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Made in fr
Deadly Dire Avenger





Hello,

It looks like fast, tanky units will be good in 9th edition, so I tried to make a decent Mech eldar list :

DETACHMENT : Battalion - Expert crafters + Masterful shots

HQ 1 : [Warlord] Farseer Skyrunner, Singing spear [140]
Trait : Seer of the shifting vector
Relic : The Phoenix Gem
Psy : Smite, Doom, Executionner
HQ 2 : Warlock Skyrunner, Singing spear [70]
Psy : Ghostwalk, Protect/Jinx

Troup 1 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 2 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 3 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 4 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 5 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]

Elite 1 : 5 Wraithblades, Ghostaxes, Forceshields [200]
Elite 2 : 5 Wraithblades, Ghostaxes, Forceshields [200]

FA 1 : 1 Vyper, Starcannon [55]
FA 2 : 1 Vyper, Starcannon [55]
FA 3 : 1 Vyper, Starcannon [55]

HS 1 : Falcon, Starcannon [130]
HS 2 : Falcon, Starcannon [130]
HS 3 : Falcon, Starcannon [130]

Transport 1 : Wave Serpent, Twin Starcannon [160]
Transport 2 : Wave Serpent, Twin Starcannon [160]
Transport 3 : Wave Serpent, Twin Starcannon [160]

ARMY TOTAL [1995]

This message was edited 8 times. Last update was at 2020/08/21 11:42:30


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd take MSU units all the way.
The new mission concept and committing actions are better suited for MSU armies.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Screaming Shining Spear





Smaller units are probably more useful than big ones for ninth missions. One or two bigger units is probably the maximum I'd take.
I'd say go for six min units of avengers and drop a serpent, utilising the capacity in the falcons. Make the windrider units five eldar strong, possibly swap them out for vypers who are tankier but lose a bit of shooting. Put the spears in deepstrike and buff their charge, either through psychic powers, exarch powers or craftworld traits.

 
   
Made in us
Been Around the Block





Alaitoc, for the "reroll psychic tests" relic to give to your warlock.

Saim-Hann next for the advance and charge a bike unit, then get reroll 1s to hit in assault strategem.

Last Biel-tan because you don't have a ton of Aspect Warriors nor do you have many Shuriken weapons outside of your bikes.

The wave serpents will protect your DA squads. Switch the shimmer shield for dual shuriken catapults and give him the "Avenging Strikes" power.

Or, do 6x min squads for 6x exarchs and give them the bladestorm power for 6s generating extra hits. Then just put 2 min squads in each serpent. The firepower from the Exarchs alone with 2x catapults basically takes you from 30 DAs to 36 DAs for 30 more points.

I've played probably 10 games with a foot unit of 10x Wraithblades with axes and shields and they are tough. They are great at holding down an objective all game, especially in 9th.
   
Made in fr
Deadly Dire Avenger





Thank you for the advices, what about this one :

DETACHMENT : Batallion

HQ1 : Farseer Skyrunner(1*135) [135]
HQ2 : Warlock Skyrunner(1*65) [65]

Troup1 : 5 Dire Avengers (65), Dire Avenger Exarch (0) [65]
Troup2 : 5 Dire Avengers (65), Dire Avenger Exarch (0) [65]
Troup3 : 5 Dire Avengers (65), Dire Avenger Exarch (0) [65]
Troup4 : 5 Dire Avengers (65), Dire Avenger Exarch (0) [65]

Elite1 : 6 Wraithblades(200 + 1*40), Ghost axes, Force shields [240]

FA1 : 3 Vypers(40 + 2*40), 3 Starcannons(45) [165]
FA2 : 3 Vypers(40 + 2*40), 3 Starcannons(45) [165]
FA3 : 5 Windriders (60 + 2*20) [100]

HS1 : Falcon(1*115), Starcannon(15) [130]
HS2 : Falcon(1*115), Starcannon(15) [130]
HS3 : Falcon(1*115), Starcannon(15) [130]

Transport1 : Wave Serpent(1*130), Twin Starcannon(30) [160]
Transport2 : Wave Serpent(1*130), Twin Starcannon(30) [160]
Transport3 : Wave Serpent(1*130), Twin Starcannon(30) [160]

Total detachment : 2000

ARMY TOTAL [2000]
   
Made in gb
Walking Dead Wraithlord






I like the second list much better.

Id consider going with custom traits expert crafters + <XX> from PA book. maybe drop the windriders and drop the vypers to 3x1 and pick up some more wraiths/fire dragons for the falcolns.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in it
Deadly Dire Avenger




Milan, Italy

Agree on what Argive pointed out, both on the choice of craftworld attributes, and the rest
Windriders are meh right now in my opinion, and 3x1 vypers to benefit from expert crafters will deff do a better job and free up some space to play with.

Fire Dragons in the Falcons are probably your best bet.
   
Made in fr
Deadly Dire Avenger





Ok, what about this one :

DETACHMENT : Batallion

HQ1 : Farseer Skyrunner, Warlord, Trait : Seer of the shifting vector [135]
HQ2 : Warlock Skyrunner [65]

Troup1 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup2 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup3 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup4 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]

Elite1 : 6 Wraithblades, Ghost axes, Force shields [240]
Elite2 : 5 Fire Dragons, Fire Dragon Exarch with Firepike [130]
Elite3 : 5 Fire Dragons, Fire Dragon Exarch [115]

FA1 : 1 Vyper, Starcannon [55]
FA2 : 1 Vyper, Starcannon [55]
FA3 : 1 Vyper, Starcannon [55]

HS1 : Falcon, Starcannon [130]
HS2 : Falcon, Starcannon [130]
HS3 : Falcon, Starcannon [130]

Transport1 : Wave Serpent, Twin Starcannon [160]
Transport2 : Wave Serpent, Twin Starcannon [160]
Transport3 : Wave Serpent, Twin Starcannon [160]

TOTAL ARMY [2000]

For the CW attributes, I can't decide on the 2d one...So Expert crafters + :

- Hail of Doom? (to boost the Avengers)
- Diviners of Fate? (Dependent of luck though)
- Masterful shots? (Ignore cover on everyone looks nice)
- Master of Concealment (Better survivability on the first turns)
- Students of Vaul (I got 9 vehicles soooo...)

This message was edited 5 times. Last update was at 2020/08/18 11:58:39


 
   
Made in nl
Walking Dead Wraithlord






 -Ekko- wrote:
Ok, what about this one :

DETACHMENT : Batallion

HQ1 : Farseer Skyrunner, Warlord, Trait : Seer of the shifting vector [135]
HQ2 : Warlock Skyrunner [65]

Troup1 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup2 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup3 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup4 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]

Elite1 : 6 Wraithblades, Ghost axes, Force shields [240]
Elite2 : 5 Fire Dragons, Fire Dragon Exarch with Firepike [130]
Elite3 : 5 Fire Dragons, Fire Dragon Exarch [115]

FA1 : 1 Vyper, Starcannon [55]
FA2 : 1 Vyper, Starcannon [55]
FA3 : 1 Vyper, Starcannon [55]

HS1 : Falcon, Starcannon [130]
HS2 : Falcon, Starcannon [130]
HS3 : Falcon, Starcannon [130]

Transport1 : Wave Serpent, Twin Starcannon [160]
Transport2 : Wave Serpent, Twin Starcannon [160]
Transport3 : Wave Serpent, Twin Starcannon [160]

TOTAL ARMY [2000]

For the CW attributes, I can't decide on the 2d one...So Expert crafters + :

- Hail of Doom? (to boost the Avengers)
- Diviners of Fate? (Dependent of luck though)
- Masterful shots? (Ignore cover on everyone looks nice)
- Master of Concealment (Better survivability on the first turns)
- Students of Vaul (I got 9 vehicles soooo...)


Its hard to tell. Masterful shots is normally a safe bet.

I would like to make students of vaul work but you would need spirit stones across the falcolns and serpents to make that maybe worth it
I think the vypers are unlikley to survive if anything will shoot at them lol.

Master of concealment has always worked for me in the past but on the smaller board and the drive to push likely means you are going to spend even less time outside of 12" than you would in 8th. But a 2+ on your tanks is nice especially if you throw spirit stones in the mix. MAkes wave serpents extremely durable.

Its a tough one.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fr
Deadly Dire Avenger





Its hard to tell. Masterful shots is normally a safe bet.

I would like to make students of vaul work but you would need spirit stones across the falcolns and serpents to make that maybe worth it
I think the vypers are unlikley to survive if anything will shoot at them lol.

Master of concealment has always worked for me in the past but on the smaller board and the drive to push likely means you are going to spend even less time outside of 12" than you would in 8th. But a 2+ on your tanks is nice especially if you throw spirit stones in the mix. MAkes wave serpents extremely durable.

Its a tough one.

Masterful shots looks good so I will try it with Expert crafters.

EDIT : Struggling between these 2 :

DETACHMENT : Battalion

HQ1 : Warlord : Farseer Skyrunner [135]
Trait : Seer of the shifting vector
Fortune, Guide
HQ2 : Warlock Skyrunner [65]
Protect/Jinx, Quicken/Restrain

Troup1 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup2 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup3 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup4 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup5 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup6 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]

Elite1 : 10 Wraithblades, Ghost axes, Force shields [400]

FA1 : 1 Vyper, 1 Starcannon [55]
FA2 : 1 Vyper, 1 Starcannon [55]

HS1 : Falcon, Starcannon [130]
HS2 : Falcon, Starcannon [130]
HS3 : Falcon, Starcannon [130]

Transport1 : Wave Serpent, Twin Starcannon [160]
Transport2 : Wave Serpent, Twin Starcannon [160]
Transport3 : Wave Serpent, Twin Starcannon [160]

TOTAL ARMY [2000]

I'm gonna Quicken the 10 wraithblades so they can get to the objective as soon as they can.

My other option :

DETACHMENT : Battalion

HQ1 : Farseer Skyrunner, Singing spear [140]
Trait : Seer of the shifting vector
Fortune, Guide
HQ2 : Warlock Skyrunner[65]
Protect/Jinx, Quicken/Restrain

Troup1 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup2 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup3 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]
Troup4 : 5 Dire Avengers, Dire Avenger Exarch with 2 Avenger shuriken catapults and Bladestorm [70]

Elite1 : 5 Wraithblades, Ghost axes, Force shields [200]
Elite2 : 6 Fire Dragons, Fire Dragon Exarch [138]
Elite3 : 6 Fire Dragons, Fire Dragon Exarch [138]

FA1 : 1 Vyper, 1 Starcannon [55]
FA2 : 1 Vyper, 1 Starcannon [55]
FA2 : 1 Vyper, 1 Starcannon [55]

HS1 : Falcon, Starcannon [130]
HS2 : Falcon, Starcannon [130]
HS3 : Falcon, Starcannon [130]

Transport1 : Wave Serpent, Twin Starcannon [160]
Transport2 : Wave Serpent, Twin Starcannon [160]
Transport3 : Wave Serpent, Twin Starcannon [160]

ARMY TOTAL [1996]

This message was edited 10 times. Last update was at 2020/08/18 16:36:43


 
   
Made in gb
Screaming Shining Spear





Two good lists.
I prefer the first but with one caveat, I'd take two squads of five wraiths in serpents. Being able to threaten two objectives seems a better option to me plus it makes a the serpents more of a priority which hopefully keeps the falcons safer which have the better firepower so are better to keep safe.

 
   
Made in fr
Deadly Dire Avenger





 kingheff wrote:
Two good lists.
I prefer the first but with one caveat, I'd take two squads of five wraiths in serpents. Being able to threaten two objectives seems a better option to me plus it makes a the serpents more of a priority which hopefully keeps the falcons safer which have the better firepower so are better to keep safe.

Good idea, thanks :

DETACHMENT : Battalion - Expert crafters + Masterful shots

HQ 1 : [Warlord] Farseer Skyrunner, Singing spear [140]
Trait : Seer of the shifting vector
Relic : The Phoenix Gem
Psy : Smite, Doom, Fortune
HQ 2 : Warlock Skyrunner, Singing spear [70]
Psy : Ghostwalk, Protect/Jinx

Troup 1 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 2 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 3 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 4 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 5 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]

Elite 1 : 5 Wraithblades, Ghostaxes, Forceshields [200]
Elite 2 : 5 Wraithblades, Ghostaxes, Forceshields [200]

FA 1 : 1 Vyper, Starcannon [55]
FA 2 : 1 Vyper, Starcannon [55]
FA 3 : 1 Vyper, Starcannon [55]

HS 1 : Falcon, Starcannon [130]
HS 2 : Falcon, Starcannon [130]
HS 3 : Falcon, Starcannon [130]

Transport 1 : Wave Serpent, Twin Starcannon [160]
Transport 2 : Wave Serpent, Twin Starcannon [160]
Transport 3 : Wave Serpent, Twin Starcannon [160]

ARMY TOTAL [1995]

This message was edited 3 times. Last update was at 2020/08/19 21:50:07


 
   
Made in gb
Walking Dead Wraithlord






Looks solid.

The only thing I would tweak personally is drop some of the DA squads down to 3 and pick up a squad of fire dragons and upgrade some spirit stones on the serpents.

Also for your powers I would go with doom/Fortune and ghost step/Protect jinx for the warlock. He can only pick one power from runes of battle so protect/jinx + one of the PA ones is best I think. Argument could even be made perhaps to dropping the farseer to normal farsser on foot and give him falochus wing to save some points.

Thats just my opinion though. The list seems very solid as is (apart fromt he psychic Id tweak those as guide is pretty irrelevant if you are running MSU EC and doom works across all units.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan




Florida

I agree with kingheff regarding 2 x 5 Wraithblades.

Overall, I like the first list.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in fr
Deadly Dire Avenger





 Argive wrote:
Looks solid.

The only thing I would tweak personally is drop some of the DA squads down to 3 and pick up a squad of fire dragons and upgrade some spirit stones on the serpents.

Also for your powers I would go with doom/Fortune and ghost step/Protect jinx for the warlock. He can only pick one power from runes of battle so protect/jinx + one of the PA ones is best I think. Argument could even be made perhaps to dropping the farseer to normal farsser on foot and give him falochus wing to save some points.

Thats just my opinion though. The list seems very solid as is (apart fromt he psychic Id tweak those as guide is pretty irrelevant if you are running MSU EC and doom works across all units.

Cool ^^

Hmm, why not for the Fire Dragons, but are 15 DA enough at 2k points? Because that will be only 15 minis that have OBSEC :/

I already got Doom/Fortune on the Farseer . I think you mean "Ghostwalk" from the PA book for the Warlock? Good call, I will definitely take this. I prefer the Skyrunner Farseer because +1 T, +1 W, + 4 MoV, and I love the mini, but that's personnal preference I guess. If I switch for a Farseer on foot, I can put 2 more Avengers, so maybe that's worth it, I don't know ^^

Yep Guide isn't worth it with all that MSU I agree. Thanks for all the advices !

This message was edited 4 times. Last update was at 2020/08/19 21:49:11


 
   
Made in gb
Walking Dead Wraithlord






 -Ekko- wrote:
 Argive wrote:
Looks solid.

The only thing I would tweak personally is drop some of the DA squads down to 3 and pick up a squad of fire dragons and upgrade some spirit stones on the serpents.

Also for your powers I would go with doom/Fortune and ghost step/Protect jinx for the warlock. He can only pick one power from runes of battle so protect/jinx + one of the PA ones is best I think. Argument could even be made perhaps to dropping the farseer to normal farsser on foot and give him falochus wing to save some points.

Thats just my opinion though. The list seems very solid as is (apart fromt he psychic Id tweak those as guide is pretty irrelevant if you are running MSU EC and doom works across all units.

Cool ^^

Hmm, why not for the Fire Dragons, but are 15 DA enough at 2k points? Because that will be only 15 minis that have OBSEC :/

I already got Doom/Fortune on the Farseer . I think you mean "Ghostwalk" from the PA book for the Warlock? Good call, I will definitely take this. I prefer the Skyrunner Farseer because +1 T, +1 W, + 4 MoV, and I love the mini, but that's personnal preference I guess. If I switch for a Farseer on foot, I can put 2 more Avengers, so maybe that's worth it, I don't know ^^

Yep Guide isn't worth it with all that MSU I agree. Thanks for all the advices !


If 15 arent enough I dont think another 10 1W t3 wounds will make a difference.

Honestly though I don't know.

Its not a popular opinion but Ive been building my lists around 2x5 Da with battle fortune and single gun exarchs and a blob of as many storm guardians as I can take with pts remaining after takign all the stuff I actualy want.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fr
Deadly Dire Avenger





Lol, true, but that will let me disarmed vs Hordes, with all that Starcannons, and so few shuriken...I know Hordes have been nerfed, but still...

I think I need to try the list a lot, and I will make adjustments.

I love unpopular opinions, but a blob of Storm Guardians on foot? ^^How do you play them?

This message was edited 1 time. Last update was at 2020/08/19 22:03:30


 
   
Made in gb
Walking Dead Wraithlord






I start them on the board or in DS.
use terrain, celestial sheild + protect.

They are there to be cannon fodder nuisance and nothing else.

For hordes I normaly take a squad or two of tempest launcher Dark Reapers though so thats my answer

This message was edited 2 times. Last update was at 2020/08/19 22:58:05


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fr
Deadly Dire Avenger





Ok I see, I don't own any SG, but that looks fun
   
Made in gb
Screaming Shining Spear





I really don't think you need dragons, as cool as they are. You have a lot of high ap shooting. The avengers are much more useful in this type of list. Not only for the anti horde but also for the doubling up of objective control if the vehicles get popped, troops get out and Also need to be removed if your opponent wants to deny you points.
I'd probably go for doom and executioner on the farseer btw, the mortals from executioner and smite can be extremely helpful.

 
   
Made in fr
Deadly Dire Avenger





Yeah, I'm not sure about dragons, but I need to play to be sure...

I thought about executioner, but Fortune looks very good on a unit of Wraithblades. On the other hand, a spam of MW can help me to deal with small tough units like Eradicators...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I really don't think you need dragons, as cool as they are. You have a lot of high ap shooting.

But FD's can get the job done quickly.
I wouldn't waste precious starcannon shots against heavily armored targets.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in it
Deadly Dire Avenger




Milan, Italy

 -Ekko- wrote:
Yeah, I'm not sure about dragons, but I need to play to be sure...

I thought about executioner, but Fortune looks very good on a unit of Wraithblades. On the other hand, a spam of MW can help me to deal with small tough units like Eradicators...


You have 2 small units of Wraithblades, which is arguably better than a single 10 models one, and you won't fully benefit from Fortune this way. You will definetely make better use of those MW's. Doom/Executioner are the best powers in MSU if you only bring 1 Farseer.

I think the last list you posted is very good and has everything a mono CW list should have now. I just think war walkers are too good now not to use but then you'd have to bring in another detachment, so Vypers will do.

This message was edited 1 time. Last update was at 2020/08/21 08:47:07


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'm still not convinced about the Vypers.
They can fill gaps in the gun line of an Eldar army.
But as soon as they get into the focus of an enemy army, they are dead.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Screaming Shining Spear





 wuestenfux wrote:
I really don't think you need dragons, as cool as they are. You have a lot of high ap shooting.

But FD's can get the job done quickly.
I wouldn't waste precious starcannon shots against heavily armored targets.


With crafters star cannons do that job well enough, dragons do it better of course but they don't do it from 36" away.
You could drop star cannons for dragons I suppose but without avengers the list will run out of shooting fast against hordes.

 
   
Made in fr
Deadly Dire Avenger






You have 2 small units of Wraithblades, which is arguably better than a single 10 models one, and you won't fully benefit from Fortune this way. You will definetely make better use of those MW's. Doom/Executioner are the best powers in MSU if you only bring 1 Farseer.

I think the last list you posted is very good and has everything a mono CW list should have now. I just think war walkers are too good now not to use but then you'd have to bring in another detachment, so Vypers will do.

I think you're right about executioner, that's probably better.

I wanted to add some Walkers, but I can't get rid of Falcons, or else I will need another source of anti-tank...

Automatically Appended Next Post:
EDIT : Well, I can do something like this :

DETACHMENT : Battalion - Expert crafters + Masterful shots

HQ 1 :
Warlock [50]
Psy : Smite, Quicken/Restrain
HQ 2 : Warlock [50]
Psy : Ghostwalk, Protect/Jinx

Troup 1 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 2 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 3 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]
Troup 4 : 5 Dire Avengers. Exarch : 2 Avenger shuriken catapults, Bladestorm [70]

Elite 1 : 5 Wraithblades, Ghostaxes, Forceshields [200]
Elite 2 : 5 Wraithblades, Ghostaxes, Forceshields [200]

HS 1 : Falcon, Starcannon [130]
HS 2 : Falcon, Starcannon [130]
HS 3 : Falcon, Starcannon [130]

Transport 1 : Wave Serpent, Twin Starcannon, Spirit stones [170]
Transport 2 : Wave Serpent, Twin Starcannon, Spirit stones [170]
Transport 3 : Wave Serpent, Twin Starcannon [160]

DETACHMENT : Spearhead - Expert crafters + Masterful shots

HQ 1 : [Warlord] Farseer, Singing spear [120]
Trait : Seer of the shifting vector
Relic : Faolchu's wings
Psy : Smite, Doom, Executioner

HS1 : War Walker, 2 Starcannon [70]
HS2 : War Walker, 2 Starcannon [70]
HS3 : War Walker, 2 Starcannon [70]

ARMY TOTAL [2000]

So, I got 2 units composed of 1 Warlock + 5 Wraithblades in a Serpent with spirit stones. 2*5 Avengers in the 3d Serpent, 2*5 in Falcons.

I got more firepower, and a little more resilience with the spirit stones, but I got -3 CP. I don't know what's best honestly ^^

Oh and I can swap the spirit stones to :

- Put my Farseer on a bike,
or
- Get a Spiritseer instead of a Warlock.

This message was edited 8 times. Last update was at 2020/08/21 19:33:49


 
   
Made in fr
Deadly Dire Avenger





Hello, bumping because i've played 4 games, vs SoB, AM, CSM and Slaanesh Daemons.
So far I managed to win 2 (vs SoB and CSM), and lose 2 (AM and Slaanesh Daemons).

I used the last list I've posted, the one with 2 detachments.

So :

- I don't have enough anti-GEQ weapons, that's the main reason I lost against AM (who had about 80 Cadians) and the Slaanesh Daemons (who had 90+ Daemonettes), they scored so many points, and my Wraithblades couldn't kill them all...So I really need to bring more shurikens...
- Bringing 3 Psyker characters with T3 was a bad idea. They're too easy to kill now, by engaging them in CC (the 2 foot warlocks), or shooting at them (the farseer, I couldn't always have a unit near him nor hide him enough, too many things can come from the sides or behind). My opponents scored "Assassinate" and "Abhor the witch" way too easily.
I think I need to get rid of one warlock, and put at least the farseer on a bike, that T4 changes a lot of things against S3-4 shots (so basically all the infantry of the game).
- 4*5 troops were maybe not enough...I'm not sure about this one, but in some games, I know I would have loved to have just 1 or 2 more OBSEC units...
- The serpents, the falcons and the WW are good (love the 5++ on WW), but "Bring it down" can hurt...

I need to tweak my list now

This message was edited 1 time. Last update was at 2020/08/26 14:31:00


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, starcannons are good vs. 2W Marines.
But as you said, if you face a horde, then shuriken weapons are better.
In view of tournament play, you need to find a balance between anti-Marine and anti-horde weapons.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Screaming Shining Spear





Yeah, wraithblades are tanky but they're not very killy, averaging one hit each in melee. Hunters of ancient relics can help a bit but they're still not going to mow down hordes, or anything else really which is a shame.
Like most eldar melee units they lack attacks.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 kingheff wrote:
Yeah, wraithblades are tanky but they're not very killy, averaging one hit each in melee. Hunters of ancient relics can help a bit but they're still not going to mow down hordes, or anything else really which is a shame.
Like most eldar melee units they lack attacks.

Well, I remember playing a (full) Seer Council in former editions.
They charged a 30 men Ork unit killing more than 20 at the end of the melee phase and after the morale phase, the whole mob was gone.

I didn't play a Seer Council in the 8th ed.
The reason are multiple damage weapons. One failed inv. save (after fortune) and a Warlock could be gone.

This message was edited 1 time. Last update was at 2020/08/27 16:34:47


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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