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Made in ca
Fresh-Faced New User





I bought the Soul Wars box which has the Eternals and Nighthaunt starter armies in it and I'm hoping to teach my kids how to play, but I'm finding I'm a little lost in some of the rules. Specifically:

1) Unit Costs. I am trying to understand unit costs when you go above the minimum size but it's a little confusing. I'll take the Gloomsite Gitz book as an example:

Boingrot Bounderz have a unit size of 5 minimum, 15 maximum, 100 points cost. So do I read that as 100 points for 5 models and you have to buy them in multiples of 5? (i.e. I couldn't build a unit of 7 models?)

Spider Riders have a unit size of 5 min and 30 max with a cost listed as 100/540. So if I took a unit of 25 that would cost 5 x 100 = 500, but a unit of 30 would cost 540? Is that right?


2) Melee combat - do counter-attacks not exist anymore? (I played WFB 2e way back in the day which had that). So if a unit charges into an enemy unit and attacks, does the enemy on the receiving end not get to counter attack? Or do they have to wait until their turn?


Thanks for helping me understand
   
Made in ca
Boosting Ultramarine Biker






1) You buy units in batches, the amount listed on the points cost. So, you could not buy a unit of 7 Boingrot Bounders, you could only buy 5 or 10 or 15.

On to your matter about the Spider Riders. Some units in AoS have what's called a horde or max-unit discount. Spider Riders cost 100pts per 5 models in a unit, until you reach their max size of 30 models. At that point, they cost 540pts instead of 600pts. HOWEVER, if you bought two units of 15 Spider Riders, it would cost you 600pts all total, instead of getting the discount from a full unit.

2) Counter-attacks do exist. Here's how the combat phase works.

Controlling player's turn, they declare all their charges and charge in. Resolve any effects, for both players, that occur at the in the Charge Phase, or Start of the Combat Phase.

The current player's turn starts off by picking 1 unit to fight with.

Unless there are any special rules or effects going on, after they fight with that 1 unit, then the other player picks a unit to fight with next. Then it goes back and forth, until both players are out of units eligible to fight.

This message was edited 1 time. Last update was at 2020/07/11 15:11:02


 Rippy wrote:
When you lose to a 7 year old, it's wise to not come and admit it and then try to blame the armies
 
   
Made in ca
Fresh-Faced New User





Thanks for the fast and very detailed response!

I think that covers it. Feeling a little overwhelmed from all the rules, still haven't gotten battalions and allegiances and realm rules wrapped around my brain yet.
   
Made in gb
Horrific Hive Tyrant





 Dork Eldar wrote:
Thanks for the fast and very detailed response!

I think that covers it. Feeling a little overwhelmed from all the rules, still haven't gotten battalions and allegiances and realm rules wrapped around my brain yet.


Your army needs an Allegiance. This is just the faction your army represents.

There are several tiers of allegiance. There are Grand Alliances, which are just very broad and cover one of Order, Chaos, Death, or Destruction. You can pick a more specific allegiance that is specific to proper fiction, such as Stormcast, Bonereapers etc. Normally there is one of these for each battletome. Then within a battletome there are often sub factions that represent organisations within the faction, such as the Hammers of Sigmar who are a particular group of Stormcast Eternals.

Generally speaking, the top level your allegiance is the more units you have to choose from, but the more specific it is the more powerful allegiance abilities you will unlock.

Battalions are quite complicated, but I'll go over the headlines. You do need to use Battalions at all, but if you do take any Battalions they are made up of a specific group of units in your army that you declare are in the Battalion. Every faction has their own specific Battalions, there are no generic one, and each one requires you to take a certain number of specific unit types to make up the Battalion. Battalions cost points in addition to the cost of the units in them, but for meeting these restrictions and paying the extra points you do get some benefits. Firstly, during deployment you put down all units from the same Battalion in one go, which is very useful as the first player to finish deployment will normally choose who goes first. Second you get an extra Command Point and an extra Artefact to use in your army. Third you will get access to extra special abilities specific to each Battalion.

As a very rough rule of thumb, in a 2k game you are probably going to want a Battalion and you probably don't want more than one. This is because the extra points you could be spending on actual models adds up quickly! At 1k or lower its rarely worth using Battalions at all. But this will all depend a lot on what army you are playing and what you are trying to do. Some Battalions are MUCH better than others, and some armies generally have better quality options here than others.

Hope that all helps!
   
 
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