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Made in fi
Rough Rider with Boomstick





Helsinki, Finland

hey all, it's been awhile since I wrote here. I've managed to paint my admech models just in time for new release and i'm looking forward to add some cool stuff. These points cost may change, also with new stratagems, so this will be my initial build for tournaments. Any thoughs are welcome.

Admech Mars Battalion (special detachment: servitor maniple)
-hq- Belisarius cawl 190
-hq- tech-priest dominus (volkite blaster, macrostubber) 80 (warlord: master of biosplicing)
-troop- Kataphron Destroyers (6, plasma culverin, phosphor blaster) 288
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 180
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 180
-elite- servitors 20
-elite- cybernetica datasmith (powerfist, gammapistol) 41
-heavy- kastellan robots (2, 6x heavy phosphor blaster) 220
-heavy- skorpius disintegrator (belleros energy cannon, missiles, 3x cognis heavy stubber) 111

Admech Mars Battalion
-hq- tech-priest manipulus (magnarail lance) 65
-hq- tech-priest enginseer 30
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-heavy- onager dunecrawler (neutron laser, 2x cognis heavy stubber) 109

Admech Mars Battalion
-hq- tech-priest manipulus (magnarail lance) 65
-hq- tech-priest enginseer 30
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-heavy- onager dunecrawler (neutron laser, 2x cognis heavy stubber) 109

Total 2000pts / 18cp

Cp allocation;
- 1 for special detachment
- 3 for upgrading Kataphron unit's invulnerable save
- 12 for elimination volley stratagem (6 turns)
- 2 reserved for Gloria Mechanicus

Strategy; deployment as a gunline, rangers are screens, and after them are Kataphron lines (kataphrons are within cawl's aura and can be repaired by manipulus/dominus). Behind them are characters and vehicles. At first turn, if i'm going first, i'll choose the new canticle of Mars, and focus on enemy vehicles.
If i'm going second, i'll choose the shroudpsalm canticle, and switch to Mars canticle when it's my turn. Most of my list are capable for moving and firing, so objective grabbing is ok. My concern is melee though. Hopefully we'll see some good new stuff in form of relics, warlord traits and stratagems.


https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
Regular Dakkanaut





This is tournament / competitive feedback, NOT "is this army fun to play casually" which it looks great for.

My worry is your screens are essentially immobile or your transuranics can't shoot, and 30 guys with 4+ saves are not impressive as hordes go.
Your kill pressure comes from 3 tanks (fairly vulnerable) and 6 cataphrons (plasmas) and 2 melee units. In a tournament yo ushould expect to lose a minimum of 2 tanks, poofles, and you don't have the firepower to kill even one knight reliably at range. So you could find yourself without armor by turn 2 start, and I include the plasma cats in that.
Now your transuranics have to run around so their ability is not going to be useful much, and your remaining cats are under threat from massed antitank fire, so healing them is a lot harder if they been killed outright.

Again, I ain't a admech guy, more of an admech soup in guy -- but it just seems like you are doing three different things with one army and those things aren't mutually supporting in the critical first 2 turns. I would say this army would be a good one to run in not tournament play -- its going to be a lot more fun there, and more reasonably balanced against more reasonably fun to play armies -- but that's my "is this a tournament ready group" feedback, and tourney players bring lots of antitank last I saw. Which was, of course, before covid hit.

This message was edited 2 times. Last update was at 2020/05/29 18:24:02


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in fi
Rough Rider with Boomstick





Helsinki, Finland

Hey, thanks for reply. Those rangers are screens just to prevent Kataphron unit not to get stuck in combat, basicly doing same stuff as blood Angels scouts. They have arquebus just because wysiwyg. If youre not aware, the new Mars canticle gives heavy weapons+1strenght, so dealing with vehicles should not be an issue. And, for my experience, i've rarely had lost my vehicles in early game


Automatically Appended Next Post:
Okay, since there's already so much info leaked, i've made some changes to the list. I've added more antitank firepower, hopefully could bring down a Knight.

Admech Mars Battalion (special detachment: servitor maniple)
-hq- Belisarius cawl 190 (warlord)
-hq- tech-priest dominus (volkite blaster, macrostubber) 80 (field-commander: master of biosplicing)
-troop- Kataphron Destroyers (6, plasma culverin, phosphor blaster) 288
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 180
-troop- Kataphron breachers (6, heavy arc rifle, arc claw) 180
-elite- servitors 20
-heavy- skorpius disintegrator (belleros energy cannon, missiles, 3x stubber) 111
-heavy- skorpius disintegrator (belleros energy cannon, missiles, 3x stubber) 111
-heavy- skorpius disintegrator (belleros energy cannon, missiles, 3x stubber) 111

Admech Mars Battalion
-hq- tech-priest manipulus (magnarail lance) 65 (trait: magos)
-hq- tech-priest manipulus (magnarail lance) 65 (trait: genetor)
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-troop- Skitarii rangers (5, transuranic arquebus) 47
-heavy- onager dunecrawler (neutron laser, stubber) 107
-heavy- onager dunecrawler (neutron laser, stubber) 107
-heavy- onager dunecrawler (neutron laser, stubber) 107

Admech Mars supreme command
-hq- tech-priest enginseer 30
-hq- tech-priest enginseer 30
-hq- tech-priest enginseer 30

Total 2000pts / 14cp

Cp allocation;
- 1 for special detachment
- 1 for field-commander
- 2 for holy order traits
- 3 for upgrading Kataphron unit's invulnerable save
- 6 for noospheric mindlock (6 turns)
- 1 for reserve

This message was edited 1 time. Last update was at 2020/05/30 11:59:01


https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
Regular Dakkanaut





I now love this list -- its got buffs from cawl for a HUGE gun line in the backfield and potenitally a second shorter range gun line in the cataphron wing.

Would a daedelousos (please don't make me spell that) be useful in this list, or would he just be wasted trying to get close enough to use his +1 hit aura? Cause it could potentially babysit the cataphrons a bit more forward from cawl and the big guns. You could squeeze him in points wise by making 2 battalions with 2 and 3 command respectively, and a single heavy group with cawl leading 5 heavies. Still 14 cp, just -2 engineer and +1 daedalousus.

Only I don't really know if that is worth giving up oneof the engineseers repairing a tank each round, but maybe?

I really do mean this as a compliment, but I am sitting here thinking "holy crap, if I break down and buy CAWL, and a couple more cataphrons, I could run this list!, and now I WANT TO.!) It would be literally the first all admech list I ever stole ... er .. .ran .. after seeing someone think it up.

This message was edited 1 time. Last update was at 2020/05/30 17:36:58


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in gb
Longtime Dakkanaut



Glasgow

I dont quite think the new version is as efficient as it could be - but it wont get slaughtered

You have to many or to few arquebuses
Id consider ditching them

Daedolosus is really strong in this list id swap one of the manipulous for him
   
Made in us
Regular Dakkanaut





how about
cawl's battalion of mars (with cataphrons) (no need to alter this battalion, really, except remove the 3 destroyers to make a spearhead and get 1 extra cp below)
techpriest dom (field commander) and the other stuff it has now, then,...
second battalion of
manipulous, daedelousus, engenseer
all the rangers and 3 dunecrawlers
then a spearhead detachment of
engenseer2, and 3 destroyer tanks.

So you have cut a maniupulous and an engenseer, freeing up 95 points, which is enough for 4 more arquibuses (2 per unit) and 4 omnispex (is the one that makes cover not stop them, if I remember right) ... and a FEW points left over to maybe buy a soldier or two in the backline squads.

Now your squads are fragile, but they are very arquibus shooty -- and they can potentially slam out 8 hits on the first turn against an enemy officer or two, or just focus all that fire against enemy light armor, even, with cawl's rerolling craziness, not much missing.

Sure, you might lose your backfield infantry, but anything that ranges that far back is essentially an anti-tank weapon all its own self -- and if someone takes the time to shoot 20 individual t3 models with 20 hits from 20 lascannons, you can figure your armor gets a "get out of death free" pass for a couple rounds more.

Would that work better? I know they become quite expensive little infantry, but if they are in cover, a lot of armies won't want to waste range 40inch or more firepower to root them out when the neutron laser crawlers are doing more anti-armor damage.


I don't even know if any of my suggestions are good in big admech armies -- like I say, I mostly soup them in with the gaurd that is the core of my play.

This message was edited 1 time. Last update was at 2020/06/02 03:30:39


Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
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