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2020/06/04 17:35:34
Subject: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Industrial bases
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Regular Dakkanaut
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Hey! i working on few mech designs. All will be available on our patreon page https://www.patreon.com/AlbinoRavenMini
For $7,50 you will receive all mounthly models what i made and 2 models from pervios mounth. All models prepared for 3d printing and multipart.
Also you will get welcome pack.
Welcome pack
June releases pictures
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This message was edited 29 times. Last update was at 2020/06/27 16:42:56
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2020/06/04 19:59:41
Subject: Heavy mech A08
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Leader of the Sept
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Looks good. My only comments would be that I would prefer more obvious ammo capacity on the multi-barrel.cannon, and that the chest is a bit too busy with shot-traps.
These are however mere aesthetic preferences on my part. Looks stompy.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2020/06/05 01:53:12
Subject: Heavy mech A08
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Longtime Dakkanaut
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Probably want to shorten or scoot back that barrel on the fist arm, so it doesnt get in the way/break if it tries to grab or punch something
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2020/06/05 03:56:27
Subject: Heavy mech A08
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Fresh-Faced New User
Trondheim Norway
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Lrm 20
Rac 5 ?
1 snub nose ppc
1 ppc
large laser
1 medium Laser
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My armies
4000+++ of orks
2500+ Imperial guard
2500p soon to be thousand sons.
5000p of orcs
3000p of ogres
2500p Chaos dwarfs!!
Trondheim warhammer forum www.wartrond.net
Up for a match on vassal send me a pm! or just message Rune m if im online on vassal |
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2020/06/05 04:47:54
Subject: Heavy mech A08
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Widowmaker
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More dakka?
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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2020/06/05 19:07:05
Subject: Heavy mech A08
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Khorne Rhino Driver with Destroyer
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Looks a lot like a Roughneck. There are a lot of design elements that seem strange to me, though - I'd think the detailing on the legs would be symmetrical. What's with the four indentations and then matching bumps on the left leg?
In any case, as far as armament goes I was going with two RAC-2's on the right arm, a medium laser in the head, an LRM-20 in the left torso, and a gauss rifle in the left arm.
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2020/06/05 20:10:09
Subject: Heavy mech A08
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Inspiring SDF-1 Bridge Officer
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I'm unable to see the images, though I can see the mech if I pop over to the link to thingaverse. Anyone else having this issue?
Well, now the link to the mech on thingaverse is gone, unless I am remembering the wrong thread...
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This message was edited 1 time. Last update was at 2020/06/05 20:12:08
It never ends well |
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2020/06/06 22:06:00
Subject: Heavy mech A08
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Regular Dakkanaut
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added next robot in thread! Hope you like!
Flinty Thanks! i I'll take that in next one. What you think about new one?)
Some more renders!
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This message was edited 2 times. Last update was at 2020/06/09 22:36:05
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2020/06/07 11:31:56
Subject: Heavy mech A08
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Leader of the Sept
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Looks stompy
Certainly better on the shot trap front
I would recommend pushing the missile pods a bit further out as the cheek turrets look a little close to the flight line of the lower missiles. Also the legs confuse me, but it might just be the angle of the images. Seems like too many joints, but that's just me
I would also say these are very minor points given the overall awesomeness of the thing
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2020/06/08 02:57:45
Subject: Mecha squad p1
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Regular Dakkanaut
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Thanks! added mecha squad in thread. 32 mm scale
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2020/06/08 15:45:10
Subject: Mecha squad p1
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Longtime Dakkanaut
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I like the joints in the latest mech. It makes it look like it can drop its height substantially to gain better cover without losing too much in the way of speed.
Main thing I'd say about the more anthropoid mechs is that give-fingered hands are a waste of space and resources. If you're going to give a mech a hand, then it would more likely have a maximum of three fingers plus thumb. Probably only two plus thumb or simply three opposable digits (Doc Ock style).
The smaller interior arms on the mech squad are a cool feature, but I would add more joints and fewer fingers to make them able to fold away neatly with maximum extension. They aren't serious fighting limbs (dual-wield knives notwithstanding). The mech carrying the rocket launcher makes no sense. That should either be mounted on the mech itself, leaving its hands free to do something useful, or replaced with a more versatile weapon.
Other thing that bugs me a little bit about the first mech with the built-in weapon is that, if you were going to do that to a mech, you would make an arm that can fold up to mount the weapon centrally over the head as well, so that the mech can take cover behind something but still have its weapon available. Otherwise, poor terrain will make it impossible for the mech to bring its main armament to bear.
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2020/06/08 17:36:24
Subject: Heavy mech A08
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Inspiring SDF-1 Bridge Officer
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strannik1988 wrote: added next robot in thread! Hope you like!
Flinty Thanks! i I'll take that in next one. What you think about new one?)
Automatically Appended Next Post:
Some more renders!
...I think you probably should not use other people's models, if you want to profit from them. That's a modified Urbanmech from MWO, and at the very least the loewr legs are from a Marauder.
The other one seemed very similar too, but this one? The torso is a complete rip off, and so are the legs. Probably more, given everything.
Other than that, if you expect people to print them, you're gonna need to thicken the details and many of the parts.
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This message was edited 2 times. Last update was at 2020/06/08 17:40:09
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2020/06/08 23:49:38
Subject: Re:Mecha squad p1
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Powerful Phoenix Lord
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Yep, my main comment would be...it looks like you simply bashed together some MW Online pieces into frankenstein mechs. Now I know MW Online put out their models for free or something of the sort, but it's really pretty ham-fisted at a glance. Almost every part that I'm looking at is simple from a Battletech mech. So...meh.
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This message was edited 1 time. Last update was at 2020/06/08 23:50:59
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2020/06/09 09:03:38
Subject: Mecha squad p1
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Krazed Killa Kan
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Catalyst, Microsoft, and Piranha Games would like to have a word with you.
It's perfectly okay to kitbash to establish forms and silhouettes for designs. But creatively and legally, put in some effort to turn it into your own design.
It's not hard to make something even the barest legally distinct once you have the base forms setup.
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2020/06/09 22:43:36
Subject: Re:Mecha squad p1
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2020/06/10 23:58:57
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2020/06/09 23:39:45
Subject: Re:Mecha squad p1
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Powerful Phoenix Lord
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Looks pretty good with a few flaws I can spot. One is that the ammo belt is entering the gun at a weird angle - it wouldn't really be able to feed like that. The entry angle needs to be more shallow. Also the drum on the back of the shoulder would likely feed in a different direction, rather than the belt coming out of the side of it. The belt should come out of the bottom - as the "drum" shape would be there for ammunition to be rolled up in a chain, waiting to be fed.
The upper arms are a little threadbare/boring, but overall it's got a nice Bubblegum Crisis feel to it.
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2020/06/10 15:30:53
Subject: Heavy mech X
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Stoic Grail Knight
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Yeah, that ammo drum on the back needs a rework.
Cool to see so many Mecha designs.
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2020/06/11 00:01:54
Subject: Re: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Heavy robot p1
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Regular Dakkanaut
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New mecha "raptor"
Relly fun to make. Maybee you whant other weapon setup?
Gallahad Thanks!
Elbows Thank! Ye will change it
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This message was edited 1 time. Last update was at 2020/06/11 03:24:58
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2020/06/11 02:04:38
Subject: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Heavy robot p1
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Krazed Killa Kan
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Time to make your own kitbash parts man. I still see parts stripped from downloaded battletech models.
After that, the design is just bad. Parts slapped on parts.
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2020/06/11 02:23:43
Subject: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Heavy robot p1
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Regular Dakkanaut
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This message was edited 2 times. Last update was at 2020/06/13 02:00:36
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2020/06/13 02:01:23
Subject: Re: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Heavy robot p1
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2020/06/27 16:43:25
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2020/06/13 02:35:31
Subject: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Exosuit squad p1
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Inspiring SDF-1 Bridge Officer
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Liking the amp/egg suits, but it would seem more sensible if the rocket launchers were shoulder racks or secondary weapons and it had other weapons (maybe pistols on the lower arms or a big laser). I mean, four shots and it's out of ammo.
The previous big mech - is that Stormsurge size? I really like the design but it looks like it could use larger footpads - I could see it jamming a leg straight into a hole with each step.
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It never ends well |
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2020/06/14 21:25:18
Subject: Re: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Exosuit squad p1
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Regular Dakkanaut
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This message was edited 4 times. Last update was at 2020/06/27 10:44:08
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2020/06/16 23:21:08
Subject: Re: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Modern soldiers 28mm squad p1
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2020/06/27 16:42:11
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2020/06/27 16:41:53
Subject: Re: [Patreon]AlbinoRavenMini: "Mech, robots, scifi veshiles and troops" Industrial bases
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Regular Dakkanaut
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Industrial bases for my soldiers pack!
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