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Made in gb
Fresh-Faced New User




Hey guys - first post here.

Over lockdown some friends and I have pretty heavily got back into the hobby and it's been amazing. I chose Primaris-only Ultramarines and have been building a load of the models I find coolest. I want to build a decent starter list just so I know what to aim for and have a bit of a shopping list for bits I may be neglecting.

Of the list below I own the Captain, 10 Intercessors, Infiltrators, Aggressors and Ancient. I love all these models, but it's no problem if you more experienced folks think something else would be better.

We're playing casually but we've all got a fairly competitive streak and I fear there's been a lot of power research going on in quarantine. I'll be up against Death Guard, Raven Guard, Orks and Drukhari.

Here's what I cluelessly put together, let me know if it's terrible:


++ Battalion Detachment +5CP (Imperium - Space Marines) [52 PL, 992pts] ++

+ Configuration +

**Chapter Selection**: Ultramarines

+ HQ +

Chief Librarian Tigurius [7 PL, 130pts]: 1) Veil of Time, 3) Null Zone, 6) Psychic Fortress, Warlord

Lieutenants [5 PL, 64pts]
. Lieutenant: Bolt pistol, Power sword

Primaris Captain [5 PL, 86pts]: Master-crafted auto bolt rifle, Power sword, The Sanctic Halo

+ Troops +

Infiltrator Squad [5 PL, 120pts]: Infiltrator Comms Array, Infiltrator Sergeant
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

Intercessor Squad [5 PL, 90pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power sword

Intercessor Squad [5 PL, 90pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power sword

Intercessor Squad [5 PL, 90pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power sword


+ Elites +

Aggressor Squad [5 PL, 111pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Primaris Ancient [4 PL, 69pts]

Venerable Dreadnought [6 PL, 142pts]: Twin lascannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolter

++ Total: [52 PL, 992pts] ++
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

Welcome to Dakka, the Hobby, and Ultramarines.

Overall your list looks fine for a starting list. You can split a HQ and the elites off into another detachment for more CPs.

HQs are fine. You have the Cpt and Lt for the double buff bubble, and Tigs for some psychic punch. I don’t field librarians that often, but swapping powers around is pretty simple, and can be adjusted once you get a feel of what your local meta looks like.

Infiltrators are either worth it or not. You pay a pretty penny for the ability to set up wherever and hard counter DS lists. But compare to the fire power of a basic squad of intercessors, which cost a lot less. So against lists that DS close, worth every point. Against the rest, not so much. The comm array is useless in your list. It only works with phobos HQs.

I think all the rifle options for intercessors are valid these days, but the basic rapid fire is a solid choice, especially for Ultras. IMHO the best, but if you want to trick out squads for specific jobs the others have a place. I like swords on my sarges, but if you have the bits and points, firsts/THs pack a punch.

Aggressors put out the firepower, but are slow. Work well as Ultras.

Ancients are a little odd. Statistically they boost your damage output, but just feel random to me. YMMV. Thematically, it’s always nice to fly the colors so the foes of mankind know who’s wrath they will face.

Ven dread is both your only ranged AV firepower and your only vehicle. He’s going to eat every lascannon (or equivalent) from the other side of the table. You can keep Tig next to him for the -1 to hit, and/or look into other buffs.

Overall you are a little light on mobility and AV firepower. Now Ultras can keep up some firepower while moving once they hit the Tac doctrine, so that will help. But for hard targets, you are looking at the dread and CC from the aggressors. At 1,000 points that might be enough. Depends a lot on what you see across the table.

What I might do is cut one of your troop picks for something with a little more teeth. Not a lot of points to work with, and the limited primaris range doesn’t help.

Cut one squad of intercessors and the com relay gives you 100 points to play with.
Eliminators
Supressors
Impulsor

are all options with pros/cons to each. One thing to think about is what you want to do long term. Obviously building, testing, and getting experience is best. But you don’t want to grab things for low points you are going to cut from a 2k list.

May the Emperor guide you,
Courage and Honour!

This message was edited 1 time. Last update was at 2020/05/18 22:49:00


Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities
 
   
Made in us
Regular Dakkanaut





You could get a bit more mileage out of your lieutenant if you were to drop him from powersword to chainsword, because the relic "teeth of terra" boosts number of attacks, AND damage, AND strength, and costs only 1 cp. With a powersword he is scary to a squad of gaurd, with the teeth of terra swinging, he is their DOOM.
I often use lieu + teeth as a budget countercharge piece, although he is even happier with jump pack.

Eliminators and suppressors have good use to them -- but the eliminators abiltiy to snipe from behind LOS at enemy characters probablyl gives them more added value for their low point cost (like 72!) for a trio, than you can get out of the other two.

There is even a different eliminator build that focuses on antitank, you give 2 a "lasfusil" and one a mastercraft bolt carbine that allows the trio to fire overwatch and retreat before the enemy charge resolves. While not a perfect addition to your army for anti-tank, it would give you a couple more dice to throw.

So, well, if I were in your shoes, I might put 3 eliminators nearly completely together but not pick their weapons and proxy them one way and the other way a few games to see if they appeal. the 72 point 3 sniper option is pretty much a no brainer, though, I mean, few 2000 point lists would be unable to make good use of them -- in part because they can join the infilitrators to start in scout positions across the board.

Having several such units that you can forward field deploy may be crucial to you when ravengaurd starts packing their alpha strike units densely on your deploy zone border -- and you just know they are going to bum rush you. Well, not so much if you block off their easy spots to put units down or to bring them in with that strategem before turn 1!


I know I shouldn't post so often, but I really miss this game, or just going out, or fresh produce, or any of the comforts of life before we started living in the Corona-Grimdark. 
   
Made in gb
Fresh-Faced New User




Thanks guys, loads of great help. I agree with the ancient being a bit weird - thematically I love him and the model is one of my favourites, but maybe the list could be tighter without him.

Dukesofstuff - would you suggest dropping the captain's halo for the teeth of terra? I think I'm only allowed one relic?

I like the suggestions of the Eliminators a lot, and they seem like they'll be quite useful going forward. Here's a list with them and an Impulsor:


++ Battalion Detachment +5CP (Imperium - Space Marines) [51 PL, 992pts] ++

+ Configuration +

**Chapter Selection**: Ultramarines

+ HQ +

Chief Librarian Tigurius [7 PL, 130pts]: 1) Veil of Time, 3) Null Zone, 6) Psychic Fortress, Warlord

Lieutenants [5 PL, 64pts]
. Lieutenant: Bolt pistol, Power sword

Primaris Captain [5 PL, 86pts]: Master-crafted auto bolt rifle, Power sword, The Sanctic Halo

+ Troops +

Infiltrator Squad [5 PL, 110pts]: Infiltrator Sergeant
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

Intercessor Squad [5 PL, 90pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power sword

Intercessor Squad [5 PL, 90pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power sword

+ Elites +

Aggressor Squad [5 PL, 111pts]: 2x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Venerable Dreadnought [6 PL, 142pts]: Twin lascannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolter

+ Heavy Support +

Eliminator Squad [4 PL, 72pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. 2x Eliminator with Bolt Sniper: 2x Bolt pistol, 2x Bolt sniper rifle, 2x Camo cloak, 2x Frag & Krak grenades

+ Dedicated Transport +

Impulsor [4 PL, 97pts]: 2x Storm Bolters, Shield Dome

++ Total: [51 PL, 992pts] ++

Created with BattleScribe
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

It looks like you took a basic Lt, and not a primaris one.

There is a strategem you can take to get extra relics. One issue with a Primaris only list is that not a lot of guys can take chainswords.

I like the changes. At this point range I might have preferred the ML on the impulsor, as you don’t have a lot of platforms for big guns. And any cargo you is fairly low value. But at higher points, you could stick a hellblaster squad in there, and at that point, you are going to want the 4++, as it’s going to draw fire.

No idea how easy it is to magnetize, as I’ve not picked one up yet.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities
 
   
Made in gb
Fresh-Faced New User




Oops, you were right about the Lt. I've just taken the regular guy with bolt pistol and power sword for now.

I do plan on magnetising the Impulsor if possible, but that's a good point about the ML! Should I be using it more as a transport or a shield?

It all comes to 997pts now, and I'm feeling better about it! Better get painting before I buy any more units. Appreciate the help!
   
Made in gb
Fresh-Faced New User




If your running ultramarine don't sleep on the seal of Oath relic it's a beast if your opponent has something you really want dead
   
Made in gb
Squishy Oil Squig





Usually Carpe Noctem

Your Eliminators would be better off with the Sergeant armed with an Instigator Bolt Carbine, rather than another Sniper.

Somebody somewhere has done the maths, and he is better off giving the other two +1 to hit and wound than actually shooting himself.

This also gives you an awesome trick if somebody tries to assault the squad - Covering Fire. After they shoot Overwatch, they can make a full move away - so unless the enemy is right on top of you, you will escape the charge and leave the enemy high and dry for your shooting next turn!

Chuck Norris can roll a 7 on D6. 
   
 
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