunfire that took a pretty large bite out of his army. On his second turn, he deployed some deep-strikers and dealt wounds to some of my vehicles, but did not manage to finish one off. I kept shooting at him and disembarked a couple of squads of warriors to claim objectives or finish off some of his badly-battered squads in melee fighting.

When he conceded at the end of round 2, I had not lost a single model. No, not even one solitary warrior. Just some wounds to, like, three vehicles. I felt kind of bad, because he was a bit rusty and not too familiar with 8th edition. Also, even though most of the tactical advantages were on my side, he was genuinely unlucky with his rolls.

.

This message was edited 1 time. Last update was at 2020/05/09 20:17:25


Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Two come to mind.

One was an Open War game. Mission was to kill the messenger, which was any model besides your Warlord.
My messenger is Epidemius, surrounded by Nurglings. His messenger was Joe Schmoe Kabalite Sergeant in a Raider.
Turn one, I deep strike three squads of Oblits (this was back when you could Deep Strike Turn One).
I blow up his Raider with the first squad's shooting. He conceded before I even picked up my dice to kill the messenger.

Two was a more normal game, where the Ravenguard supplement had just come out. About 1,000 points.
He had Destroyers, Wraiths, a DLord, and the Stormlord. I had Assault Centurions.
I got T1. I annihilate half the Destroyers with flamers and bolters, then charge everything. He Heroically Intervenes, bad idea. I annihilate everything except the Wraiths.
He has the Wraiths run away, and the rest of the game they run and hide. I stopped tracking objectives because, honestly, it didn't matter.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Stalwart Veteran Guard Sergeant





England

The first game of the edition that I played was also my best.

My opponent had some experience of 8th, not much, but a lot more than me.

Fairly informal game.

1x Errant, 1x IG Infantry Squad,

He brings 3x Fire Warrior squads, 1x Devilfish, 1x Broadside.

By the end of the game, he- more through my luck than my judgement- had been tabled.

I had lost two Guardsmen.

“And there was much rejoicing.”

EDIT:

People have (rightly) said that this seems off. That is correct. I played two games that day, and have confused them. It wasn’t a perfectly balanced game iirc, so the above list has been amended. It might still be wrong, but I don’t think so.

This message was edited 1 time. Last update was at 2020/05/10 14:58:11


See that stuff above? Completely true. All of it, every single word. Stands to reason. 
   
Made in pl
Fixture of Dakka




pre nerf RG.

I keep one units of termintor paladins in reservs, alongside draigo. deploy two termintors and a unit of strikes along side a Librarian in terminator armour. All units out of LoS behind a set of two buildings. My opponent deployed very few units, mostly eliminators and some scouts on objectives.

My opponent goes first. teleports in a big unit of centurions next to me, and swarms the objectives with scouts. Then he shots me and charges me with centurions and 2 scout dreads On my turn I try to back padle, trying to shot stuff and not get fully cleared. On his turn 2 he conslidates on objectives, scoring the second turn back to back. On my turn 2 the paladins come down alongside draigo. They have to face a mostly untouched RG army of 2000pts, alongside 2 other termintors in two separate units.

Another games, wasn't really a game. It was vs a flyer eldar list. I had no units to engage flyers, his bases were too big for me to capture any objective. Grinded me down over 6 turns, as this was the time I didn't know you can just admit losing and not play the game till the end.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Longtime Dakkanaut




Most one sided win Playing Spacemarines agaisnt orks with a stompa both index, wow I went first with a landraider and missle devs the land raider alone did 13 wounds and the missle devs put on another 5-6 wounds. Reracking with him going first he won but nowhere near as decisively.

Most one sided loss, both playing foot marines into guard armour spam.
Codex 1.0 and Codex 2.0 with Ultramarines suppliment, turns out guard just table marines too easily.
   
Made in ca
Longtime Dakkanaut





Quickest game: I brought the new GSC codex, going mono-cult, against Space Marines (before their new codex), and failed every charge out of deep strike, including rolling 1's for things like "a plan generation in the making" and 1's all around for charges (and yes, 1's on rerolls too). I had the first turn, so my opponent really just had 1 turn but killed my backfield stuff pretty much all turn 1, and so I needed that deep strike punch to make stuff happened and it didn't. Conceded the game then and there.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Deranged Necron Destroyer






I think my worst game was playing an assualt-oriented Chaos army against a league opponent's triple broadside list. We had the long-deployment map and so even turboboosting my bikes I couldn't get anywhere close to him - he castled his entire army in about one square foot and was just handing out rerolls and overwatch for days. Not a lot of fun, and it actually put me off playing the game for a while. I'm much more interested in Maelstrom rather than ITC now.

My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

 DalekCheese wrote:
I bring 2x Warglaives, 1x Errant, 1x IG Infantry Squad, 1x IG HWS.

He brings 2x Fire Warrior squads, 1x Devilfish, 1x Broadside.
If the Tau took all their most expensive options, they still wouldn't reach 500 points. Two Warglaives is 300 points, and if by Errant you mean a Knight Errant, that's another 400 points. The Imperial Guard are another 100+ points. Your army was two or three times as powerful. I have to ask, why on Earth would your opponent agree to that match?

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Monster-Slaying Daemonhunter





Well, my most funny and fastest one was right at the edition drop.
Specifically, he deployed his entire army save one dreadnought into reserves, and the dreadnought hid out of LoS. I scouted some Dominions up, and just meltagunned it to death, thus ending the game. It was funny, we laughed about it, but it doesn't really count because technically his deployment was illegal.


My most actual miserably one-sided game was Grey Knights versus Chaos Space Marines, [pre RoTD, post CA2019]. We were playing Lockdown. I described this in the threat about CA2019 missions and their relative quality versus ITC. The basic gist of it is that I used Interceptors and Gate of Infinity and deep striking units to keep him zoned into his deployment and off the objectives for the first two turns of the game, and because of the disappearing objectives, including the only one he held, even though I suffered fairly massive casualties in proportion to those I inflicted and was going to be pushed back pretty quickly, it turned out there just weren't enough victory points remaining on the table for him to overcome the deficit he was looking at at the end of turn 2, and he threw in the towel.

This message was edited 1 time. Last update was at 2020/05/09 22:00:46


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Fixture of Dakka




NE Ohio, USA

My Khorne Demons vs Sw.
My dice wouldn't roll to hit, to wound, or to save. Just about anything you'd need to roll a dice for? Pretty much all I'd get were 1s & 2s. Makes for a pretty one sided game.
Somehow I drug this out until turn 4, claiming a few objective pts along the way & killing a mere 3 Wulfin, before being tabled.
   
Made in ca
Steadfast Ultramarine Sergeant






Tau gun line, borkan, hammer and anvil deployment. If not that, then I'd say the one time I let my friend set up the table, which was basically a shooting gallery. Yes he also played Tau lol
   
Made in us
Longtime Dakkanaut





Early in 8th when my LGS-mates were still sure that Primaris were a worse investment than minimarines, I took an infantry heavy Iron Hands list (Captain, Lieutenant, three Tac squads, a Dev squad, a ranged dread, and my Predator in it's only game this edition), he had five Leman Russ tanks, two with the Command Tank upgrade, and several basic Guardsmen squads. He got first turn, did the preliminary bombardment, and then rolled nothing below a 9 for Battle Cannon shots. I conceded before he rolled for the fifth Russ because I had 6 mini-marines left in total.

It colored my opinion of 8th just a tad.

This message was edited 1 time. Last update was at 2020/05/09 22:44:02


   
Made in us
Sneaky Lictor




Brought a 2000 point Chas Knight list to a game that I was lead to believe was going to be vs Imperial Knights. A fun little giant robot smash fight.

When I arrived and placed my army out all of a sudden I was facing an optimized Imperial Fist running the detachment that grants them mortal wounds on 6's.

He got first turn and before I even got a turn I was down to two bracketed Knights and we just called it there. So as bad of a game that it was at least it only lasted about 30 minutes.
   
Made in us
Monster-Slaying Daemonhunter





The Newman wrote:
Early in 8th when my LGS-mates were still sure that Primaris were a worse investment than minimarines, I took an infantry heavy Iron Hands list (Captain, Lieutenant, three Tac squads, a Dev squad, a ranged dread, and my Predator in it's only game this edition), he had five Leman Russ tanks, two with the Command Tank upgrade, and several basic Guardsmen squads. He got first turn, did the preliminary bombardment, and then rolled nothing below a 9 for Battle Cannon shots. I conceded before he rolled for the fifth Russ because I had 6 mini-marines left in total.

It colored my opinion of 8th just a tad.


When 8th dropped a LR battle cannon couldn't get higher than 6 shots.

To be fair, early in 8th, Minimarines were better than Primaris save Hellblasters. It wasn't really until after a ton of rounds of buffs that Intercessors really came into their own.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Locked in the Tower of Amareo




My BA vs an IG player that wouldn't acknowledge that tripointing was a thing. I was tabled in 3 turns and lost by 20+ VPs.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Imperial Knight + Baneblade vs. CSM (Soulgrinder, Defiler, Maulerfiend and Chaos Sorcerer in terminator armor, as I recall).

This was at the start of 8th, index only. I’d never gotten to use my superheavies before and wanted to try them out. My son got to tailor-build his army knowing what he was facing. Personally, I had just finished painting the Knight, had the Armorcast Baneblade since I bought it back when the company first made them (before the swappable hulls). I was simply curious how’d they play, and 8E was something new to learn.

Though the CSM sorcerer badly damaged the Knight with psychic mortal wounds, the Baneblade never took any damage. My son would have probably destroyed the Knight at the least if he hadn’t decided to charge it the last round and remained back and hit it with another psychic attack (though he still would have died to the Baneblade).

This message was edited 2 times. Last update was at 2020/05/09 23:47:43


It never ends well 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

My sort of optimized Tau list vs. my opponent's REALLY BAD Thousand Sons list. Seriously, he was running just a Vanguard detachment with 2 fully tricked-out units of Scarab Termies, 2 Helbrutes, 2 Chaos Predators (lol), a big unit of Spawn, and a Daemon Prince (might have been some other stuff I don't remember). My list had a selection of the various Tau suits, including a Riptide, Stormsurge, Y'vahra, and a couple of Commanders, plus drones and troops. It was a tournament so don't think I was just being mean to someone in a pick-up game or something. I got first turn and blew up BOTH Preds, one of the Helbrutes, plus most of the Spawn, and my shooting phase wasn't over. My opponent ragequit, didn't even stay for round 3 of the event, and I haven't seen him playing 40k since (he'd already been having a tough time with 8th edition despite my group's repeated attempts to help him make better lists).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Locked in the Tower of Amareo




 ZergSmasher wrote:
My sort of optimized Tau list vs. my opponent's REALLY BAD Thousand Sons list. Seriously, he was running just a Vanguard detachment with 2 fully tricked-out units of Scarab Termies, 2 Helbrutes, 2 Chaos Predators (lol), a big unit of Spawn, and a Daemon Prince (might have been some other stuff I don't remember). My list had a selection of the various Tau suits, including a Riptide, Stormsurge, Y'vahra, and a couple of Commanders, plus drones and troops. It was a tournament so don't think I was just being mean to someone in a pick-up game or something. I got first turn and blew up BOTH Preds, one of the Helbrutes, plus most of the Spawn, and my shooting phase wasn't over. My opponent ragequit, didn't even stay for round 3 of the event, and I haven't seen him playing 40k since (he'd already been having a tough time with 8th edition despite my group's repeated attempts to help him make better lists).


8th is rather merciless, imo. In some ways, even worse than previous editions.
   
Made in us
Ultramarine Chaplain with Hate to Spare






I can't remember all the details, but I can think of four games that were basically first turn turkey shoots in my favor using my classic marines. Two vs. Nids, one vs. Khorne and one vs. Tzeentch. Mostly they are cases of opponents being unprepared and my rolls (and rerolls) were just singing.

There was another 3000 point game vs. an all Custodes list. I had skewed my list towards massed Lascannons kind of for fun, and it just wound up working really well against his list. Just one of those things.

I think my worst loss was when I tried out a ten Rhino list as an experiment against Castellan, loyal 32, Custodes soup in it's prime. The terrain was bad for tank rushing and I didn't play the game well either. Just a botched game overall on my part

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in fi
Locked in the Tower of Amareo





Index orks vs dark eldar vehicle spam. Mek guns were mostly out on t1, -1 to hit neutered survivor, splinter spam averaging about 50 model a turn, i can't even charge most vehicles as either flying or top of terrain and the few that were on ground too far and bubblewrapped by vehicles in terrain.

I was left with shooting at transports(-1 to hit) with pistols. Good luck with that.

2024 painted/bought: 109/109 
   
Made in cz
Regular Dakkanaut




My Nids against friend's marines after the new codex, prior to Blood of Baal, a 1500 points battle.

I went with a shooty Jormungandr list and a devilgaunt bomb. Not competitive, fluffy choices, but the list had a synergy and a theme with shooty devilgant-heavy gribblies backed by Ignore Cover warlord, Tervigon buffing and respawning ablative wounds for devilgants and some support heavy guns.
He went with a mostly Primaris list made of intercessors, aggressors, 10 hellblasters and some eliminators, + hqs with Pedro. A friendly match, though I was aware that CFs were going to hurt even more than regular marines.

Round1:
He has stolen the initiative but only killed a Maleceptor in turn 1. The unit was designed as a distraction fex, so it did exactly what it was supposed to. Magic snipers pounded my warlord Neurothrope with magic LoS ignoring shooting, but it lived.
I moved forward in my turn and managed to get closer while remaining out of LoS with almost everything but the big guys. I took down some eliminators and hellblasters thanks to Ignore cover shooting, aggressors ignored my heavy weapons.

Round2:
He moved around a bit to see some targets but failed to do more than a bunch of wounds on some monsters. Gribblies managed to stay out of LoS. Magic snipers kept pounding my warlord Neurothrope with magic LoS ignoring shooting, but it survived again on a last wound.
Devilgant bombs and reserves came in, my other devilgant group moved up from behind the wall and was within range of its intended target.

My game plan was executed better than I could hope for. Everything got in a range nearly unscathed, all shooting buffs were layered properly, everything fired, devilgants twice, and a Broodlord and a Trygon charged their targets.

The results were somewhat underwhelming, dice were way under average, but I did kill some models. A trygon failing to do any real damage to Aggressors was...just typical.

Round3:
My army was now in the open. Surviving Crimson Fists casually dropped every Nid on the table and not in combat, then finished the job in the following combat.

He didn't even use any of the new stratagems and not all of his units even got to fire. His two units of Aggressors didn't shoot once.

Nids just imploded.

That was rough.

This message was edited 3 times. Last update was at 2020/05/10 11:32:41


 
   
Made in gb
Lord of the Fleet






London

Just after 8th came out, his Tyranids vs my AdMec

Turn 1: He Deep Strikes his 2 Trygons close to my line with a unit of 20(?) Genestealers with each, a third unit of 20 shoots up the board thanks to the Swarmlord.

He charges in, Overwatch kills one or two and they proceed to kill and tie up around 80% of my entire force. He then uses the fight-twice to simply decimate whatever I had left.
   
Made in us
Longtime Dakkanaut





 Inquisitor Lord Katherine wrote:
The Newman wrote:
Early in 8th when my LGS-mates were still sure that Primaris were a worse investment than minimarines, I took an infantry heavy Iron Hands list (Captain, Lieutenant, three Tac squads, a Dev squad, a ranged dread, and my Predator in it's only game this edition), he had five Leman Russ tanks, two with the Command Tank upgrade, and several basic Guardsmen squads. He got first turn, did the preliminary bombardment, and then rolled nothing below a 9 for Battle Cannon shots. I conceded before he rolled for the fifth Russ because I had 6 mini-marines left in total.

It colored my opinion of 8th just a tad.


When 8th dropped a LR battle cannon couldn't get higher than 6 shots.

To be fair, early in 8th, Minimarines were better than Primaris save Hellblasters. It wasn't really until after a ton of rounds of buffs that Intercessors really came into their own.

I didn't get into 8th until after the first round of Codexes dropped, I think Orks were still missing theirs when I started.

   
Made in us
Nasty Nob




Crescent City Fl..

Not recently but my last game lasted roughly 45 minuets. I was trying out my Space Marines, a year ago. My opponent also had space Marines. This is prior to the current Sm codex. My Primaris pushed up my left flank while he tried to hold the center of his deployment zone with some combat squads with predator tanks to their right and razor backs to their left.. My repulsors, agressors and rerolls gutted him. Once the predators were gone it was easy picking too many shots against too few models all the way down.
I didn't really enjoy this game, my opponent had just been getting back into 8th and hadn't really played very many games. but I do think my list was a little too op for his list.

Some 7 months prior to that my orks rolled an Am army during a tournament in 2 turns, with the Index. His list was geared to worry about large models, Knights and monsters. He had too few infantry and was relying on a couple of transports and the old Commissar. sadly he moved the chimera caring his commissar as between two of my trukks full of shoota boys who got out mobbed up charged surrounded and destroyed the chimers slaying his war lord possibly. but my bombers and other boys had made it across the table and were stuck in to everything where he was weak and my shooting had crippled his tanks, he was out of position and stuck. I actually felt kinda bad because he seemed like a really cool person to game with. Truck boys were magnificent that day with only 1 loss.


Sigh, Yet another doomed attempt by man to bridge the gap between the material and spiritual worlds 
   
Made in us
Oozing Plague Marine Terminator





It was a narrative "fun" game, (and my opponent did misuse aggressors) but Orks vs Deathwatch was a complete gak show.

I even got to respawn destroyed units but I never made it into Close Combat with anything.

Later on we found Agressors have a PAIR of gauntlets, not 2x.

This was also pre codex, so I was using an Index army. I havent played my Orks since.

This message was edited 1 time. Last update was at 2020/05/10 16:49:48


 
   
Made in ie
Battleship Captain





Imperial Guard vs Necrons

He put all his catachan Russes around Straken and my Arcs kept fluffinf the rolls. At one point he rolled six damage against an arc and I managed to roll a six on the shield roll. Other than that but he just focussed down one unit at a time and we called it on turn three. I think my arcs only managed to do like 6 wounds to a russ over the course of those turns.


 
   
Made in sg
Regular Dakkanaut






I remember one of my first few games when I just got a rampager knight and still learning the game. I had a 1k point learning game with a friend who brought iron hands with a repulsor executioner, a thunderfire cannon, a contemptor and some marines.

I managed to do a turn 1 charge into his executioner and took it out though i sustained some dmg from overwatch. Also some bit of chipping here and there in the shooting round.
On his turn 1 he unloaded most of his fire into the knight and finished it off with his smash captain. But the rampager decided to blow up and on the mortal wounds rolls took out the captain, librarian and the remaining marines around him but rolling all 5 and 6 of dmg.

turn 2 my daemon prince got the charge off the contemptor after having almost the whole army shoot at it and took it out.
We called it there since it was just a thunderfire cannon left parked at the edge of his deployment.

I came into this game expecting fully to have my ass handed to me but the dice gods decided otherwise.
   
Made in ch
The Dread Evil Lord Varlak





for funzies and experimentation, when the at the time new IH supplement showed up i tested my mechanized R&H list against his IH.

I'd have needed atleast another 5 Chimeras and it's contents to even stand a fighting chance.

It was at that point i also retiered my R&H army for the forseeable future. To be fair though, R&H were in a gak place since the start of 8th whilest SM 2.0 + supplements are atm pinnacle point until they get dethroned inevitably, but i still feel like something like that should not happen.

This message was edited 1 time. Last update was at 2020/05/11 07:33:35


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in se
Willing Inquisitorial Excruciator






Oh have I got a story for you. We played at a 2v2 2000p tournament (1000p per player). The table had a special rule, it was an attacker vs defender scenario. Attacker could recycle destroyed troop units for free from the table edge and do the same for all other units, with the exception of HQ and LoW, for command points. We got utterly destroyed. Our recycled units got destroyed. We played Grey Knights and Black Templars vs Blood Angels and Salamanders. We kept recycling every turn just to have our dudes blow up in the following turn and when the dust settled...

We lost 6000p worth of units. Out of our 2000p we lost 6000p. Never been tabled three times in a row before, so that was a new experience.

This message was edited 1 time. Last update was at 2020/05/11 07:58:00


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Just before the lockdown, I had a game against a World Eaters player who wanted to give his new toys from PA a try.

I wrote a toned-down ork vehicle list, putting more focus on melee so he would get to use his stuff, a Gorkanaut, rokkit koptas, a bunch of buggies, Da Red Gobbo, weird boyz without da jump and a pile of warbikers.
He had a daemon prince, helbrutes, a forgefiend, spawns, a land raider and two rhinos with zerkers, a soul grinder, cultists, a unit of red butcher terminators, Kharn and various support characters.

We tried the new Open War ideas from CA 2019 and got the deployment with no no-mans land inbetween. We also got two twists, one increasing all movement by 2" and charges by 1", and the other one giving everyone +1 attack. WE player was happy. He also used one of the cards to deep strike his land raider.

I was really scared at the prospect of getting hit by a WE army with +1 attack and extremely fast movement, so I deployed all my 60 gretchin as three rows of meat shields, and everything else at least 7" behind them so the zerkers couldn't get through to them.

To say the least... it worked. Too well. The WE murdered 55 out of 60 gretchin T1, as well as four warbikers dying to the daemon prince just flying over the screen. His entire army was standing out in the open 6-8" from my army.

He lost more than half of his army turn one (with the land raider and terminators stuck in deep strike) and was fully tabled by my turn 3, with me having lost nothing but the gretchin, two weird boyz and six warbikers.

Even with those insane buffs, melee simply doesn't work in 8th.

This message was edited 3 times. Last update was at 2020/05/11 08:14:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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