Switch Theme:

[2000] - Orks - Trukkas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut






so, I threw together a list for ork trukks, the goal being to have everything in a trukk. It's built around what I have available, and features 3 units of slugga boys, because they have been painted up as 3 themed squads and exist for the sole purpose of competing with each other to be the best of the 3. I realise sluggas in a trukk aren't so great, but I'm going to give them a couple of tries and see how they do!

List:
Spoiler:

batallion (or brigade, the smaller one):

SSAG Mek
SAG Mek

9 shootas, 1 kombi-rokkit nob
9 shootas, 1 kombi-rokkit nob
9 shootas, 1 kombi-rokkit nob

7 lootas
7 lootas
6 flashgits, kaptin, ammo runt

trukk
trukk
trukk
trukk
trukk
trukk

battaligade 2:

Warboss, big choppa, kustom shoota
Warboss, powerklaw, kustom shoota
Warboss, powerklaw, kustom shoota

10 slugga boys, PK nob
10 slugga boys, PK nob
10 slgga boy, rokkit, PK Nob
10 grots

Trukk
Trukk
Trukk
Trukk



I'm not expecting to wipe the floor with anyone, but my thoughts are:

1: rush the flashgits to a good, central position with cover, and park the trukk until it dies, then loot it, then park the flashgits until they die.
2: keep the 3 slugga mobs (with warbosses) together and mob things. Don't expect them to pull much weight, so overkill everything!
3: park the lootas in trukks from turn 1, preferably next to or in cover, with SAG's firing out of them as well.
4: try to dart from cover to cover with the shoota trukks, do drive-bys and try to stay alive
5: ram the 10-grot-wagon down the enemies throat, they can either ignore it or waste time on it. Use it to charge things - maybe drop the ammo runt for a CC weapon on the grots trukk...

shootas and sluggas should deal with chaff. SAG's should deal with vehicles. Lootas should deal with medium stuff. trukks will be for mobility, not for charging, so kep them out of combat (except the 3 slugga ones).

I have no idea how it will work out, and I have 4 trukks to repair from poor storage decisions before I can run the list. I think that 100 T6 4+ wounds, with a 1/6 chance of reducing damage to 1, will fair moderately well against the turn 1 fusilade, won't it? maybe??

I generally face ultramarines, an all-primaris themed army. Though they might end up facing anything, to be honest!

What do you guys think?

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
 
Forum Index » 40K Army Lists
Go to: