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Made in no
Liche Priest Hierophant





Bergen

BOLS had a copy of the teclic tules. Anyway, each time your unit is affected by an endless spell near teclic you ignore that and damage the enemy.

Does that mean a friendly cog endless spell will deal a lot og damage to the enemy? Am I reading this right? His abilaty probably needs some form of FAQ. How do you read it?

https://www.belloflostsouls.net/2020/06/age-of-sigmar-teclis-celennar-rules-arrive.html


Automatically Appended Next Post:
It is the seeing stone of calrnnar. I picked the cogs because it is the easiest one to be affected by. You can probably find others.

This message was edited 2 times. Last update was at 2020/06/28 10:22:23


   
Made in gb
Horrific Hive Tyrant





Yeah, definitely seems to work that way...

Seems like a huge oversight on how endless actually work. Hopefully gets an FAQ.

Maybe should only work when your units would be damaged by an endless spell? Loses some of the utility, but at least its clear.
   
Made in us
Fixture of Dakka






It does seem strong, but its only the enemies Endless spells. If they see you castling up they can choose to not cast that spell.

   
Made in no
Liche Priest Hierophant





Bergen

It might be my understanding of english is bad. But it reads endless spells or a spell cast by an enemy wizard. It might be ambigius and will get an faq. But currently it works on friendly endless spells. Affected is also very ambigius. So cogs give you movement every time you move.

However, I get a feeling it is not an MSU army. But imagine something like a 40 point unit triggering it in the movement phase. It is unsure what their cheapest unit is though.

Are there any other endless spells that affects a lot of units? Cog triggers when you move. What else is easie to be 'affected' by?

This message was edited 1 time. Last update was at 2020/06/28 13:20:26


   
Made in us
Fixture of Dakka






 Niiai wrote:
It might be my understanding of english is bad. But it reads endless spells or a spell cast by an enemy wizard. It might be ambigius and will get an faq. But currently it works on friendly endless spells. Affected is also very ambigius. So cogs give you movement every time you move.

However, I get a feeling it is not an MSU army. But imagine something like a 40 point unit triggering it in the movement phase. It is unsure what their cheapest unit is though.

Are there any other endless spells that affects a lot of units? Cog triggers when you move. What else is easie to be 'affected' by?


Its only spells that are the enemies not friendly ones.


"Each time a friendly unit within range of this model's Aura of Celennar ability is effected by an endless spell or spell cast by an enemy wizard......."

Its clear its only the enemy's endless spells or enemy spells they cast and friendly spells doesn't effect this ability at all.

This message was edited 3 times. Last update was at 2020/06/28 15:08:35


   
Made in fi
Locked in the Tower of Amareo





At least the datasheet on above link doesn't say enemies endless spell. Is that sheet in error? As is it doesn't separate between friend of foe but safe bet not intended that way

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka






Hmm I was reading it as 1 sentence

"is effected by an endless spell or spell cast by an enemy wizard"

Where i am from we are taught that without a common its all referring to the same thing. But i'm a little bit older and I know the comma and sentence has changed in the US at least. So it could mean it as any endless and only enemy spells.

I understand your and his PoV now.

If that is the case, then yes i can see this being Faq in their 2 week codex faq release.

This message was edited 2 times. Last update was at 2020/06/28 15:13:27


   
Made in fi
Locked in the Tower of Amareo





Certainly good to faq just to avoid arquments. Entry in faq costs nothing and makes life easier

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






As it stands I seriously doubt any judge would rule that it allows friendly endless spells to bounce MWs like that.

Now if the opponent cast cogs, on the other hand...

I expect it to be swiftly eratta'd to 'targeted' instead of 'affected'.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fixture of Dakka






 NinthMusketeer wrote:
As it stands I seriously doubt any judge would rule that it allows friendly endless spells to bounce MWs like that.

Now if the opponent cast cogs, on the other hand...

I expect it to be swiftly eratta'd to 'targeted' instead of 'affected'.


Would "moving a endless spell" over a unit target it tho? Its effecting the unit.

Tho i agree is not meant to be used with spells like Cogs, just wondering how the best faq would be.

I would faq it saying "Enemy Endless spells" b.c i think that is the intent,

   
Made in us
Devastating Dark Reaper






First thing I thought after reading that rule was triggering it with emerald lifeswarm. I completely forgot about chromatic cogs.
Prismatic palisade would probably also work as a way of triggering it multiple times a turn for little cost.

I am definitely going to call this strategy “a Teclis time-bomb” for the week or two that Teclis proxies can use it.

 
   
Made in fi
Locked in the Tower of Amareo





Probably longer than 2 weeks. Looking at sisters GW doesn't do FAQ 2 weeks after launch set but 2 weeks after codex gets released separately. So if rest of elves comes say late august it's more like september FAQ for elves come.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Niiai wrote:
It might be my understanding of english is bad. But it reads endless spells or a spell cast by an enemy wizard. It might be ambigius and will get an faq. But currently it works on friendly endless spells. Affected is also very ambigius. So cogs give you movement every time you move.


It is definitely your poor understanding of English that is causing the confusion on your end. It clearly does not work on friendly Endless Spells.

Nor is "Affected" ambiguous.
   
Made in gb
Horrific Hive Tyrant





ccs wrote:
 Niiai wrote:
It might be my understanding of english is bad. But it reads endless spells or a spell cast by an enemy wizard. It might be ambigius and will get an faq. But currently it works on friendly endless spells. Affected is also very ambigius. So cogs give you movement every time you move.


It is definitely your poor understanding of English that is causing the confusion on your end. It clearly does not work on friendly Endless Spells.

Nor is "Affected" ambiguous.


Disagree, native English speaker her and my reading was very clearly that the enemy part was attached to the second spell type.

Its awfully worded if they don't want it to apply to friendly endless spells.

My assumption was that they don't want to refer to an endless spell that is already cast as friendly or enemy, as in most cases the distinction is somewhat irrelevant anyway (outside of soulbound and stuff like that).
   
Made in us
Fixture of Dakka






tneva82 wrote:
Probably longer than 2 weeks. Looking at sisters GW doesn't do FAQ 2 weeks after launch set but 2 weeks after codex gets released separately. So if rest of elves comes say late august it's more like september FAQ for elves come.


We all know it could be longer, we just say 2w b.c their official post on it.

   
Made in fi
Locked in the Tower of Amareo





Have they said something regarding elf book FAQ then? Because standard is 2 weeks from codex but thing is the codex release that counts is the separate one later. The book in launch set now out doesn't count. So you have all the time until rest of elves come+2 weeks to play with.

2024 painted/bought: 109/109 
   
Made in no
Liche Priest Hierophant





Bergen

In Norwegian it would be really ambigius if the sentence was written like that. I do not know if there is a difference between American and Brittish English. My english has served me well enough up until now and I am 36, but perhaps the sutelty of the language confuses me.

As I read it now it is triggered on two categories of spells. Any endless spell, and any spell cast by your opponent.

Affected is very embigius. If ittriggered a maximum of one time ecah spell per unit, or on mortal wounds from spells or anything like that would be better. But 'affected'?! That is just very unprecise. Look at Cogs:

"In their controlling player’s hero phase, a
single Wizard within 9" of this model may
manipulate the cogs to increase or decrease
the flow of time. They may do this in the
same phase as the Chronomantic Cogs are
set up. If they do so, choose one of the effects
opposite. The effect lasts until their next hero
phase, or until an enemy Wizard chooses to
manipulate the cogs.

Speed Up Time: Add 2" to the Move
characteristic of all units on the battlefield.

In addition, add 2 to charge rolls for all units
on the battlefield."

Here are some interpetations of affected:

1. - Constantly all the time after the wizard chooses. (This would lead to an infenet number of rolls, so probbably not this.)
2. - Every time the Wizard chooses.
3. - Every time a unit moves.
4. - Everytime a unit charges.
5. - Just number 3 and 4.

Here is the burning head:

"ABILITIES
Fiery Missile: When the Burning Head is
called into being, it streaks from the caster’s
hands like a blazing meteor.

When this model is set up, the player who set
it up can immediately make a move with it.

Flaming Skull: The Burning Head crashes
into the enemy battle line with volcano-force,
teeth violently gnashing as it reduces all
around it to ash.

After this model has moved, each unit that
has any models it passed across, and each
other unit that is within 1" of it at the end of
its move, suffers D3 mortal wounds.

Wrathful Aura: Fighters who feel the
incinerating heat of the Burning Head find
their rage brought to the fore.

Re-roll hit rolls of 1 for attacks made by units
while they are wholly within 9" of this model. "

Does this affect them when:
1. - It moves and they are affected by Flaming skull.
2. - When models are within the wrathfull aura when the move is finieshed.
3. - When models are within the wrathfull aura while the spell moves.
4.- When a model under the aura makes an attack.
5. - It is affected for each re-roll or potensially several times during the samme attack phasen.
6. - Some comination of the above.

And weather this only applies to the opponents endless spells or not, it is still very badly what affected is. With very liberal interpetation of it you can just walk around a bunch of enemy (or friendly?) endles spells and trigger a whole bunch og mortal wounds.

This message was edited 1 time. Last update was at 2020/06/29 12:18:04


   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Are Endless Spells Friendly or Enemy once on the field?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Humming Great Unclean One of Nurgle






They are not 'enemy models' per say, but beyond that the classification is not codified.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Horrific Hive Tyrant





 Eldarain wrote:
Are Endless Spells Friendly or Enemy once on the field?


Well that was my point.

You could of course refer to who cast them, but its always felt to me that after casting the game generally treats them as neutral. That's how I always conceptualised it anyway.
   
Made in us
Humming Great Unclean One of Nurgle






The issue being that an endless spell is both a model and an effect. Effects are friendly or enemy based on what generated them; a spell cast by an enemy wizard is an enemy spell. So endless spells have a sort of Schrodinger's alignment where they both are and are not neutral. It gets further complicated in the case of something like Cogs; if it is a friendly model generating the effect using the spell, where does that leave us?

This message was edited 1 time. Last update was at 2020/06/29 21:49:42


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in no
Liche Priest Hierophant





Bergen

Obviusly you move 5 units under the effect of cogs and deal on averadge 5 mortal wounds. And then you charge and deal on averadge another 5 mortal wounds. (Sarcasem.)

This message was edited 1 time. Last update was at 2020/06/29 23:11:35


   
Made in no
Liche Priest Hierophant





Bergen

As far as I saw this was not adressed in the faq.

How do people play teclics?

   
Made in us
Humming Great Unclean One of Nurgle






I would trigger it off enemy spells and when affected by a non-aura ability of an endless spell cast by an enemy. I feel this is the most reasonable assumption of RAI, and RAW is game breaking to the point I feel it would undermine positive play experience.

However if you are at a tournament or the like the sky's the limit, RAW all the way. Tourney folks know what they are getting into

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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