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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Maybe it's time to make an own threat for 9th..

consuming the new points and here are some you might be interested in..

smash captain - 155
librarian dread w/ sb - 143
mephiston & dante - 170
sanguinor - 140
Astorath & Lemmy - 110
sang priest w/ jp - 90
sang ancient - 85
sang guard - 34/ (masks are free, inferno pistol +5p/)
eliminators - 90
dc intercessors - 23/
fragioso w/ hf - 130
dakka baal w/ sb - 173
flame baal w/ sb - 158

most weapons are rounded till closest 5/10. so power fists 10, thunder hammers 15 etc..

Are you guys hoping to see BA in which tier? I can't understand dante and mephy's points hike.. SG are now 6p more expensive.. DC got only 1p increase and weirdly DC w/ TH stayed the same total points.. Now with the points difference, DC might see more sacrifical delete unit..

wonder if we get DC assault intercessors..
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

As like all SM we'll do alright. Was expecting a bigger points jump for SG so i'm happy with that at least.
   
Made in us
Regular Dakkanaut




Xirax wrote:

wonder if we get DC assault intercessors..


I don't know that we'd need them really. I mean, Assault intercessors are a troops choice and seems like they'd be great in BA armies with strategic reserves.
   
Made in us
Locked in the Tower of Amareo




I think the character limitations inherent in the detachment system will make for some ugly choices for BA. I wasn't liking hero hammer before, but i was still using more than 3 characters.

This message was edited 1 time. Last update was at 2020/07/17 17:05:52


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





agree with you Martel.. our elite section os so crowded anyway so a single batallion might not be enough regards HQ/s and elites.. so my sketch lists have either -2cp patrol or -3cp vanguard in 2k lists. I don't like it, but it's just the way it is. we got more CP anyway even with the detachment costs than we got in 8th. I think many matched play CSM list will have a DG detachment in them so we seem to be in the same boat.. time will tell..

These patrol and 1k games that my gaming group want to start with to get the ropes and 9th rules in check.. I'm struggling to get a decent list sketched.. we have so expensive models...

Anyone got any great suggestions? or already sketched 500/1k lists that feel teethy?
   
Made in us
Regular Dakkanaut




Xirax wrote:
agree with you Martel.. our elite section os so crowded anyway so a single batallion might not be enough regards HQ/s and elites.. so my sketch lists have either -2cp patrol or -3cp vanguard in 2k lists. I don't like it, but it's just the way it is. we got more CP anyway even with the detachment costs than we got in 8th. I think many matched play CSM list will have a DG detachment in them so we seem to be in the same boat.. time will tell..

These patrol and 1k games that my gaming group want to start with to get the ropes and 9th rules in check.. I'm struggling to get a decent list sketched.. we have so expensive models...

Anyone got any great suggestions? or already sketched 500/1k lists that feel teethy?


You don't think those assault intercessors could replace some of the elites choices we fill up our lists with? SG went up a lot right? DC w/ jump packs seemed to have fared the best, so i think they stay for sure.
   
Made in gb
Annoyed Blood Angel Devastator






Any thoughts about if I can run my heavy flamer tac marines up in a rhino now?

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





 gkos wrote:
Any thoughts about if I can run my heavy flamer tac marines up in a rhino now?


well, it's just a fluffy choice.. no blast rule and overwatch costs a cp.. but sure, stuck them in a razorback with asscan and drive around to grab/steal objectives. Not that competitive though..
   
Made in gb
Longtime Dakkanaut




Martel732 wrote:
I think the character limitations inherent in the detachment system will make for some ugly choices for BA. I wasn't liking hero hammer before, but i was still using more than 3 characters.


Agreed. My BA list at the end of 8th had 5 HQs in it. I could probably drop one of those easily as a bit of a luxury but dropping down to 3 would mean leaving out something fairly vital. I don't necessarily see that as a bad thing since I think army building should involve tough choices as opposed to 8th's "take everything" approach. I'm less worried about space in the Elites slot. 6 is fine in a standard Battalion. I also don't think taking a Battalion and another detachment is going to be too bad for us. Might even be able to get away with just taking an extra Patrol.
   
Made in us
Locked in the Tower of Amareo




bobafett012 wrote:
Xirax wrote:
agree with you Martel.. our elite section os so crowded anyway so a single batallion might not be enough regards HQ/s and elites.. so my sketch lists have either -2cp patrol or -3cp vanguard in 2k lists. I don't like it, but it's just the way it is. we got more CP anyway even with the detachment costs than we got in 8th. I think many matched play CSM list will have a DG detachment in them so we seem to be in the same boat.. time will tell..

These patrol and 1k games that my gaming group want to start with to get the ropes and 9th rules in check.. I'm struggling to get a decent list sketched.. we have so expensive models...

Anyone got any great suggestions? or already sketched 500/1k lists that feel teethy?


You don't think those assault intercessors could replace some of the elites choices we fill up our lists with? SG went up a lot right? DC w/ jump packs seemed to have fared the best, so i think they stay for sure.


I have not heard good things about assault intercessors so far. I don't see why I would use them over autobolter boys, myself. SG went up a moderate amount. The real killer in all this is an opponent can pay 2 CP to wipe out any BA melee blob even if we tripoint. I'm thinking true combined arms will be necessary.


Automatically Appended Next Post:
bobafett012 wrote:
Xirax wrote:
agree with you Martel.. our elite section os so crowded anyway so a single batallion might not be enough regards HQ/s and elites.. so my sketch lists have either -2cp patrol or -3cp vanguard in 2k lists. I don't like it, but it's just the way it is. we got more CP anyway even with the detachment costs than we got in 8th. I think many matched play CSM list will have a DG detachment in them so we seem to be in the same boat.. time will tell..

These patrol and 1k games that my gaming group want to start with to get the ropes and 9th rules in check.. I'm struggling to get a decent list sketched.. we have so expensive models...

Anyone got any great suggestions? or already sketched 500/1k lists that feel teethy?


You don't think those assault intercessors could replace some of the elites choices we fill up our lists with? SG went up a lot right? DC w/ jump packs seemed to have fared the best, so i think they stay for sure.


No, DC with jump packs are now even more fragile and can't rely on tripoint to keep them safe. They are the first thing to dump, imo. Losing DC means one less babysitter, too. That's valuable.

This message was edited 2 times. Last update was at 2020/07/20 16:02:53


 
   
Made in gb
Annoyed Blood Angel Devastator






bum.. I thought heavy flamers had blast :(

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Locked in the Tower of Amareo




No, flamers are still trash.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





got my boxes of Indotimus today and while looking at the models, most meleey, don't still see sny use for them expect assault intercessors as cheapest primaris troop choice and maybe eradicators as flanking from reserve.. what is your take? yes, impulsor with 2x blade veterans can make a mess, but I'd take sanguinary guard even with the points hike anyday. wonder if eventual DC assault intercessors will be troop/elite, I fear they will be elite, but for this reason won't paint them until all the rules are out.

Another thing is that 1k table is so super tiny, made new custom tables for 9th ed. board sizes and man... 1k games..
   
Made in us
Locked in the Tower of Amareo




Impulsors are really good. I'm probably going to use a DC intercessor squad in an impulsor. I'll probably use SG as my character meat shields.

This message was edited 1 time. Last update was at 2020/07/21 23:57:46


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Xirax wrote:
got my boxes of Indotimus today and while looking at the models, most meleey, don't still see sny use for them expect assault intercessors as cheapest primaris troop choice and maybe eradicators as flanking from reserve.. what is your take? yes, impulsor with 2x blade veterans can make a mess, but I'd take sanguinary guard even with the points hike anyday. wonder if eventual DC assault intercessors will be troop/elite, I fear they will be elite, but for this reason won't paint them until all the rules are out.

Another thing is that 1k table is so super tiny, made new custom tables for 9th ed. board sizes and man... 1k games..


Damn I thought BA players would have been stoked on indomitus. The assault intercessors seem great with BA traits as well as the Outriders. They seem tough as nails, fast, decent shooting, and have what? like 18 attacks on the charge at S4 AP-1 at +1 to wound? Seems like a pretty amazing bully unit for knocking things off objectives. And what SM army doesn't want Eradicators right now? They're dumb cheap for what they do and hell yes out flank them.

"Backfield? I have no backfield." 
   
Made in us
Locked in the Tower of Amareo




I don't think assault intercessor will be worth much. The bikers and melta guys on the other hand, look pretty broken.

This message was edited 1 time. Last update was at 2020/07/22 01:31:22


 
   
Made in us
Regular Dakkanaut




Martel732 wrote:
I don't think assault intercessor will be worth much. The bikers and melta guys on the other hand, look pretty broken.


I definitely think assault intercessors are going to be good in BA personally. coming in from reserves to grab mid field objectives is going to be nice.

I was just looking at the bikers today. With BA chapter tactics they should be pretty decent, and the extra T and W's should make them fairly tough to kill. I really hope you can upgrade the Sgt's CC weapons though. Would also be cool if you could give them stuff like meltaguns or infernus pistols so they could run up and deal with vehicles too.

This message was edited 1 time. Last update was at 2020/07/22 03:49:34


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





3man outrider squad shoots 15 S4 Ap-1 d1 shots and makes 19 same kinda attacks on charge.. not bad for such a mobile unit.

Also the Judicar might see some play in rhe right hands.. not as good as revolting stench from Foul Blightspawn, but not every charge is a multi-charge.. mobility is the weakness, but drop in the mid-board via impulsor..

impulsors with obsec unit.. dunno if shield dome is worth it with points increase..

Inceptors will have a new change for me, they bump good amount of shots and the plasma variant dropped drastically in points when almost everything went up.
   
Made in gb
Longtime Dakkanaut




Xirax wrote:
3man outrider squad shoots 15 S4 Ap-1 d1 shots and makes 19 same kinda attacks on charge.. not bad for such a mobile unit.

Also the Judicar might see some play in rhe right hands.. not as good as revolting stench from Foul Blightspawn, but not every charge is a multi-charge.. mobility is the weakness, but drop in the mid-board via impulsor..

impulsors with obsec unit.. dunno if shield dome is worth it with points increase..

Inceptors will have a new change for me, they bump good amount of shots and the plasma variant dropped drastically in points when almost everything went up.


Small correction: Outriders can't fire both their pistols and their bike's Bolt rifles, they have to choose one or the other so they "only" get 12 shots.

I think the Judiciar is going to be extremely good for all SM armies. The ability to make something strike last is really powerful and his combat stats are OK too. I'm not sold on Assault Intercessors yet. Yes, they put out a load of attacks, but frankly any Primaris unit does that anyway and to crack tougher targets you need more than just weight of attacks. For 1 point more per model I think the extra versatility of Intercessors might make them a better choice and Incursors give you good CC attack output and superior board control albeit at an increased cost.
   
Made in us
Locked in the Tower of Amareo




bobafett012 wrote:
Martel732 wrote:
I don't think assault intercessor will be worth much. The bikers and melta guys on the other hand, look pretty broken.


I definitely think assault intercessors are going to be good in BA personally. coming in from reserves to grab mid field objectives is going to be nice.

I was just looking at the bikers today. With BA chapter tactics they should be pretty decent, and the extra T and W's should make them fairly tough to kill. I really hope you can upgrade the Sgt's CC weapons though. Would also be cool if you could give them stuff like meltaguns or infernus pistols so they could run up and deal with vehicles too.


I'm not paying CP to do that though when I've got half a codex that deep strikes.


Automatically Appended Next Post:
Slipspace wrote:
Xirax wrote:
3man outrider squad shoots 15 S4 Ap-1 d1 shots and makes 19 same kinda attacks on charge.. not bad for such a mobile unit.

Also the Judicar might see some play in rhe right hands.. not as good as revolting stench from Foul Blightspawn, but not every charge is a multi-charge.. mobility is the weakness, but drop in the mid-board via impulsor..

impulsors with obsec unit.. dunno if shield dome is worth it with points increase..

Inceptors will have a new change for me, they bump good amount of shots and the plasma variant dropped drastically in points when almost everything went up.


Small correction: Outriders can't fire both their pistols and their bike's Bolt rifles, they have to choose one or the other so they "only" get 12 shots.

I think the Judiciar is going to be extremely good for all SM armies. The ability to make something strike last is really powerful and his combat stats are OK too. I'm not sold on Assault Intercessors yet. Yes, they put out a load of attacks, but frankly any Primaris unit does that anyway and to crack tougher targets you need more than just weight of attacks. For 1 point more per model I think the extra versatility of Intercessors might make them a better choice and Incursors give you good CC attack output and superior board control albeit at an increased cost.


Yes, autobolter boys are invaluable for BA, imo.


Automatically Appended Next Post:
Xirax wrote:
3man outrider squad shoots 15 S4 Ap-1 d1 shots and makes 19 same kinda attacks on charge.. not bad for such a mobile unit.

Also the Judicar might see some play in rhe right hands.. not as good as revolting stench from Foul Blightspawn, but not every charge is a multi-charge.. mobility is the weakness, but drop in the mid-board via impulsor..

impulsors with obsec unit.. dunno if shield dome is worth it with points increase..

Inceptors will have a new change for me, they bump good amount of shots and the plasma variant dropped drastically in points when almost everything went up.


The shield is absolutely worth it. They probably made the plasma guys cheaper because they realized they are suicide unit and only get to fire once, because half the squad kills itself.

This message was edited 2 times. Last update was at 2020/07/22 13:13:16


 
   
Made in us
Fresh-Faced New User





I’m really hoping outriders get the ability to run in squads greater than 3 once the codex drops. A squads or Two of 5 outriders with a relic banner Sang ancient, and a JP priest in tow would be amazingly tough and make for a great delivery method for characters to get up the table fast and safe. Thinking of things like a libi dread, Mephiston, or a bike smash chaplain (Flat 4 damage chap. just sounds fun). They also provide that turn one durability speed and board control that I think BA will need to be successful in 9th.

Not sure if they would be better than my current build with 2x5 inceptors to use a similar tactic but it’d be interesting to try on the table.

This message was edited 1 time. Last update was at 2020/07/22 19:26:43


 
   
Made in us
Locked in the Tower of Amareo




They will probably keep it three so that they are poor character screens.
   
Made in us
Sister Oh-So Repentia





So with Blood Angels apparently getting access to the full Space Marine core book this edition is their any room for Assault Centurions in a Blood Angels list?
   
Made in us
Locked in the Tower of Amareo




We don't know that yet. But if it were to be true, I don't think assault cents are very good without deployment shenanigan that BA don't have. And eradicators are in the game now.

This message was edited 1 time. Last update was at 2020/07/26 15:23:25


 
   
Made in us
Regular Dakkanaut





Anyone excited for assault intercessors for BA? We all know they will get the death company treatment. I will be painting mine as such and awaiting our FAQ/9th edition codex when we can charge out of a Repulsor with a 10 man squad and rip up the enemy with +3 attacks on the charge with our glorious -1 ap chainswords and -2 on the 3rd turn following that deadly second turn charge. For Sanguinius!

This message was edited 1 time. Last update was at 2020/07/27 15:07:25


 
   
Made in gb
Annoyed Blood Angel Devastator






Would any of you knowledgable types be willing to put together a breakdown of what's good like the Necron 9th thread has?

They did it for 8th and it always seems like an excellent idea, I would do it myself but I know jack!

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in gb
Longtime Dakkanaut




 Crusaderobr wrote:
Anyone excited for assault intercessors for BA? We all know they will get the death company treatment. I will be painting mine as such and awaiting our FAQ/9th edition codex when we can charge out of a Repulsor with a 10 man squad and rip up the enemy with +3 attacks on the charge with our glorious -1 ap chainswords and -2 on the 3rd turn following that deadly second turn charge. For Sanguinius!


the big problem I have with Assault Intercessors is they get a bunch of attacks but not enough more than regular Intercessors for me. Intercessors get a good gun, useable from pretty much anywhere on the board that clears chaff fairly well and can threaten heavier targets in Tactical doctrine. They also get a good number of attacks when they charge and the sergeant can take a PF or TH to beef them up a lot. Assault Intercessors punch things quite well but lose a lot of flexibility to do it without gaining enough extra close combat ability IMO. With the changes to multi-charges meaning you're much more likely to be fighting single unit vs single unit there comes a point where the additional attacks just don't help out that much. And if you really need something blendered properly you have regular Death Company for that job.
   
Made in se
Fresh-Faced New User




I am really hoping we get a unique stratagem allowing assault intercessors to charge from a Impulsors that has moved. Otherwise I dont think it will be worth transporting assault intercessors, I would run 2 x 3 bladeguards in 1 impulsor instead and maybe use 2 x 5 assault intercessors in strategic reserve for t3.
   
Made in us
Regular Dakkanaut




Bryten wrote:
I am really hoping we get a unique stratagem allowing assault intercessors to charge from a Impulsors that has moved. Otherwise I dont think it will be worth transporting assault intercessors, I would run 2 x 3 bladeguards in 1 impulsor instead and maybe use 2 x 5 assault intercessors in strategic reserve for t3.


There's hope yet for a strat coming from the new SM codex.

2x3 Bladeguard in an Impulsor does sound pretty tasty.

I'm going to be playing some small 1k games early next week, depending on what I can get built over the weekend I hope to have some Indomitus stuff included, I'll let you all know how it goes.
   
Made in us
Regular Dakkanaut





Slipspace wrote:
 Crusaderobr wrote:
Anyone excited for assault intercessors for BA? We all know they will get the death company treatment. I will be painting mine as such and awaiting our FAQ/9th edition codex when we can charge out of a Repulsor with a 10 man squad and rip up the enemy with +3 attacks on the charge with our glorious -1 ap chainswords and -2 on the 3rd turn following that deadly second turn charge. For Sanguinius!


the big problem I have with Assault Intercessors is they get a bunch of attacks but not enough more than regular Intercessors for me. Intercessors get a good gun, useable from pretty much anywhere on the board that clears chaff fairly well and can threaten heavier targets in Tactical doctrine. They also get a good number of attacks when they charge and the sergeant can take a PF or TH to beef them up a lot. Assault Intercessors punch things quite well but lose a lot of flexibility to do it without gaining enough extra close combat ability IMO. With the changes to multi-charges meaning you're much more likely to be fighting single unit vs single unit there comes a point where the additional attacks just don't help out that much. And if you really need something blendered properly you have regular Death Company for that job.


Sounds like you want to play a different space marine chapter other than Blood Angels then. Our advantages lie in close combat, if you want to go for shooty gunline Primaris, there are other better space marine Chapters for you to play with. I wont stop you! For the emperor! I see great value in this unit, +1 to charge, +1 to wound, 6+ FNP on 2 wounds and 60 attacks on the charge at ap -1 out of a Repulsor will wreck units in cc. And it will count as a troop choice and only be a few points over a regular intercessor most likely. Im excited for this unit. Add a Chaplain for gaks and giggles.
   
 
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