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Made in us
Adolescent Youth with Potential




Hey all,

First post here. Been working on an army list and would like some feedback.

Chapter: Raven Guard Successor
Chapter Traits: Bolter Fusillades, Long-range Marksman
Battle-forged


Battalion Detachment - 1,116pts, 6CP

HQ
Chaplain Venerable Dreadnought - 139pts
- Dreadnought close combat weapon & storm bolter x2
- Litany of Hate & Canticle of Hate

Lieutenant in Phobos Armor - 81pts
- Master-crafted occulus bolt carbine & bolt pistol
- Grav-chute
- Frag & krak grenades

Troops
Incursor Squad - 95 pts
- Incursor x4 & Incursor Sergeant
- Occulus bolt carbines
- Bolt pistols
- Paired combat blades
- Frag & krak grenades
- Smoke grenades

Incursor Squad - 95 pts
- Occulus bolt carbines & Bolt pistols
- Paired combat blades
- Frag, krak, & smoke grenades

Intercessor Squad - 186pts
- Intercessors x9 & Intercessor Sergeant
- Bolt rifles & bolt pistols
- Frag & krak grenades
- Thunder hammer (Sergeant)
- Veteran Intercessors (-2 CP)

Elites
Centurion Assault Squad - 260pts
- Centurion x4 & Centurion Sergeant
- Hurricane bolters
- Flamers
- Siege drills

Centurion Assault Squad - 260pts
- Centurion x4 & Centurion Sergeant
- Hurricane bolters
- Flamers
- Siege drills


Spearhead Detachment - 314pts, 1CP

HQ
Primaris Librarian - 98pts
- Force sword
- Bolt pistol
- Frag & krak grenades
- Psychic powers (Umbramancy)
- Enveloping darkness
- Shadowstep

Heavy Support
Eliminator Squad - 72pts
- Eliminators x2 & Eliminator Sergeant
- Bolt sniper rifle & bolt pistol
- Frag & krak grenades
- Camo cloaks

Eliminator Squad - 72pts
- Eliminators x2 & Eliminator Sergeant
- Bolt sniper rifle & bolt pistol
- Frag & krak grenades
- Camo cloaks

Eliminator Squad - 72pts
- Eliminators x2 & Eliminator Sergeant
- Bolt sniper rifle & bolt pistol
- Frag & krak grenades
- Camo cloaks


Vanguard Detachment - 570pts, -1CP

Primaris Chapter Master - 86pts
- Chapter Master (-2CP)
- Warlord - Master of Ambush
- Chapter Relic - Burning Blade
- Master-crafted auto bolt rifle & bolt pistol
- Frag & krak grenades

Elites
Agressor Squad - 222pts
- Agressors x5 & Agressor Sergeant
- Auto boltstorm-gauntlets
- Fragstorm grenade launchers

Invictor Tactical Warsuit - 131pts
- Incindium cannon
- Fragstorm grenade launcher
- Heavy bolter
- Ironhail heavy stubber x2
- Invictor fist

Invictor Tactical Warsuit - 131pts
- Incindium cannon
- Fragstorm grenade launcher
- Heavy bolter
- Ironhail heavy stubber x2
- Invictor fist

Total: 2000pts, 6CP

The goal of this list is to be able to put a lot of pressure on my opponent from turn one while also establishing some board control. Ideally I want to go first and use this as an alpha strike list, but I tried to make it somewhat able to handle going second. Here's my general plan:

If I go first, Master of Ambush the chapter master and Agressors and infiltrate the Invictors and Incursors 9" away, trying to focus on overwhelming a particular point in my opponent's battle-line. Depending on the threat I can either move forward, shoot, and charge with everything, or hang the Aggressors in place to get their x2 shooting in before attempting a longer charge. Turn two the bomb drops with both Centurion units, the lieutenant, and my vet Intercessors, who will shoot and then try to charge whatever makes the most sense. They will be aided in charging by the Chaplain Dreadnought, who will be flung up the board using Shadowstep from the Librarian. The eliminators will focus down important characters and sit on objectives since I'm hoping that my opponent will be too distracted by all the more immediate threats to go after them. If I go second, I still have the ability to deploy aggressively like above, but might hang back a little more depending on cover and how my opponent deployed. My plan for the second turn would be pretty much the same.

The reason I chose the successor traits I did was so that all of my bolter shots (of which there are many) would essentially benefit from having a Captain's aura without needing to have one around, allowing the Chapter Master to stick with the Aggressors where his rerolls to hit benefit their high volume of shots and 4+ to hit in melee. It also allows my turn two bomb to come in with both rerolls to hit and to wound thanks to the lieutenant who comes in with them. Between the Centurions' insane amount of shots (thanks to the long-range marksmen bumping up their flamer range to 11" so they can shoot with the hurricane bolters) and the Intercessors who will be popping the rapid fire strategem AND the benefit from tactical doctrine, I figure I should be able to focus down most things I need to and then charge whatever is still standing. I know the list has basically zero anti-tank, so I'm relying on melee and weight of fire to help cover that gap. The Eliminators can also put in some decent work against armor with good rolls. Pretty sure I would lose friends bringing this, but I just wanted to see how far I could push the concept. Thanks in advance for any constructive criticism!

This message was edited 1 time. Last update was at 2020/05/14 13:23:44


 
   
Made in ca
Regular Dakkanaut





I have a list very similar to this. Infiltrating so many things is a lot of fun.

I don't own chaplain dread or centurions but I have another unit of aggressors, another invictor, and 2 untis of suppressors. I usually pay CP to grant primaris chaplain extra WL trait to ambush and give aggressors +1 to wound and drown something in dakka. I leave my phobos captain behind to babysit the suppressors with marksmen's honours trait + kovidari bolts relic as the real WL.

If you can find the points it may be worth it to switch your chapter master to gravis armor for the extra toughness. If you don't care about him being primaris you could also try swapping him for a jump pack hammer/shield chapter master with armor of shadows to be harder to hit.

The list overall looks strong. Centurions, eliminators and aggressors put in a lot of work and none of the units in the list are useless. If you want to squeeze more points out of the list you could downgrade primaris characters to their non-primaris versions and/or switch your troops to scouts. I would test it as is and see what feels flawed to you.





   
Made in us
Unrelenting Rubric Terminator of Tzeentch





This looks inhumanly disgusting, and I have already unfriended you which must mean you are on the right track

"Backfield? I have no backfield." 
   
Made in us
Adolescent Youth with Potential




Thanks for the feedback. I have a smash captain that I really want to include, but I just can't find the points to make it work without seriously altering the list. I was looking at your suggestions about downgrading from primaries to regular units, but I'd like to keep the primaries feel of the army. Maybe if I find someone crazy enough to let me test it out I might consider downgrading though depending on how those units perform.
   
 
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